Files
StarPilot/system/ui/widgets/nav_widget.py
T
Shane Smiskol 7cd9ab27e6 ui: split out NavWidget (#37312)
* spliit

* fix

* fix imports
2026-02-21 20:37:45 -08:00

228 lines
9.1 KiB
Python

from __future__ import annotations
import abc
import pyray as rl
from collections.abc import Callable
from openpilot.system.ui.widgets import Widget
from openpilot.common.filter_simple import BounceFilter, FirstOrderFilter
from openpilot.system.ui.lib.application import gui_app, MousePos, MouseEvent
SWIPE_AWAY_THRESHOLD = 80 # px to dismiss after releasing
START_DISMISSING_THRESHOLD = 40 # px to start dismissing while dragging
BLOCK_SWIPE_AWAY_THRESHOLD = 60 # px horizontal movement to block swipe away
NAV_BAR_MARGIN = 6
NAV_BAR_WIDTH = 205
NAV_BAR_HEIGHT = 8
DISMISS_PUSH_OFFSET = 50 + NAV_BAR_MARGIN + NAV_BAR_HEIGHT # px extra to push down when dismissing
DISMISS_TIME_SECONDS = 2.0
class NavBar(Widget):
def __init__(self):
super().__init__()
self.set_rect(rl.Rectangle(0, 0, NAV_BAR_WIDTH, NAV_BAR_HEIGHT))
self._alpha = 1.0
self._alpha_filter = FirstOrderFilter(1.0, 0.1, 1 / gui_app.target_fps)
self._fade_time = 0.0
def set_alpha(self, alpha: float) -> None:
self._alpha = alpha
self._fade_time = rl.get_time()
def show_event(self):
super().show_event()
self._alpha = 1.0
self._alpha_filter.x = 1.0
self._fade_time = rl.get_time()
def _render(self, _):
if rl.get_time() - self._fade_time > DISMISS_TIME_SECONDS:
self._alpha = 0.0
alpha = self._alpha_filter.update(self._alpha)
# white bar with black border
rl.draw_rectangle_rounded(self._rect, 1.0, 6, rl.Color(255, 255, 255, int(255 * 0.9 * alpha)))
rl.draw_rectangle_rounded_lines_ex(self._rect, 1.0, 6, 2, rl.Color(0, 0, 0, int(255 * 0.3 * alpha)))
class NavWidget(Widget, abc.ABC):
"""
A full screen widget that supports back navigation by swiping down from the top.
"""
BACK_TOUCH_AREA_PERCENTAGE = 0.65
def __init__(self):
super().__init__()
self._back_callback: Callable[[], None] | None = None
self._back_button_start_pos: MousePos | None = None
self._swiping_away = False # currently swiping away
self._can_swipe_away = True # swipe away is blocked after certain horizontal movement
self._pos_filter = BounceFilter(0.0, 0.1, 1 / gui_app.target_fps, bounce=1)
self._playing_dismiss_animation = False
self._trigger_animate_in = False
self._nav_bar_show_time = 0.0
self._back_enabled: bool | Callable[[], bool] = True
self._nav_bar = NavBar()
self._nav_bar_y_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
self._set_up = False
@property
def back_enabled(self) -> bool:
return self._back_enabled() if callable(self._back_enabled) else self._back_enabled
def set_back_enabled(self, enabled: bool | Callable[[], bool]) -> None:
self._back_enabled = enabled
def set_back_callback(self, callback: Callable[[], None]) -> None:
self._back_callback = callback
def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
# FIXME: disabling this widget on new push_widget still causes this widget to track mouse events without mouse down
super()._handle_mouse_event(mouse_event)
if not self.back_enabled:
self._back_button_start_pos = None
self._swiping_away = False
self._can_swipe_away = True
return
if mouse_event.left_pressed:
# user is able to swipe away if starting near top of screen, or anywhere if scroller is at top
self._pos_filter.update_alpha(0.04)
in_dismiss_area = mouse_event.pos.y < self._rect.height * self.BACK_TOUCH_AREA_PERCENTAGE
scroller_at_top = False
vertical_scroller = False
# TODO: -20? snapping in WiFi dialog can make offset not be positive at the top
if hasattr(self, '_scroller'):
scroller_at_top = self._scroller.scroll_panel.get_offset() >= -20 and not self._scroller._horizontal
vertical_scroller = not self._scroller._horizontal
elif hasattr(self, '_scroll_panel'):
scroller_at_top = self._scroll_panel.get_offset() >= -20 and not self._scroll_panel._horizontal
vertical_scroller = not self._scroll_panel._horizontal
# Vertical scrollers need to be at the top to swipe away to prevent erroneous swipes
if (not vertical_scroller and in_dismiss_area) or scroller_at_top:
self._can_swipe_away = True
self._back_button_start_pos = mouse_event.pos
elif mouse_event.left_down:
if self._back_button_start_pos is not None:
# block swiping away if too much horizontal or upward movement
horizontal_movement = abs(mouse_event.pos.x - self._back_button_start_pos.x) > BLOCK_SWIPE_AWAY_THRESHOLD
upward_movement = mouse_event.pos.y - self._back_button_start_pos.y < -BLOCK_SWIPE_AWAY_THRESHOLD
if not self._swiping_away and (horizontal_movement or upward_movement):
self._can_swipe_away = False
self._back_button_start_pos = None
# block horizontal swiping if now swiping away
if self._can_swipe_away:
if mouse_event.pos.y - self._back_button_start_pos.y > START_DISMISSING_THRESHOLD:
self._swiping_away = True
elif mouse_event.left_released:
self._pos_filter.update_alpha(0.1)
# if far enough, trigger back navigation callback
if self._back_button_start_pos is not None:
if mouse_event.pos.y - self._back_button_start_pos.y > SWIPE_AWAY_THRESHOLD:
self._playing_dismiss_animation = True
self._back_button_start_pos = None
self._swiping_away = False
def _update_state(self):
super()._update_state()
# Disable self's scroller while swiping away
if not self._set_up:
self._set_up = True
if hasattr(self, '_scroller'):
# TODO: use touch_valid
original_enabled = self._scroller._enabled
self._scroller.set_enabled(lambda: self.enabled and not self._swiping_away and (original_enabled() if callable(original_enabled) else
original_enabled))
elif hasattr(self, '_scroll_panel'):
original_enabled = self._scroll_panel.enabled
self._scroll_panel.set_enabled(lambda: self.enabled and not self._swiping_away and (original_enabled() if callable(original_enabled) else
original_enabled))
if self._trigger_animate_in:
self._pos_filter.x = self._rect.height
self._nav_bar_y_filter.x = -NAV_BAR_MARGIN - NAV_BAR_HEIGHT
self._nav_bar_show_time = rl.get_time()
self._trigger_animate_in = False
new_y = 0.0
if not self.enabled:
self._back_button_start_pos = None
# TODO: why is this not in handle_mouse_event? have to hack above
if self._back_button_start_pos is not None:
last_mouse_event = gui_app.last_mouse_event
# push entire widget as user drags it away
new_y = max(last_mouse_event.pos.y - self._back_button_start_pos.y, 0)
if new_y < SWIPE_AWAY_THRESHOLD:
new_y /= 2 # resistance until mouse release would dismiss widget
if self._swiping_away:
self._nav_bar.set_alpha(1.0)
if self._playing_dismiss_animation:
new_y = self._rect.height + DISMISS_PUSH_OFFSET
new_y = round(self._pos_filter.update(new_y))
if abs(new_y) < 1 and self._pos_filter.velocity.x == 0.0:
new_y = self._pos_filter.x = 0.0
if new_y > self._rect.height + DISMISS_PUSH_OFFSET - 10:
if self._back_callback is not None:
self._back_callback()
self._playing_dismiss_animation = False
self._back_button_start_pos = None
self._swiping_away = False
self.set_position(self._rect.x, new_y)
def _layout(self):
# Dim whatever is behind this widget, fading with position (runs after _update_state so position is correct)
overlay_alpha = int(200 * max(0.0, min(1.0, 1.0 - self._rect.y / self._rect.height))) if self._rect.height > 0 else 0
rl.draw_rectangle(0, 0, int(self._rect.width), int(self._rect.height), rl.Color(0, 0, 0, overlay_alpha))
bounce_height = 20
rl.draw_rectangle(int(self._rect.x), int(self._rect.y), int(self._rect.width), int(self._rect.height + bounce_height), rl.BLACK)
def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
ret = super().render(rect)
if self.back_enabled:
bar_x = self._rect.x + (self._rect.width - self._nav_bar.rect.width) / 2
nav_bar_delayed = rl.get_time() - self._nav_bar_show_time < 0.4
# User dragging or dismissing, nav bar follows NavWidget
if self._back_button_start_pos is not None or self._playing_dismiss_animation:
self._nav_bar_y_filter.x = NAV_BAR_MARGIN + self._pos_filter.x
# Waiting to show
elif nav_bar_delayed:
self._nav_bar_y_filter.x = -NAV_BAR_MARGIN - NAV_BAR_HEIGHT
# Animate back to top
else:
self._nav_bar_y_filter.update(NAV_BAR_MARGIN)
self._nav_bar.set_position(bar_x, round(self._nav_bar_y_filter.x))
self._nav_bar.render()
return ret
def show_event(self):
super().show_event()
# FIXME: we don't know the height of the rect at first show_event since it's before the first render :(
# so we need this hacky bool for now
self._trigger_animate_in = True
self._nav_bar.show_event()