mirror of
https://github.com/firestar5683/StarPilot.git
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a82935f326
Integrate onroad views, configurable widgets, local settings, steering-profile contracts, Bluetooth and Android Auto with their device and runtime services. Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com> Co-authored-by: Daniel Koepping <elkoled@gmail.com> Co-authored-by: Danny <dannyirwin31@yahoo.com> Co-authored-by: DimitriChrysafis <Dimitri.chrysafis@gmail.com> Co-authored-by: Dom <168790843+firestar5683@users.noreply.github.com> Co-authored-by: Harald Schäfer <harald.the.engineer@gmail.com> Co-authored-by: Prabhaav Pillai <prabhaav@msu.edu> Co-authored-by: Shane Smiskol <shane@smiskol.com> Co-authored-by: dirwin31 <83434411+dirwin31@users.noreply.github.com> Co-authored-by: firestarsdog <229254897+firestarsdog@users.noreply.github.com> Co-authored-by: stef <19478336+stefpi@users.noreply.github.com> Co-authored-by: whoisdomi <dcantu83@gmail.com> Co-authored-by: Intelli <contact@intelli.software> Co-authored-by: pharmacomaniac <blittle65@gmail.com> Co-authored-by: prabhaavp <prabhaav@msu.edu>
260 lines
9.9 KiB
Python
260 lines
9.9 KiB
Python
from __future__ import annotations
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import abc
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import math
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import pyray as rl
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from collections.abc import Callable
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from openpilot.system.ui.widgets import Widget
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from openpilot.common.filter_simple import BounceFilter, FirstOrderFilter
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from openpilot.system.ui.lib.application import gui_app, MousePos, MouseEvent
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SWIPE_AWAY_THRESHOLD = 80 # px to dismiss after releasing
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START_DISMISSING_THRESHOLD = 40 # px to start dismissing while dragging
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BLOCK_SWIPE_AWAY_THRESHOLD = 60 # px horizontal movement to block swipe away
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NAV_BAR_MARGIN = 6
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NAV_BAR_WIDTH = 205
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NAV_BAR_HEIGHT = 8
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DISMISS_PUSH_OFFSET = NAV_BAR_MARGIN + NAV_BAR_HEIGHT + 50 # px extra to push down when dismissing
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DISMISS_ANIMATION_RC = 0.2 # slightly slower for non-user triggered dismiss animation
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def _frame_dt(default: float) -> float:
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elapsed = rl.get_frame_time()
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return min(elapsed if math.isfinite(elapsed) and elapsed > 0 else default, 0.1)
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def _update_filter(animation: FirstOrderFilter, target: float, elapsed: float) -> float:
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alpha = 1 - (1 - animation.alpha) ** (elapsed / animation.dt)
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animation.x += alpha * (target - animation.x)
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return animation.x
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def _update_bounce(animation: BounceFilter, target: float, elapsed: float) -> float:
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steps = max(1, math.ceil(elapsed / animation.dt))
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for _ in range(steps):
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step_dt = min(elapsed, animation.dt)
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scale = step_dt / animation.dt
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_update_filter(animation, target, step_dt)
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animation.velocity.x += (target - animation.x) * animation.bounce * (animation.dt * 60) * step_dt
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_update_filter(animation.velocity, 0.0, step_dt)
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if abs(animation.velocity.x) < 1e-5:
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animation.velocity.x = 0.0
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animation.x += animation.velocity.x * scale
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elapsed -= step_dt
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return animation.x
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class NavBar(Widget):
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FADE_AFTER_SECONDS = 2.0
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def __init__(self):
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super().__init__()
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self.set_rect(rl.Rectangle(0, 0, NAV_BAR_WIDTH, NAV_BAR_HEIGHT))
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self._alpha = 1.0
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self._alpha_filter = FirstOrderFilter(1.0, 0.1, 1 / gui_app.target_fps)
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self._fade_time = 0.0
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def set_alpha(self, alpha: float) -> None:
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self._alpha = alpha
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self._fade_time = rl.get_time()
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def show_event(self):
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super().show_event()
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self._alpha = 1.0
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self._alpha_filter.x = 1.0
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self._fade_time = rl.get_time()
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def _render(self, _):
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if rl.get_time() - self._fade_time > self.FADE_AFTER_SECONDS:
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self._alpha = 0.0
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alpha = _update_filter(self._alpha_filter, self._alpha, _frame_dt(self._alpha_filter.dt))
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# white bar with black border
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rl.draw_rectangle_rounded(self._rect, 1.0, 6, rl.Color(255, 255, 255, int(255 * 0.9 * alpha)))
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rl.draw_rectangle_rounded_lines_ex(self._rect, 1.0, 6, 2, rl.Color(0, 0, 0, int(255 * 0.3 * alpha)))
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class NavWidget(Widget, abc.ABC):
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"""
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A full screen widget that supports back navigation by swiping down from the top.
