Files
StarPilot/selfdrive/ui/mici/widgets/dialog.py
T

440 lines
17 KiB
Python

import abc
import math
import pyray as rl
from typing import Union
from collections.abc import Callable
from typing import cast
from openpilot.system.ui.widgets import Widget, NavWidget, DialogResult
from openpilot.system.ui.widgets.label import UnifiedLabel, gui_label
from openpilot.system.ui.widgets.mici_keyboard import MiciKeyboard
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.lib.wrap_text import wrap_text
from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos, MouseEvent
from openpilot.system.ui.widgets.scroller import Scroller
from openpilot.system.ui.widgets.slider import RedBigSlider, BigSlider
from openpilot.common.filter_simple import FirstOrderFilter
from openpilot.selfdrive.ui.mici.widgets.button import BigButton
from openpilot.selfdrive.ui.mici.widgets.side_button import SideButton
DEBUG = False
PADDING = 20
class BigDialogBase(NavWidget, abc.ABC):
def __init__(self, right_btn: str | None = None, right_btn_callback: Callable | None = None):
super().__init__()
self._ret = DialogResult.NO_ACTION
self.set_rect(rl.Rectangle(0, 0, gui_app.width, gui_app.height))
self.set_back_callback(lambda: setattr(self, '_ret', DialogResult.CANCEL))
self._right_btn = None
if right_btn:
def right_btn_callback_wrapper():
gui_app.set_modal_overlay(None)
if right_btn_callback:
right_btn_callback()
self._right_btn = SideButton(right_btn)
self._right_btn.set_click_callback(right_btn_callback_wrapper)
# move to right side
self._right_btn._rect.x = self._rect.x + self._rect.width - self._right_btn._rect.width
def _render(self, _) -> DialogResult:
"""
Allows `gui_app.set_modal_overlay(BigDialog(...))`.
The overlay runner keeps calling until result != NO_ACTION.
"""
if self._right_btn:
self._right_btn.set_position(self._right_btn._rect.x, self._rect.y)
self._right_btn.render()
return self._ret
class BigDialog(BigDialogBase):
def __init__(self,
title: str,
description: str,
right_btn: str | None = None,
right_btn_callback: Callable | None = None):
super().__init__(right_btn, right_btn_callback)
self._title = title
self._description = description
def _render(self, _) -> DialogResult:
super()._render(_)
# draw title
# TODO: we desperately need layouts
# TODO: coming up with these numbers manually is a pain and not scalable
# TODO: no clue what any of these numbers mean. VBox and HBox would remove all of this shite
max_width = self._rect.width - PADDING * 2
if self._right_btn:
max_width -= self._right_btn._rect.width
title_wrapped = '\n'.join(wrap_text(gui_app.font(FontWeight.BOLD), self._title, 50, int(max_width)))
title_size = measure_text_cached(gui_app.font(FontWeight.BOLD), title_wrapped, 50)
text_x_offset = 0
title_rect = rl.Rectangle(int(self._rect.x + text_x_offset + PADDING),
int(self._rect.y + PADDING),
int(max_width),
int(title_size.y))
gui_label(title_rect, title_wrapped, 50, font_weight=FontWeight.BOLD,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
# draw description
desc_wrapped = '\n'.join(wrap_text(gui_app.font(FontWeight.MEDIUM), self._description, 30, int(max_width)))
desc_size = measure_text_cached(gui_app.font(FontWeight.MEDIUM), desc_wrapped, 30)
desc_rect = rl.Rectangle(int(self._rect.x + text_x_offset + PADDING),
int(self._rect.y + self._rect.height / 3),
int(max_width),
int(desc_size.y))
# TODO: text align doesn't seem to work properly with newlines
gui_label(desc_rect, desc_wrapped, 30, font_weight=FontWeight.MEDIUM,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
