This commit is contained in:
firestar5683
2026-04-11 21:56:46 -05:00
parent d2e5f06395
commit d43b7d0d3f
187 changed files with 5499 additions and 6222 deletions
+228 -102
View File
@@ -3,38 +3,31 @@ import numpy as np
from collections.abc import Callable
from openpilot.common.filter_simple import FirstOrderFilter, BounceFilter
from openpilot.common.swaglog import cloudlog
from openpilot.system.ui.lib.application import gui_app
from openpilot.system.ui.lib.scroll_panel2 import GuiScrollPanel2, ScrollState
from openpilot.system.ui.widgets import Widget
from openpilot.system.ui.widgets.nav_widget import NavWidget
ITEM_SPACING = 20
LINE_COLOR = rl.GRAY
LINE_PADDING = 40
ANIMATION_SCALE = 0.6
MOVE_LIFT = 20
MOVE_OVERLAY_ALPHA = 0.65
SCROLL_RC = 0.15
EDGE_SHADOW_WIDTH = 20
MIN_ZOOM_ANIMATION_TIME = 0.075 # seconds
DO_ZOOM = False
DO_JELLO = False
SCROLL_BAR = False
class LineSeparator(Widget):
def __init__(self, height: int = 1):
super().__init__()
self._rect = rl.Rectangle(0, 0, 0, height)
def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
super().set_parent_rect(parent_rect)
self._rect.width = parent_rect.width
def _render(self, _):
rl.draw_line(int(self._rect.x) + LINE_PADDING, int(self._rect.y),
int(self._rect.x + self._rect.width) - LINE_PADDING, int(self._rect.y),
LINE_COLOR)
class ScrollIndicator(Widget):
HORIZONTAL_MARGIN = 4
def __init__(self):
super().__init__()
self._txt_scroll_indicator = gui_app.texture("icons_mici/settings/horizontal_scroll_indicator.png", 96, 48)
@@ -48,23 +41,23 @@ class ScrollIndicator(Widget):
self._viewport = viewport
def _render(self, _):
if self._viewport.width <= 0 or self._viewport.height <= 0:
return
# scale indicator width based on content size
indicator_w = float(np.interp(self._content_size, [1000, 3000], [300, 100]))
indicator_w = min(float(np.interp(self._content_size, [1000, 3000], [300, 100])), self._viewport.width)
# position based on scroll ratio
slide_range = self._viewport.width - indicator_w
max_scroll = self._content_size - self._viewport.width
if max_scroll > 0:
scroll_ratio = -self._scroll_offset / max_scroll
slide_range = max(self._viewport.width - indicator_w, 0.0)
x = self._viewport.x + scroll_ratio * slide_range
else:
x = self._viewport.x + (self._viewport.width - indicator_w) / 2
scroll_ratio = (-self._scroll_offset / abs(max_scroll)) if abs(max_scroll) > 1e-3 else 0.0
x = self._viewport.x + scroll_ratio * slide_range
# don't bounce up when NavWidget shows
y = max(self._viewport.y, 0) + self._viewport.height - self._txt_scroll_indicator.height / 2
# squeeze when overscrolling past edges
dest_left = max(x, self._viewport.x)
dest_right = min(x + indicator_w, self._viewport.x + self._viewport.width)
dest_w = max(indicator_w / 2, dest_right - dest_left)
# keep within viewport after applying minimum width
dest_left = min(dest_left, self._viewport.x + self._viewport.width - dest_w)
dest_left = max(dest_left, self._viewport.x)
@@ -74,23 +67,21 @@ class ScrollIndicator(Widget):
rl.Color(255, 255, 255, int(255 * 0.45)))
class Scroller(Widget):
def __init__(self, items: list[Widget], horizontal: bool = True, snap_items: bool = True, spacing: int = ITEM_SPACING,
line_separator: bool = False, pad_start: int = ITEM_SPACING, pad_end: int = ITEM_SPACING,
scroll_indicator: bool = False, edge_shadows: bool = False):
class _Scroller(Widget):
"""Should use wrapper below to reduce boilerplate"""
def __init__(self, items: list[Widget], horizontal: bool = True, snap_items: bool = False, spacing: int = ITEM_SPACING,
pad: int = ITEM_SPACING, scroll_indicator: bool = True, edge_shadows: bool = True):
super().__init__()
self._items: list[Widget] = []
self._horizontal = horizontal