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"""
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BACK_TOUCH_AREA_PERCENTAGE = 0.65
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def __init__(self):
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super().__init__()
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# State
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self._drag_start_pos: MousePos | None = None # cleared after certain amount of horizontal movement
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self._dragging_down = False # swiped down enough to trigger dismissing on release
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self._playing_dismiss_animation = False # released and animating away
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self._y_pos_filter = BounceFilter(0.0, 0.1, 1 / gui_app.target_fps, bounce=1)
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self._back_callback: Callable[[], None] | None = None # persistent callback for user-initiated back navigation
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self._dismiss_callback: Callable[[], None] | None = None # transient callback for programmatic dismiss
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# TODO: add this functionality to push_widget
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self._shown_callback: Callable[[], None] | None = None # transient callback fired after show animation completes
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# TODO: move this state into NavBar
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self._nav_bar = self._child(NavBar())
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self._nav_bar_show_time = 0.0
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self._nav_bar_delay_pending = True
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self._nav_bar_y_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
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def _back_enabled(self) -> bool:
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# Children can override this to block swipe away, like when not at
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# the top of a vertical scroll panel to prevent erroneous swipes
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return True
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def set_back_callback(self, callback: Callable[[], None] | None) -> None:
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self._back_callback = callback
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def set_shown_callback(self, callback: Callable[[], None] | None) -> None:
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self._shown_callback = callback
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def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
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super()._handle_mouse_event(mouse_event)
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# Don't let touch events change filter state during dismiss animation
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if self._playing_dismiss_animation:
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return
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if mouse_event.left_pressed:
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# user is able to swipe away if starting near top of screen
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self._y_pos_filter.update_alpha(0.04)
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in_dismiss_area = mouse_event.pos.y < self._rect.height * self.BACK_TOUCH_AREA_PERCENTAGE
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if in_dismiss_area and self._back_enabled():
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self._drag_start_pos = mouse_event.pos
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elif mouse_event.left_down:
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if self._drag_start_pos is not None:
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# block swiping away if too much horizontal or upward movement
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# block (lock-in) threshold is higher than start dismissing
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horizontal_movement = abs(mouse_event.pos.x - self._drag_start_pos.x) > BLOCK_SWIPE_AWAY_THRESHOLD
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upward_movement = mouse_event.pos.y - self._drag_start_pos.y < -BLOCK_SWIPE_AWAY_THRESHOLD
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if not (horizontal_movement or upward_movement):
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# no blocking movement, check if we should start dismissing
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if mouse_event.pos.y - self._drag_start_pos.y > START_DISMISSING_THRESHOLD:
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self._dragging_down = True
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else:
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if not self._dragging_down:
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self._drag_start_pos = None
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elif mouse_event.left_released:
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# reset rc for either slide up or down animation
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self._y_pos_filter.update_alpha(0.1)
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# if far enough, trigger back navigation callback
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if self._drag_start_pos is not None:
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if mouse_event.pos.y - self._drag_start_pos.y > SWIPE_AWAY_THRESHOLD:
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self._playing_dismiss_animation = True
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self._drag_start_pos = None
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self._dragging_down = False
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def _update_state(self):
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super()._update_state()
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new_y = 0.0
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if self._dragging_down:
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self._nav_bar.set_alpha(1.0)
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# FIXME: disabling this widget on new push_widget still causes this widget to track mouse events without mouse down
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if not self.enabled:
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self._drag_start_pos = None
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if self._drag_start_pos is not None:
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last_mouse_event = gui_app.last_mouse_event
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# push entire widget as user drags it away
