Files
StarPilot/selfdrive/ui/mici/onroad/driver_camera_dialog.py
2026-05-07 21:30:52 -05:00

245 lines
9.4 KiB
Python

import pyray as rl
from cereal import log, messaging
from msgq.visionipc import VisionStreamType
from openpilot.selfdrive.ui.mici.onroad.cameraview import CameraView
from openpilot.selfdrive.ui.mici.onroad.driver_state import DriverStateRenderer
from openpilot.selfdrive.ui.ui_state import ui_state, device
from openpilot.selfdrive.selfdrived.events import EVENTS, ET
from openpilot.system.ui.lib.application import gui_app, FontWeight
from openpilot.system.ui.lib.multilang import tr
from openpilot.system.ui.widgets import Widget
from openpilot.system.ui.widgets.nav_widget import NavWidget
from openpilot.system.ui.widgets.label import gui_label
EventName = log.OnroadEvent.EventName
EVENT_TO_INT = EventName.schema.enumerants
class DriverCameraView(CameraView):
def _calc_frame_matrix(self, rect: rl.Rectangle):
base = super()._calc_frame_matrix(rect)
driver_view_ratio = 1.5
base[0, 0] *= driver_view_ratio
base[1, 1] *= driver_view_ratio
return base
class BaseDriverCameraDialog(Widget):
# Not a NavWidget so training guide can use this without back navigation
def __init__(self):
super().__init__()
self._camera_view = DriverCameraView("camerad", VisionStreamType.VISION_STREAM_DRIVER)
self.driver_state_renderer = DriverStateRenderer(lines=True)
self.driver_state_renderer.set_rect(rl.Rectangle(0, 0, 200, 200))
self.driver_state_renderer.load_icons()
self._pm: messaging.PubMaster | None = None
# Load eye icons
self._eye_fill_texture = None
self._eye_orange_texture = None
self._eye_size = 74
self._glasses_texture = None
self._glasses_size = 171
self._load_eye_textures()
def show_event(self):
super().show_event()
ui_state.params.put_bool("IsDriverViewEnabled", True)
self._publish_alert_sound(None)
device.set_override_interactive_timeout(300)
ui_state.params.remove("DriverTooDistracted")
self._pm = messaging.PubMaster(['selfdriveState'])
def hide_event(self):
super().hide_event()
ui_state.params.put_bool("IsDriverViewEnabled", False)
device.set_override_interactive_timeout(None)
def _handle_mouse_release(self, _):
ui_state.params.remove("DriverTooDistracted")
def __del__(self):
self.close()
def close(self):
if self._camera_view:
self._camera_view.close()
def _update_state(self):
if self._camera_view:
self._camera_view._update_state()
# Enable driver state renderer to show Dmoji in preview
self.driver_state_renderer.set_should_draw(True)
self.driver_state_renderer.set_force_active(True)
super()._update_state()
def _render(self, rect):
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
self._camera_view._render(rect)
if not self._camera_view.frame:
gui_label(rect, tr("camera starting"), font_size=54, font_weight=FontWeight.BOLD,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
rl.end_scissor_mode()
self._publish_alert_sound(None)
return
driver_data = self._draw_face_detection(rect)
if driver_data is not None:
self._draw_eyes(rect, driver_data)
# Position dmoji on opposite side from driver
driver_state_rect = (
rect.x if self.driver_state_renderer.is_rhd else rect.x + rect.width - self.driver_state_renderer.rect.width,
rect.y + (rect.height - self.driver_state_renderer.rect.height) / 2,
)
self.driver_state_renderer.set_position(*driver_state_rect)
self.driver_state_renderer.render()
# Render driver monitoring alerts
self._render_dm_alerts(rect)
rl.end_scissor_mode()
return
def _publish_alert_sound(self, dm_state):
"""Publish selfdriveState with only alertSound field set"""
if self._pm is None:
return
msg = messaging.new_message('selfdriveState')
if dm_state is not None and len(dm_state.events):
event_name = EVENT_TO_INT[dm_state.events[0].name]
if event_name is not None and event_name in EVENTS and ET.PERMANENT in EVENTS[event_name]:
msg.selfdriveState.alertSound = EVENTS[event_name][ET.PERMANENT].audible_alert
self._pm.send('selfdriveState', msg)
def _render_dm_alerts(self, rect: rl.Rectangle):
"""Render driver monitoring event names"""
dm_state = ui_state.sm["driverMonitoringState"]
self._publish_alert_sound(dm_state)
gui_label(rl.Rectangle(rect.x + 2, rect.y + 2, rect.width, rect.height),
f"Awareness: {dm_state.awarenessStatus * 100:.0f}%", font_size=44, font_weight=FontWeight.MEDIUM,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_RIGHT,
alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_TOP,