self._snap_items = snap_items
self._spacing = spacing
self._line_separator = LineSeparator() if line_separator else None
self._pad_start = pad_start
self._pad_end = pad_end
self._pad = pad
self._reset_scroll_at_show = True
self._scrolling_to: float | None = None
self._scroll_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
self._scrolling_to: tuple[float | None, bool] = (None, False) # target offset, block_interaction
self._scrolling_to_filter = FirstOrderFilter(0.0, SCROLL_RC, 1 / gui_app.target_fps)
self._zoom_filter = FirstOrderFilter(1.0, 0.2, 1 / gui_app.target_fps)
self._zoom_out_t: float = 0.0
@@ -107,22 +98,27 @@ class Scroller(Widget):
self.scroll_panel = GuiScrollPanel2(self._horizontal, handle_out_of_bounds=not self._snap_items)
self._scroll_enabled: bool | Callable[[], bool] = True
self._txt_vertical_scroll_indicator = gui_app.texture("icons_mici/settings/vertical_scroll_indicator.png", 40, 80)
self._show_scroll_indicator = scroll_indicator and self._horizontal
self._scroll_indicator = ScrollIndicator()
self._edge_shadows = edge_shadows and self._horizontal
for item in items:
self.add_widget(item)
# move animation state
# on move; lift src widget -> wait -> move all -> wait -> drop src widget
self._overlay_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps)
self._move_animations: dict[Widget, FirstOrderFilter] = {}
self._move_lift: dict[Widget, FirstOrderFilter] = {}
# these are used to wait before moving/dropping, also to move onto next part of the animation earlier for timing
self._pending_lift: set[Widget] = set()
self._pending_move: set[Widget] = set()
@property
def items(self) -> list[Widget]:
return self._items
self.add_widgets(items)
def set_reset_scroll_at_show(self, scroll: bool):
self._reset_scroll_at_show = scroll
def scroll_to(self, pos: float, smooth: bool = False):
def scroll_to(self, pos: float, smooth: bool = False, block_interaction: bool = False):
assert not block_interaction or smooth, "Instant scroll cannot block user interaction"
# already there
if abs(pos) < 1:
return
@@ -130,25 +126,35 @@ class Scroller(Widget):
# FIXME: the padding correction doesn't seem correct
scroll_offset = self.scroll_panel.get_offset() - pos
if smooth:
self._scrolling_to = scroll_offset
self._scrolling_to_filter.x = self.scroll_panel.get_offset()
self._scrolling_to = scroll_offset, block_interaction
else:
self.scroll_panel.set_offset(scroll_offset)
@property
def is_auto_scrolling(self) -> bool:
return self._scrolling_to is not None
return self._scrolling_to[0] is not None
@property
def items(self) -> list[Widget]:
return self._items
@property
def content_size(self) -> float:
return self._content_size
def add_widget(self, item: Widget) -> None:
self._items.append(item)
item.set_touch_valid_callback(lambda: self.scroll_panel.is_touch_valid() and self.enabled)
def move_item(self, from_index: int, to_index: int) -> None:
if from_index == to_index:
return
if not (0 <= from_index < len(self._items) and 0 <= to_index < len(self._items)):
return
item = self._items.pop(from_index)
self._items.insert(to_index, item)
# preserve original touch valid callback
original_touch_valid_callback = item._touch_valid_callback
item.set_touch_valid_callback(lambda: self.scroll_panel.is_touch_valid() and self.enabled and self._scrolling_to[0] is None
and not self.moving_items and (original_touch_valid_callback() if
original_touch_valid_callback else True))
def add_widgets(self, items: list[Widget]) -> None:
for item in items:
self.add_widget(item)
def set_scrolling_enabled(self, enabled: bool | Callable[[], bool]) -> None:
"""Set whether scrolling is enabled (does not affect widget enabled state)."""