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new_y = max(last_mouse_event.pos.y - self._drag_start_pos.y, 0)
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if new_y < SWIPE_AWAY_THRESHOLD:
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new_y /= 2 # resistance until mouse release would dismiss widget
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if self._playing_dismiss_animation:
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new_y = self._rect.height + DISMISS_PUSH_OFFSET
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new_y = _update_bounce(self._y_pos_filter, new_y, _frame_dt(self._y_pos_filter.dt))
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if abs(new_y) < 1 and abs(self._y_pos_filter.velocity.x) < 0.5:
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new_y = self._y_pos_filter.x = 0.0
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self._y_pos_filter.velocity.x = 0.0
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if self._shown_callback is not None:
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self._shown_callback()
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self._shown_callback = None
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if new_y > self._rect.height + DISMISS_PUSH_OFFSET - 10:
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gui_app.pop_widget()
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# Only one callback should ever be fired
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if self._dismiss_callback is not None:
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self._dismiss_callback()
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self._dismiss_callback = None
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elif self._back_callback is not None:
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self._back_callback()
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self._playing_dismiss_animation = False
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self._drag_start_pos = None
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self._dragging_down = False
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self.set_position(self._rect.x, new_y)
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def _layout(self):
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# Dim whatever is behind this widget, fading with position (runs after _update_state so position is correct)
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overlay_alpha = int(200 * max(0.0, min(1.0, 1.0 - self._rect.y / self._rect.height))) if self._rect.height > 0 else 0
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rl.draw_rectangle_rec(rl.Rectangle(0, 0, self._rect.width, self._rect.height), rl.Color(0, 0, 0, overlay_alpha))
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bounce_height = 20
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rl.draw_rectangle_rec(rl.Rectangle(self._rect.x, self._rect.y, self._rect.width, self._rect.height + bounce_height), rl.BLACK)
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def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
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ret = super().render(rect)
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bar_x = self._rect.x + (self._rect.width - self._nav_bar.rect.width) / 2
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nav_bar_delayed = self._nav_bar_delay_pending and rl.get_time() - self._nav_bar_show_time < 0.4
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# User dragging or dismissing, nav bar follows NavWidget
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if self._drag_start_pos is not None or self._playing_dismiss_animation:
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self._nav_bar_delay_pending = False
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self._nav_bar_y_filter.x = NAV_BAR_MARGIN + self._y_pos_filter.x
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# Waiting to show
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elif nav_bar_delayed:
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self._nav_bar_y_filter.x = -NAV_BAR_MARGIN - NAV_BAR_HEIGHT
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# Animate back to top
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else:
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_update_filter(self._nav_bar_y_filter, NAV_BAR_MARGIN, _frame_dt(self._nav_bar_y_filter.dt))
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self._nav_bar.set_position(bar_x, self._nav_bar_y_filter.x)
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self._nav_bar.render()
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return ret
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@property
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def is_dismissing(self) -> bool:
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return self._dragging_down or self._playing_dismiss_animation
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def dismiss(self, callback: Callable[[], None] | None = None):
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"""Programmatically trigger the dismiss animation. Calls pop_widget when done, then callback."""
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if not self._playing_dismiss_animation:
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self._playing_dismiss_animation = True
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self._y_pos_filter.update_alpha(DISMISS_ANIMATION_RC)
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self._dismiss_callback = callback
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def show_event(self):
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super().show_event()
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# Reset state
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self._drag_start_pos = None
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self._dragging_down = False
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self._playing_dismiss_animation = False
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self._dismiss_callback = None
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# Start NavWidget off-screen, no matter how tall it is
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self._y_pos_filter.update_alpha(0.1)
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self._y_pos_filter.x = gui_app.height
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self._y_pos_filter.velocity.x = 0.0
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self._nav_bar_y_filter.x = -NAV_BAR_MARGIN - NAV_BAR_HEIGHT
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self._nav_bar_show_time = rl.get_time()
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self._nav_bar_delay_pending = True
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