color=rl.Color(0, 0, 0, 180))
gui_label(rect, f"Awareness: {dm_state.awarenessStatus * 100:.0f}%", font_size=44, font_weight=FontWeight.MEDIUM,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_RIGHT,
alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_TOP,
color=rl.Color(255, 255, 255, int(255 * 0.9)))
if not dm_state.events:
return
# Show first event (only one should be active at a time)
event_name_str = str(dm_state.events[0].name).split('.')[-1]
alignment = rl.GuiTextAlignment.TEXT_ALIGN_RIGHT if self.driver_state_renderer.is_rhd else rl.GuiTextAlignment.TEXT_ALIGN_LEFT
shadow_rect = rl.Rectangle(rect.x + 2, rect.y + 2, rect.width, rect.height)
gui_label(shadow_rect, event_name_str, font_size=40, font_weight=FontWeight.BOLD,
alignment=alignment,
alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM,
color=rl.Color(0, 0, 0, 180))
gui_label(rect, event_name_str, font_size=40, font_weight=FontWeight.BOLD,
alignment=alignment,
alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM,
color=rl.Color(255, 255, 255, int(255 * 0.9)))
def _load_eye_textures(self):
"""Lazy load eye textures"""
if self._eye_fill_texture is None:
self._eye_fill_texture = gui_app.texture("icons_mici/onroad/eye_fill.png", self._eye_size, self._eye_size)
if self._eye_orange_texture is None:
self._eye_orange_texture = gui_app.texture("icons_mici/onroad/eye_orange.png", self._eye_size, self._eye_size)
if self._glasses_texture is None:
self._glasses_texture = gui_app.texture("icons_mici/onroad/glasses.png", self._glasses_size, self._glasses_size)
def _draw_face_detection(self, rect: rl.Rectangle):
dm_state = ui_state.sm["driverMonitoringState"]
driver_data = self.driver_state_renderer.get_driver_data()
if not dm_state.faceDetected:
return
# Get face position and orientation
face_x, face_y = driver_data.facePosition
face_std = max(driver_data.faceOrientationStd[0], driver_data.faceOrientationStd[1])
alpha = 0.7
if face_std > 0.15:
alpha = max(0.7 - (face_std - 0.15) * 3.5, 0.0)
# use approx instead of distort_points
# TODO: replace with distort_points
tici_x = 1080.0 - 1714.0 * face_x
tici_y = -135.0 + (504.0 + abs(face_x) * 112.0) + (1205.0 - abs(face_x) * 724.0) * face_y
# Tici coords are relative to center, scale offset
offset_x = (tici_x - 1080.0) * 1.25
offset_y = (tici_y - 540.0) * 1.25
# Map to mici screen (scale from 2160x1080 to rect dimensions)
scale_x = rect.width / 2160.0
scale_y = rect.height / 1080.0
fbox_x = rect.x + rect.width / 2 + offset_x * scale_x
fbox_y = rect.y + rect.height / 2 + offset_y * scale_y
box_size = 75
line_thickness = 3
line_color = rl.Color(255, 255, 255, int(alpha * 255))
rl.draw_rectangle_rounded_lines_ex(
rl.Rectangle(fbox_x - box_size / 2, fbox_y - box_size / 2, box_size, box_size),
35.0 / box_size / 2,
line_thickness,
line_thickness,
line_color,
)
return driver_data
def _draw_eyes(self, rect: rl.Rectangle, driver_data):
# Draw eye indicators based on eye probabilities
eye_offset_x = 10
eye_offset_y = 10
eye_spacing = self._eye_size + 15
left_eye_x = rect.x + eye_offset_x
left_eye_y = rect.y + eye_offset_y
left_eye_prob = driver_data.leftEyeProb
right_eye_x = rect.x + eye_offset_x + eye_spacing
right_eye_y = rect.y + eye_offset_y
right_eye_prob = driver_data.rightEyeProb
# Draw eyes with opacity based on probability
for eye_x, eye_y, eye_prob in [(left_eye_x, left_eye_y, left_eye_prob), (right_eye_x, right_eye_y, right_eye_prob)]:
fill_opacity = eye_prob
orange_opacity = 1.0 - eye_prob
rl.draw_texture_v(self._eye_orange_texture, (eye_x, eye_y), rl.Color(255, 255, 255, int(255 * orange_opacity)))
rl.draw_texture_v(self._eye_fill_texture, (eye_x, eye_y), rl.Color(255, 255, 255, int(255 * fill_opacity)))
glasses_x = rect.x + eye_offset_x - 4
glasses_y = rect.y
glasses_pos = rl.Vector2(glasses_x, glasses_y)
glasses_prob = driver_data.sunglassesProb
rl.draw_texture_v(self._glasses_texture, glasses_pos, rl.Color(70, 80, 161, int(255 * glasses_prob)))
class DriverCameraDialog(NavWidget, BaseDriverCameraDialog):
def __init__(self):
super().__init__()
# TODO: this can grow unbounded, should be given some thought
device.add_interactive_timeout_callback(gui_app.pop_widget)
if __name__ == "__main__":
gui_app.init_window("Driver Camera View (mici)")
driver_camera_view = DriverCameraDialog()
gui_app.push_widget(driver_camera_view)
try:
for _ in gui_app.render():
ui_state.update()
finally:
driver_camera_view.close()