#include "tools/cabana/ui/widgets/messagebytes.h" #include #include #include "tools/cabana/ui/util.h" #include "tools/cabana/utils/strings.h" ImVec2 byteCellSize() { pushMonoFont(); // the width of "00 " by the line height (ascent + descent + 1), not the font size const ImFontBaked *baked = ImGui::GetFontBaked(); const ImVec2 size(ImGui::CalcTextSize("00 ").x, std::ceil(baked->Ascent) - std::floor(baked->Descent) + 1 + 2); popMonoFont(); return size; } ImVec2 bytesCellSize(int n, bool multiple_lines) { const ImVec2 byte_size = byteCellSize(); const int rows = multiple_lines ? std::max(1, (n + 7) / 8) : 1; const int columns = multiple_lines ? std::min(n, 8) : n; const ImVec2 margin = ImGui::GetStyle().CellPadding; // the margin is one more than the table's cell padding return {columns * byte_size.x + (margin.x + 1) * 2, rows * byte_size.y + (margin.y + 1) * 2}; } ImU32 cellTextColor(bool selected, bool inactive) { if (selected) { const ImU32 text = ImGui::GetColorU32(palette().text_selected); return text; } return ImGui::GetColorU32(inactive ? palette().text_inactive : palette().text); } void drawTextCell(ImDrawList *dl, const ImRect &rect, const std::string &text, bool selected, bool inactive, bool align_right) { drawElidedText(dl, rect, text, cellTextColor(selected, inactive), align_right); } void drawBytesCell(ImDrawList *dl, const ImRect &rect, const std::vector &bytes, const std::vector *colors, bool selected, bool inactive, bool multiple_lines) { const ImU32 text_pen = cellTextColor(selected, inactive); const ImVec2 byte_size = byteCellSize(); pushMonoFont(); ImFont *font = ImGui::GetFont(); const float font_size = ImGui::GetFontSize(); for (int i = 0; i < (int)bytes.size(); ++i) { const int row = multiple_lines ? i / 8 : 0; const int column = multiple_lines ? i % 8 : i; const ImVec2 min(rect.Min.x + column * byte_size.x, rect.Min.y + row * byte_size.y); const ImRect r(min, ImVec2(min.x + byte_size.x, min.y + byte_size.y)); ImU32 pen = text_pen; if (colors && i < (int)colors->size() && (*colors)[i].alpha() > 0) { // Activity backgrounds use the theme's text, including stale values. pen = ImGui::GetColorU32(ImGuiCol_Text); dl->AddRectFilled(r.Min, r.Max, toImU32(byteColor((*colors)[i]))); } drawText(dl, r, utils::hexByte(bytes[i]), pen, font, font_size); } popMonoFont(); }