return self._ret
class BigConfirmationDialogV2(BigDialogBase):
def __init__(self, title: str, icon: str, red: bool = False,
exit_on_confirm: bool = True,
confirm_callback: Callable | None = None):
super().__init__()
self._confirm_callback = confirm_callback
self._exit_on_confirm = exit_on_confirm
icon_txt = gui_app.texture(icon, 64, 53)
self._slider: BigSlider | RedBigSlider
if red:
self._slider = RedBigSlider(title, icon_txt, confirm_callback=self._on_confirm)
else:
self._slider = BigSlider(title, icon_txt, confirm_callback=self._on_confirm)
self._slider.set_enabled(lambda: not self._swiping_away)
def show_event(self):
super().show_event()
self._slider.show_event()
def hide_event(self):
super().hide_event()
self._slider.hide_event()
def _on_confirm(self):
if self._confirm_callback:
self._confirm_callback()
if self._exit_on_confirm:
self._ret = DialogResult.CONFIRM
def _update_state(self):
super()._update_state()
if self._swiping_away and not self._slider.confirmed:
self._slider.reset(reset_shimmer=False)
def _render(self, _) -> DialogResult:
self._slider.render(self._rect)
return self._ret
class BigInputDialog(BigDialogBase):
BACK_TOUCH_AREA_PERCENTAGE = 0.2
BACKSPACE_RATE = 25 # hz
def __init__(self,
hint: str,
default_text: str = "",
minimum_length: int = 1,
confirm_callback: Callable[[str], None] = None):
super().__init__(None, None)
self._hint_label = UnifiedLabel(hint, font_size=35, text_color=rl.Color(255, 255, 255, int(255 * 0.35)),
font_weight=FontWeight.MEDIUM)
self._keyboard = MiciKeyboard()
self._keyboard.set_text(default_text)
self._minimum_length = minimum_length
self._backspace_held_time: float | None = None
self._backspace_img = gui_app.texture("icons_mici/settings/keyboard/backspace.png", 44, 44)
self._backspace_img_alpha = FirstOrderFilter(0, 0.05, 1 / gui_app.target_fps)
self._enter_img = gui_app.texture("icons_mici/settings/keyboard/confirm.png", 44, 44)
self._enter_img_alpha = FirstOrderFilter(0, 0.05, 1 / gui_app.target_fps)
# rects for top buttons
self._top_left_button_rect = rl.Rectangle(0, 0, 0, 0)
self._top_right_button_rect = rl.Rectangle(0, 0, 0, 0)
def confirm_callback_wrapper():
self._ret = DialogResult.CONFIRM
if confirm_callback:
confirm_callback(self._keyboard.text())
self._confirm_callback = confirm_callback_wrapper
def _update_state(self):
super()._update_state()
last_mouse_event = gui_app.last_mouse_event
if last_mouse_event.left_down and rl.check_collision_point_rec(last_mouse_event.pos, self._top_right_button_rect) and self._backspace_img_alpha.x > 1:
if self._backspace_held_time is None:
self._backspace_held_time = rl.get_time()
if rl.get_time() - self._backspace_held_time > 0.5:
if gui_app.frame % round(gui_app.target_fps / self.BACKSPACE_RATE) == 0:
self._keyboard.backspace()
else:
self._backspace_held_time = None
def _render(self, _):
text_input_size = 35
# draw current text so far below everything. text floats left but always stays in view
text = self._keyboard.text()
candidate_char = self._keyboard.get_candidate_character()
text_size = measure_text_cached(gui_app.font(FontWeight.ROMAN), text + candidate_char or self._hint_label.text, text_input_size)
text_x = PADDING * 2 + self._enter_img.width
# text needs to move left if we're at the end where right button is
text_rect = rl.Rectangle(text_x,
int(self._rect.y + PADDING),
# clip width to right button when in view
int(self._rect.width - text_x - PADDING * 2 - self._enter_img.width + 5), # TODO: why 5?