@@ -156,7 +162,7 @@ class Scroller(Widget):
def _update_state(self):
if DO_ZOOM:
if self._scrolling_to is not None or self.scroll_panel.state != ScrollState.STEADY:
if self._scrolling_to[0] is not None or self.scroll_panel.state != ScrollState.STEADY:
self._zoom_out_t = rl.get_time() + MIN_ZOOM_ANIMATION_TIME
self._zoom_filter.update(0.85)
else:
@@ -166,27 +172,25 @@ class Scroller(Widget):
else:
self._zoom_filter.update(0.85)
# Cancel auto-scroll if user starts manually scrolling
if self._scrolling_to is not None and (self.scroll_panel.state == ScrollState.PRESSED or self.scroll_panel.state == ScrollState.MANUAL_SCROLL):
self._scrolling_to = None
# Cancel auto-scroll if user starts manually scrolling (unless block_interaction)
if (self.scroll_panel.state in (ScrollState.PRESSED, ScrollState.MANUAL_SCROLL) and
self._scrolling_to[0] is not None and not self._scrolling_to[1]):
self._scrolling_to = None, False
if self._scrolling_to is not None:
self._scroll_filter.update(self._scrolling_to)
self.scroll_panel.set_offset(self._scroll_filter.x)
if self._scrolling_to[0] is not None and len(self._pending_lift) == 0:
self._scrolling_to_filter.update(self._scrolling_to[0])
self.scroll_panel.set_offset(self._scrolling_to_filter.x)
if abs(self._scroll_filter.x - self._scrolling_to) < 1:
self.scroll_panel.set_offset(self._scrolling_to)
self._scrolling_to = None
else:
# keep current scroll position up to date
self._scroll_filter.x = self.scroll_panel.get_offset()
if abs(self._scrolling_to_filter.x - self._scrolling_to[0]) < 1:
self.scroll_panel.set_offset(self._scrolling_to[0])
self._scrolling_to = None, False
def _get_scroll(self, visible_items: list[Widget], content_size: float) -> float:
scroll_enabled = self._scroll_enabled() if callable(self._scroll_enabled) else self._scroll_enabled
self.scroll_panel.set_enabled(scroll_enabled and self.enabled)
self.scroll_panel.set_enabled(scroll_enabled and self.enabled and not self._scrolling_to[1])
self.scroll_panel.update(self._rect, content_size)
if not self._snap_items:
return round(self.scroll_panel.get_offset())
return self.scroll_panel.get_offset()
# Snap closest item to center
center_pos = self._rect.x + self._rect.width / 2 if self._horizontal else self._rect.y + self._rect.height / 2
@@ -222,29 +226,86 @@ class Scroller(Widget):
return self.scroll_panel.get_offset()
@property
def moving_items(self) -> bool:
return len(self._move_animations) > 0 or len(self._move_lift) > 0
def move_item(self, from_idx: int, to_idx: int):
assert self._horizontal
if from_idx == to_idx:
return
if self.moving_items:
cloudlog.warning(f"Already moving items, cannot move from {from_idx} to {to_idx}")
return
item = self._items.pop(from_idx)
self._items.insert(to_idx, item)
# store original position in content space of all affected widgets to animate from
for idx in range(min(from_idx, to_idx), max(from_idx, to_idx) + 1):
affected_item = self._items[idx]
self._move_animations[affected_item] = FirstOrderFilter(affected_item.rect.x - self._scroll_offset, SCROLL_RC, 1 / gui_app.target_fps)
self._pending_move.add(affected_item)
# lift only src widget to make it more clear which one is moving
self._move_lift[item] = FirstOrderFilter(0.0, SCROLL_RC, 1 / gui_app.target_fps)
self._pending_lift.add(item)
def _do_move_animation(self, item: Widget, target_x: float, target_y: float) -> tuple[float, float]:
# wait a frame before moving so we match potential pending scroll animation
can_start_move = len(self._pending_lift) == 0
if item in self._move_lift:
lift_filter = self._move_lift[item]
# Animate lift
if len(self._pending_move) > 0:
lift_filter.update(MOVE_LIFT)
# start moving when almost lifted
if abs(lift_filter.x - MOVE_LIFT) < 2:
self._pending_lift.discard(item)
else:
# if done moving, animate down
lift_filter.update(0)
if abs(lift_filter.x) < 1:
del self._move_lift[item]
target_y -= lift_filter.x
# Animate move
if item in self._move_animations:
move_filter = self._move_animations[item]
# compare/update in content space to match filter
content_x = target_x - self._scroll_offset
if can_start_move:
move_filter.update(content_x)
# drop when close to target
if abs(move_filter.x - content_x) < 10:
self._pending_move.discard(item)
# finished moving
if abs(move_filter.x - content_x) < 1:
del self._move_animations[item]
target_x = move_filter.x + self._scroll_offset
return target_x, target_y
def _layout(self):
self._visible_items = [item for item in self._items if item.is_visible]
# Add line separator between items
if self._line_separator is not None:
l = len(self._visible_items)
for i in range(1, len(self._visible_items)):
self._visible_items.insert(l - i, self._line_separator)
self._content_size = sum(item.rect.width if self._horizontal else item.rect.height for item in self._visible_items)
self._content_size += self._spacing * (len(self._visible_items) - 1)
self._content_size += self._pad_start + self._pad_end
self._content_size += self._pad * 2
self._scroll_offset = self._get_scroll(self._visible_items, self._content_size)
rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y),
int(self._rect.width), int(self._rect.height))
self._item_pos_filter.update(self._scroll_offset)
cur_pos = 0
for idx, item in enumerate(self._visible_items):
spacing = self._spacing if (idx > 0) else self._pad_start
spacing = self._spacing if (idx > 0) else self._pad
# Nicely lay out items horizontally/vertically
if self._horizontal:
x = self._rect.x + cur_pos + spacing
@@ -276,60 +337,125 @@ class Scroller(Widget):
[self._item_pos_filter.x, self._scroll_offset, self._item_pos_filter.x])
y -= np.clip(jello_offset, -20, 20)
# Animate moves if needed
x, y = self._do_move_animation(item, x, y)
# Update item state
item.set_position(round(x), round(y)) # round to prevent jumping when settling
item.set_position(x, y)
item.set_parent_rect(self._rect)
def _render_item(self, item: Widget):
# Skip rendering if not in viewport
if not rl.check_collision_recs(item.rect, self._rect):
return
# Scale each element around its own origin when scrolling
scale = self._zoom_filter.x
if scale != 1.0:
rl.rl_push_matrix()
rl.rl_scalef(scale, scale, 1.0)
rl.rl_translatef((1 - scale) * (item.rect.x + item.rect.width / 2) / scale,
(1 - scale) * (item.rect.y + item.rect.height / 2) / scale, 0)
item.render()
rl.rl_pop_matrix()
else:
item.render()
def _render(self, _):
for item in self._visible_items:
# Skip rendering if not in viewport
if not rl.check_collision_recs(item.rect, self._rect):
rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y),
int(self._rect.width), int(self._rect.height))
for item in reversed(self._visible_items):
if item in self._move_lift:
continue
self._render_item(item)
# Scale each element around its own origin when scrolling
scale = self._zoom_filter.x
if scale != 1.0:
rl.rl_push_matrix()
rl.rl_scalef(scale, scale, 1.0)
rl.rl_translatef((1 - scale) * (item.rect.x + item.rect.width / 2) / scale,
(1 - scale) * (item.rect.y + item.rect.height / 2) / scale, 0)
item.render()
rl.rl_pop_matrix()
else:
item.render()
