Prior commit inteneded for blinker to veto force stop from activating during a turn/curves.
If blinker was on, it was vetoing actual force stops. This tweaks is so the veto only works
on actual turns, or if force stop was already on. So force stop will stop, then allow turn without reactivating force stop.
Force Stop (cem_path) was missing a tracking_lead guard, causing it to activate behind stopped leads at red lights and stop signs — stopping the car far short of the lead instead of letting ACC handle following distance. Added and not self.starpilot_planner.tracking_lead to cem_path, matching the guard already present on dash_path.
D2 — update() in starpilot_onroad.cc now only fires when at least one overlay (showBlindspot, showSignal, showSteering, showFPS) is active. ~30–60 wasted repaints/sec eliminated when all overlays are off.
E4 — Holiday theme check reordered so current_holiday_theme != "stock" (cheapest) is first. Default is stock, so the rest of the chain never evaluates on a normal non-holiday drive.
E7 — paintSteeringTorqueBorder no longer rebuilds the QLinearGradient and computes lighter(120)/setAlpha/5 setColorAt calls every frame. The gradient is now built once in resizeEvent and reused. The per-frame work is now just the two geometry calculations and fillRect.
E5/E6/E8 — Audited clean: all remaining params_memory.put calls are event-driven (button presses, random events), no hot-path logging exists in the UI code, and all QTimers are event-driven or single-shot offroad dialogs.
Wave A (pure refactors):
A2: nnff toggle moved to front of NNFF check — kills ~100 IPC reads/sec when NNFF disabled
A4: 3 filters now use update_alpha() instead of being recreated — ~60 allocs/sec eliminated
Wave B (write reduction):
B1: CEStatus only writes on state transitions (+ E3 folded in: extracted ce_write_value local at both sites). Reset path added in the manual-override branch. ~19 writes/sec saved during cruise
B2: GPS position only persists when compass is enabled AND bearing shifts >0.5° (+ E1 folded in: json.dumps inside the gate). ~95% of writes eliminated on highway
Wave C (polling throttles):
C1: Onscreen distance button reads at 10 Hz instead of 100 Hz — ~90 IPC reads/sec eliminated. Wheel button unaffected
C2: SpeedLimitAccepted IPC read throttled to 5 Hz via existing _slc_adopt_counter. Wheel accel still instant
C3: Lane width numpy calls at 5 Hz instead of 20 Hz — ~300 allocs/sec eliminated. Counter resets when speed drops below threshold so values are fresh on re-entry
CC main button now accepts the current best speed limit source, even if new speed limit source is not flashing.
It snaps cruise speed to match (+ your offset), in either direction.
It works even before engaging longitudinal, so you can pre-set speed limit.
Won't interfere with cars using CC main for Always-On Lateral.
Fix three SLC bugs:
1. Auto-accept limits when not engaged to keep previous_target current.
2. Gate Vision out of the limits dict when not a configured priority slot.
3. Replace mapdOut fallback with 0 when filler has no data to prevent stale OSM speed limits from leaking in.