int(text_size.y))
# draw rounded background for text input
bg_block_margin = 5
text_field_rect = rl.Rectangle(text_rect.x - bg_block_margin, text_rect.y - bg_block_margin,
text_rect.width + bg_block_margin * 2, text_input_size + bg_block_margin * 2)
# draw text input
# push text left with a gradient on left side if too long
if text_size.x > text_rect.width:
text_x -= text_size.x - text_rect.width
rl.begin_scissor_mode(int(text_rect.x), int(text_rect.y), int(text_rect.width), int(text_rect.height))
rl.draw_text_ex(gui_app.font(FontWeight.ROMAN), text, rl.Vector2(text_x, text_rect.y), text_input_size, 0, rl.WHITE)
# draw grayed out character user is hovering over
if candidate_char:
candidate_char_size = measure_text_cached(gui_app.font(FontWeight.ROMAN), candidate_char, text_input_size)
rl.draw_text_ex(gui_app.font(FontWeight.ROMAN), candidate_char,
rl.Vector2(min(text_x + text_size.x, text_rect.x + text_rect.width) - candidate_char_size.x, text_rect.y),
text_input_size, 0, rl.Color(255, 255, 255, 128))
rl.end_scissor_mode()
# draw gradient on left side to indicate more text
if text_size.x > text_rect.width:
rl.draw_rectangle_gradient_h(int(text_rect.x), int(text_rect.y), 80, int(text_rect.height),
rl.BLACK, rl.BLANK)
# draw cursor
if text:
blink_alpha = (math.sin(rl.get_time() * 6) + 1) / 2
cursor_x = min(text_x + text_size.x + 3, text_rect.x + text_rect.width)
rl.draw_rectangle_rounded(rl.Rectangle(int(cursor_x), int(text_rect.y), 4, int(text_size.y)),
1, 4, rl.Color(255, 255, 255, int(255 * blink_alpha)))
# draw backspace icon with nice fade
self._backspace_img_alpha.update(255 * bool(text))
if self._backspace_img_alpha.x > 1:
color = rl.Color(255, 255, 255, int(self._backspace_img_alpha.x))
rl.draw_texture(self._backspace_img, int(self._rect.width - self._enter_img.width - 15), int(text_field_rect.y), color)
if not text and self._hint_label.text and not candidate_char:
# draw description if no text entered yet and not drawing candidate char
self._hint_label.render(text_field_rect)
# TODO: move to update state
# make rect take up entire area so it's easier to click
self._top_left_button_rect = rl.Rectangle(self._rect.x, self._rect.y, text_field_rect.x, self._rect.height - self._keyboard.get_keyboard_height())
self._top_right_button_rect = rl.Rectangle(text_field_rect.x + text_field_rect.width, self._rect.y,
self._rect.width - (text_field_rect.x + text_field_rect.width), self._top_left_button_rect.height)
self._enter_img_alpha.update(255 if (len(text) >= self._minimum_length) else 255 * 0.35)
if self._enter_img_alpha.x > 1:
color = rl.Color(255, 255, 255, int(self._enter_img_alpha.x))
rl.draw_texture(self._enter_img, int(self._rect.x + 15), int(text_field_rect.y), color)
# keyboard goes over everything
self._keyboard.render(self._rect)
# draw debugging rect bounds
if DEBUG:
rl.draw_rectangle_lines_ex(text_field_rect, 1, rl.Color(100, 100, 100, 255))
rl.draw_rectangle_lines_ex(text_rect, 1, rl.Color(0, 255, 0, 255))
rl.draw_rectangle_lines_ex(self._top_right_button_rect, 1, rl.Color(0, 255, 0, 255))
rl.draw_rectangle_lines_ex(self._top_left_button_rect, 1, rl.Color(0, 255, 0, 255))
return self._ret
def _handle_mouse_press(self, mouse_pos: MousePos):
super()._handle_mouse_press(mouse_pos)
# TODO: need to track where press was so enter and back can activate on release rather than press
# or turn into icon widgets :eyes_open:
# handle backspace icon click
if rl.check_collision_point_rec(mouse_pos, self._top_right_button_rect) and self._backspace_img_alpha.x > 254:
self._keyboard.backspace()
elif rl.check_collision_point_rec(mouse_pos, self._top_left_button_rect) and self._enter_img_alpha.x > 254:
# handle enter icon click
self._confirm_callback()
class BigDialogOptionButton(Widget):
HEIGHT = 64
SELECTED_HEIGHT = 74
def __init__(self, option: str):
super().__init__()
self.option = option
self.set_rect(rl.Rectangle(0, 0, int(gui_app.width / 2 + 220), self.HEIGHT))
self._selected = False
self._label = UnifiedLabel(option, font_size=70, text_color=rl.Color(255, 255, 255, int(255 * 0.58)),
font_weight=FontWeight.DISPLAY_REGULAR, alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE,
scroll=True)
def show_event(self):
super().show_event()
self._label.reset_scroll()
def set_selected(self, selected: bool):
self._selected = selected