# Dim background if moving items, lifted items are above
self._overlay_filter.update(MOVE_OVERLAY_ALPHA if len(self._pending_move) else 0.0)
if self._overlay_filter.x > 0.01:
rl.draw_rectangle_rec(self._rect, rl.Color(0, 0, 0, int(255 * self._overlay_filter.x)))
# Draw scroll indicator
if SCROLL_BAR and not self._horizontal and len(self._visible_items) > 0:
_real_content_size = self._content_size - self._rect.height + self._txt_vertical_scroll_indicator.height
scroll_bar_y = -self._scroll_offset / _real_content_size * self._rect.height
scroll_bar_y = min(max(scroll_bar_y, self._rect.y), self._rect.y + self._rect.height - self._txt_vertical_scroll_indicator.height)
rl.draw_texture_ex(self._txt_vertical_scroll_indicator, rl.Vector2(self._rect.x, scroll_bar_y), 0, 1.0, rl.WHITE)
for item in self._move_lift:
self._render_item(item)
rl.end_scissor_mode()
# Draw edge shadows on top of scroller content
if self._edge_shadows:
rl.draw_rectangle_gradient_h(int(self._rect.x), int(self._rect.y),
EDGE_SHADOW_WIDTH, int(self._rect.height),
rl.Color(0, 0, 0, 166), rl.BLANK)
rl.Color(0, 0, 0, 204), rl.BLANK)
right_x = int(self._rect.x + self._rect.width - EDGE_SHADOW_WIDTH)
rl.draw_rectangle_gradient_h(right_x, int(self._rect.y),
EDGE_SHADOW_WIDTH, int(self._rect.height),
rl.BLANK, rl.Color(0, 0, 0, 166))
rl.BLANK, rl.Color(0, 0, 0, 204))
# Draw scroll indicator on top of edge shadows
if self._show_scroll_indicator and len(self._visible_items) > 0:
self._scroll_indicator.update(self._scroll_offset, self._content_size, self._rect)
self._scroll_indicator.render()
def show_event(self):
super().show_event()
for item in self._items:
item.show_event()
if self._reset_scroll_at_show:
self.scroll_panel.set_offset(0.0)
for item in self._items:
item.show_event()
self._overlay_filter.x = 0.0
self._move_animations.clear()
self._move_lift.clear()
self._pending_lift.clear()
self._pending_move.clear()
self._scrolling_to = None, False
self._scrolling_to_filter.x = 0.0
def hide_event(self):
super().hide_event()
for item in self._items:
item.hide_event()
class Scroller(Widget):
"""Wrapper for _Scroller so that children do not need to call events or pass down enabled for nav stack."""
def __init__(self, **kwargs):
super().__init__()
self._scroller = self._child(_Scroller([], **kwargs))
# pass down enabled to child widget for nav stack
self._scroller.set_enabled(lambda: self.enabled)
def _render(self, _):
self._scroller.render(self._rect)
class NavScroller(NavWidget, Scroller):
"""Full screen Scroller that properly supports nav stack w/ animations"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
# pass down enabled to child widget for nav stack + disable while swiping away NavWidget
self._scroller.set_enabled(lambda: self.enabled and not self.is_dismissing)
def _back_enabled(self) -> bool:
# Vertical scrollers need to be at the top to swipe away to prevent erroneous swipes
# TODO: only used for offroad alerts, remove when horizontal
return self._scroller._horizontal or self._scroller.scroll_panel.get_offset() >= -20 # some tolerance
# TODO: only used for a few vertical scrollers, remove when horizontal
class NavRawScrollPanel(NavWidget):
# can swipe anywhere, only when at top
BACK_TOUCH_AREA_PERCENTAGE = 1.0
def __init__(self):
super().__init__()
self._scroll_panel = GuiScrollPanel2(horizontal=False)
self._scroll_panel.set_enabled(lambda: self.enabled and not self.is_dismissing)
def show_event(self):
super().show_event()
self._scroll_panel.set_offset(0)
def _back_enabled(self) -> bool:
return self._scroll_panel.get_offset() >= -20