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https://github.com/firestar5683/StarPilot.git
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acd46aa94b
* modeld: Retain pre-20hz drive model support * Method not available anymore on OP * some fixes * Revert "Long planner get accel: new function args (#34288)" * Revert "Fix low-speed allow_throttle behavior in long planner (#33894)" * Revert "long planner: allow throttle reflects usage (#33792)" * Revert "Gate acceleration on model gas press predictions (#33643)" * Reapply "Gate acceleration on model gas press predictions (#33643)" This reverts commit 76b08e37cb8eb94266ad9f6fed80db227e7c3428. * Reapply "long planner: allow throttle reflects usage (#33792)" This reverts commit c75244ca4e9c48084b0205b7c871e1a4e0f4e693. * Reapply "Fix low-speed allow_throttle behavior in long planner (#33894)" This reverts commit b2b7d21b7b685a2785d1beede3d223f0bb954807. * Reapply "Long planner get accel: new function args (#34288)" This reverts commit 74dca2fccf4da59cc8ac62ba9c0ad10ba3fc264b. * don't need * retain snpe * wrong * they're symlinks * remove * put back into VCS * add back * don't include built * Refactor model runner retrieval with caching support Added caching for active model runner type via `ModelRunnerTypeCache` to enhance performance and avoid redundant checks. Introduced a `force_check` flag to bypass the cache when necessary. Updated related code to handle cache clearing during onroad transitions. * Update model runner determination logic with caching fix Enhances `get_active_model_runner` to utilize caching more effectively by ensuring type consistency and updating cache only when necessary. Also updates `is_snpe_model` to pass the `started` state to the runner determination function, improving behavior for dynamic checks. * default to none * enable in next PR * more --------- Co-authored-by: DevTekVE <devtekve@gmail.com>
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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#include <cassert>
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#include "common/clutil.h"
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#include "common/swaglog.h"
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#define USE_CPU_RUNTIME 0
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#define USE_GPU_RUNTIME 1
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#define USE_DSP_RUNTIME 2
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struct ModelInput {
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const std::string name;
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float *buffer;
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int size;
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ModelInput(const std::string _name, float *_buffer, int _size) : name(_name), buffer(_buffer), size(_size) {}
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virtual void setBuffer(float *_buffer, int _size) {
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assert(size == _size || size == 0);
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buffer = _buffer;
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size = _size;
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}
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};
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class RunModel {
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public:
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std::vector<std::unique_ptr<ModelInput>> inputs;
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virtual ~RunModel() {}
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virtual void execute() {}
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virtual void* getCLBuffer(const std::string name) { return nullptr; }
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virtual void addInput(const std::string name, float *buffer, int size) {
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inputs.push_back(std::unique_ptr<ModelInput>(new ModelInput(name, buffer, size)));
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}
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virtual void setInputBuffer(const std::string name, float *buffer, int size) {
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for (auto &input : inputs) {
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if (name == input->name) {
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input->setBuffer(buffer, size);
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return;
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}
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}
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LOGE("Tried to update input `%s` but no input with this name exists", name.c_str());
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assert(false);
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}
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};
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