self._rect.height = self.SELECTED_HEIGHT if selected else self.HEIGHT
def _render(self, _):
if DEBUG:
rl.draw_rectangle_lines_ex(self._rect, 1, rl.Color(0, 255, 0, 255))
# FIXME: offset x by -45 because scroller centers horizontally
if self._selected:
self._label.set_font_size(self.SELECTED_HEIGHT)
self._label.set_color(rl.Color(255, 255, 255, int(255 * 0.9)))
self._label.set_font_weight(FontWeight.DISPLAY)
else:
self._label.set_font_size(self.HEIGHT)
self._label.set_color(rl.Color(255, 255, 255, int(255 * 0.58)))
self._label.set_font_weight(FontWeight.DISPLAY_REGULAR)
self._label.render(self._rect)
class BigMultiOptionDialog(BigDialogBase):
BACK_TOUCH_AREA_PERCENTAGE = 0.1
def __init__(self, options: list[str], default: str | None,
right_btn: str | None = 'check', right_btn_callback: Callable[[], None] = None):
super().__init__(right_btn, right_btn_callback=right_btn_callback)
self._options = options
if default is not None:
assert default in options
self._default_option: str | None = default
self._selected_option: str = self._default_option or (options[0] if len(options) > 0 else "")
self._last_selected_option: str = self._selected_option
# Widget doesn't differentiate between click and drag
self._can_click = True
self._scroller = Scroller([], horizontal=False, pad_start=100, pad_end=100, spacing=0, snap_items=True)
if self._right_btn is not None:
self._scroller.set_enabled(lambda: not cast(Widget, self._right_btn).is_pressed)
for option in options:
self._scroller.add_widget(BigDialogOptionButton(option))
def show_event(self):
super().show_event()
self._scroller.show_event()
if self._default_option is not None:
self._on_option_selected(self._default_option)
def get_selected_option(self) -> str:
return self._selected_option
def _on_option_selected(self, option: str):
y_pos = 0.0
for btn in self._scroller._items:
btn = cast(BigDialogOptionButton, btn)
if btn.option == option:
rect_center_y = self._rect.y + self._rect.height / 2
if btn._selected:
height = btn.rect.height
else:
# when selecting an option under current, account for changing heights
btn_center_y = btn.rect.y + btn.rect.height / 2 # not accurate, just to determine direction
height_offset = BigDialogOptionButton.SELECTED_HEIGHT - BigDialogOptionButton.HEIGHT
height = (BigDialogOptionButton.HEIGHT - height_offset) if rect_center_y < btn_center_y else BigDialogOptionButton.SELECTED_HEIGHT
y_pos = rect_center_y - (btn.rect.y + height / 2)
break
self._scroller.scroll_to(-y_pos)
def _selected_option_changed(self):
pass
def _handle_mouse_press(self, mouse_pos: MousePos):
super()._handle_mouse_press(mouse_pos)
self._can_click = True
def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
super()._handle_mouse_event(mouse_event)
# # TODO: add generic _handle_mouse_click handler to Widget
if not self._scroller.scroll_panel.is_touch_valid():
self._can_click = False
def _handle_mouse_release(self, mouse_pos: MousePos):
super()._handle_mouse_release(mouse_pos)
if not self._can_click:
return
# select current option
for btn in self._scroller._items:
btn = cast(BigDialogOptionButton, btn)
if btn.option == self._selected_option:
self._on_option_selected(btn.option)
break
def _update_state(self):
super()._update_state()
# get selection by whichever button is closest to center
center_y = self._rect.y + self._rect.height / 2
closest_btn = (None, float('inf'))
for btn in self._scroller._items:
dist_y = abs((btn.rect.y + btn.rect.height / 2) - center_y)
if dist_y < closest_btn[1]:
closest_btn = (btn, dist_y)
if closest_btn[0]:
for btn in self._scroller._items:
btn.set_selected(btn.option == closest_btn[0].option)
self._selected_option = closest_btn[0].option
# Signal to subclasses if selection changed
if self._selected_option != self._last_selected_option:
self._selected_option_changed()
self._last_selected_option = self._selected_option
def _render(self, _):
super()._render(_)
self._scroller.render(self._rect)
return self._ret
class BigDialogButton(BigButton):
def __init__(self, text: str, value: str = "", icon: Union[str, rl.Texture] = "", description: str = ""):
super().__init__(text, value, icon)
self._description = description
def _handle_mouse_release(self, mouse_pos: MousePos):
super()._handle_mouse_release(mouse_pos)
dlg = BigDialog(self.text, self._description)
gui_app.set_modal_overlay(dlg)