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polygons
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@@ -59,7 +59,8 @@ def test_triangulate_preserves_coordinates_in_contiguous_float_buffer(points):
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@pytest.mark.parametrize("use_gradient", [False, True])
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@pytest.mark.parametrize("point_count", [4, 5, 66])
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def test_draw_polygon_passes_native_vertices(monkeypatch, use_gradient, point_count):
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def test_draw_polygon_legacy_shader_fallback(monkeypatch, use_gradient, point_count):
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monkeypatch.setattr(shader_polygon, "USE_VERTEX_GRADIENTS", False)
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points = np.arange(point_count * 4, dtype=np.float64).reshape(-1, 2)[::2]
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rect = rl.Rectangle(0, 0, 100, 100)
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color = rl.Color(10, 20, 30, 40)
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@@ -84,3 +85,76 @@ def test_draw_polygon_passes_native_vertices(monkeypatch, use_gradient, point_co
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assert calls == (["initialize", ("configure", (state, None, gradient, rect)), ("begin", "shader"), "draw", "end"]
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if use_gradient else ["draw"])
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@pytest.mark.parametrize("use_gradient", [False, True])
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@pytest.mark.parametrize("point_count", [4, 5, 66])
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def test_draw_polygon_native_vertex_gradients(monkeypatch, use_gradient, point_count):
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monkeypatch.setattr(shader_polygon, "USE_VERTEX_GRADIENTS", True)
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points = np.arange(point_count * 4, dtype=np.float64).reshape(-1, 2)[::2]
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rect = rl.Rectangle(0, 0, 100, 100)
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color = rl.Color(10, 20, 30, 40)
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gradient = Gradient((0, 0), (1, 1), [color, rl.Color(*rl.WHITE)], [0, 1]) if use_gradient else None
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raw_calls = []
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emitted_vertices = []
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emitted_colors = []
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fake_raw = SimpleNamespace(
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rlBegin=lambda m: raw_calls.append(("rlBegin", m)),
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rlEnd=lambda: raw_calls.append("rlEnd"),
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rlColor4ub=lambda r, g, b, a: emitted_colors.append((int(r), int(g), int(b), int(a))),
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rlVertex2f=lambda x, y: emitted_vertices.append((float(x), float(y))),
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)
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monkeypatch.setattr(shader_polygon, "raw_rl", fake_raw)
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draw_calls = []
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def draw_strip(vertices, count, fill):
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assert rl.ffi.typeof(vertices) == rl.ffi.typeof("Vector2 *")
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coordinates = [[vertices[i].x, vertices[i].y] for i in range(count)]
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np.testing.assert_array_equal(coordinates, triangulate(points))
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assert fill == color
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draw_calls.append("draw")
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monkeypatch.setattr(rl, "draw_triangle_strip", draw_strip)
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draw_polygon(rect, points, gradient=gradient, color=None if use_gradient else color)
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if use_gradient:
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strip = triangulate(points)
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n = len(strip)
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assert raw_calls == [("rlBegin", 4), "rlEnd"]
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expected_vertex_count = (n - 2) * 3
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assert len(emitted_vertices) == expected_vertex_count
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assert len(emitted_colors) == expected_vertex_count
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assert draw_calls == []
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else:
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assert draw_calls == ["draw"]
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assert raw_calls == []
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def test_vertex_gradient_color_interpolation(monkeypatch):
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monkeypatch.setattr(shader_polygon, "USE_VERTEX_GRADIENTS", True)
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points = np.array([
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[0.0, 100.0],
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[0.0, 0.0],
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[10.0, 0.0],
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[10.0, 100.0],
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], dtype=np.float32)
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rect = rl.Rectangle(0, 0, 10, 100)
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color_start = rl.Color(255, 0, 0, 255)
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color_end = rl.Color(0, 255, 0, 128)
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gradient = Gradient((0.0, 1.0), (0.0, 0.0), [color_start, color_end], [0.0, 1.0])
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emitted_colors = []
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fake_raw = SimpleNamespace(
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rlBegin=lambda m: None,
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rlEnd=lambda: None,
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rlColor4ub=lambda r, g, b, a: emitted_colors.append((int(r), int(g), int(b), int(a))),
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rlVertex2f=lambda x, y: None,
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)
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monkeypatch.setattr(shader_polygon, "raw_rl", fake_raw)
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draw_polygon(rect, points, gradient=gradient)
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assert (255, 0, 0, 255) in emitted_colors
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assert (0, 255, 0, 128) in emitted_colors
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