ui: refactor ListView for generic widget support and simplified item architecture (#35536)

refactor list view

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This commit is contained in:
Dean Lee
2025-06-12 23:55:13 +08:00
committed by GitHub
parent 723a52626d
commit 32ae9efb3d
8 changed files with 299 additions and 396 deletions
+234 -332
View File
@@ -1,8 +1,6 @@
import os
import pyray as rl
from dataclasses import dataclass
from collections.abc import Callable
from abc import ABC
from abc import ABC, abstractmethod
from openpilot.system.ui.lib.scroll_panel import GuiScrollPanel
from openpilot.system.ui.lib.application import gui_app, FontWeight
from openpilot.system.ui.lib.text_measure import measure_text_cached
@@ -11,154 +9,269 @@ from openpilot.system.ui.lib.button import gui_button, ButtonStyle
from openpilot.system.ui.lib.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
from openpilot.system.ui.lib.widget import Widget
ITEM_BASE_HEIGHT = 170
LINE_PADDING = 40
LINE_COLOR = rl.GRAY
ITEM_BASE_HEIGHT = 170
ITEM_PADDING = 20
ITEM_SPACING = 80
ITEM_TEXT_FONT_SIZE = 50
ITEM_TEXT_COLOR = rl.WHITE
ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
ITEM_DESC_FONT_SIZE = 40
ITEM_DESC_V_OFFSET = 140
RIGHT_ITEM_PADDING = 20
ICON_SIZE = 80
BUTTON_WIDTH = 250
BUTTON_HEIGHT = 100
BUTTON_BORDER_RADIUS = 50
BUTTON_FONT_SIZE = 35
BUTTON_FONT_WEIGHT = FontWeight.MEDIUM
TEXT_PADDING = 20
def _resolve_value(value, default=""):
# Type Aliases for Clarity
StrSrc = str | Callable[[], str] | None
BoolSrc = bool | Callable[[], bool]
def _get_value(value, default=""):
if callable(value):
return value()
return value if value is not None else default
# Abstract base class for right-side items
class ItemAction(Widget, ABC):
def __init__(self, width: int = 100, enabled: bool | Callable[[], bool] = True):
class ListItem(Widget, ABC):
def __init__(self, title, description: StrSrc=None, enabled: BoolSrc=True, visible: BoolSrc=True, icon=None):
super().__init__()
self.width = width
self.title = title
self._icon = icon
self.description = description
self.show_desc = False
self._enabled_source = enabled
self._visible_source = visible
self._font = gui_app.font(FontWeight.NORMAL)
# Cached properties for performance
self._prev_max_width: int = 0
self._wrapped_description: str | None = None
self._prev_description: str | None = None
self._description_height: float = 0
@property
def enabled(self):
return _resolve_value(self._enabled_source, False)
return _get_value(self._enabled_source, True)
def get_width(self) -> int:
return self.width
@property
def is_visible(self):
return _get_value(self._visible_source, True)
def set_visible(self, visible: bool):
self._visible_source = visible
def set_enabled(self, enabled: bool):
self._enabled_source = enabled
def get_desc(self):
return _get_value(self.description, "")
def set_icon(self, icon: str):
self._icon = icon
def set_desc(self, description: StrSrc):
self.description = description
current_description = self.get_desc()
if current_description != self._prev_description:
self._update_description_cache(self._prev_max_width, current_description)
def _update_description_cache(self, max_width: int, current_description: str):
"""Update the cached description wrapping"""
self._prev_max_width = max_width
self._prev_description = current_description
content_width = max_width - ITEM_PADDING * 2
# Account for icon width
if self._icon:
content_width -= ICON_SIZE + ITEM_PADDING
wrapped_lines = wrap_text(self._font, current_description, ITEM_DESC_FONT_SIZE, content_width)
self._wrapped_description = "\n".join(wrapped_lines)
self._description_height = len(wrapped_lines) * ITEM_DESC_FONT_SIZE + 10
def _get_height(self, max_width: int) -> float:
if not self.is_visible:
return 0
if not self.show_desc:
return ITEM_BASE_HEIGHT
current_description = self.get_desc()
if not current_description:
return ITEM_BASE_HEIGHT
if current_description != self._prev_description or max_width != self._prev_max_width:
self._update_description_cache(max_width, current_description)
return ITEM_BASE_HEIGHT + self._description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_PADDING
def _render(self, rect: rl.Rectangle):
# Handle click on title/description area for toggling description
if self.description and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT):
mouse_pos = rl.get_mouse_position()
text_area_width = rect.width - self.get_action_width() - ITEM_PADDING
text_area = rl.Rectangle(rect.x, rect.y, text_area_width, rect.height)
if rl.check_collision_point_rec(mouse_pos, text_area):
self.show_desc = not self.show_desc
# Render title and description
x = rect.x + ITEM_PADDING
# Draw icon if present
if self._icon:
icon_texture = gui_app.texture(f"icons/{self._icon}", ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(x), int(rect.y + (ITEM_BASE_HEIGHT - ICON_SIZE) // 2), rl.WHITE)
x += ICON_SIZE + ITEM_PADDING
text_size = measure_text_cached(self._font, self.title, ITEM_TEXT_FONT_SIZE)
title_y = rect.y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, self.title, (x, title_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
if self.show_desc and self._wrapped_description:
rl.draw_text_ex(self._font, self._wrapped_description, (x, rect.y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE, 0, ITEM_DESC_TEXT_COLOR)
# Render action if needed
action_width = self.get_action_width()
action_rect = rl.Rectangle(rect.x + rect.width - action_width, rect.y, action_width, ITEM_BASE_HEIGHT)
self.render_action(action_rect)
@abstractmethod
def get_action_width(self) -> int:
"""Return the width needed for the action part (right side)"""
@abstractmethod
def render_action(self, rect: rl.Rectangle):
"""Render the action part"""
class ToggleAction(ItemAction):
def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
class ToggleItem(ListItem):
def __init__(self, title: str, description: StrSrc = None, initial_state: bool=False, callback=None, active_icon=None, **kwargs):
super().__init__(title, description, **kwargs)
self.toggle = Toggle(initial_state=initial_state)
self.state = initial_state
self.callback = callback
self._inactive_icon = kwargs.get('icon', None)
self._active_icon = active_icon
if self._active_icon and initial_state:
self.set_icon(self._active_icon)
def _render(self, rect: rl.Rectangle) -> bool:
def get_action_width(self) -> int:
return TOGGLE_WIDTH
def render_action(self, rect: rl.Rectangle):
self.toggle.set_enabled(self.enabled)
self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self.width, TOGGLE_HEIGHT))
return False
toggle_rect = rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) // 2,
TOGGLE_WIDTH, TOGGLE_HEIGHT)
if self.toggle.render(toggle_rect):
if self._active_icon and self._inactive_icon:
self.set_icon(self._active_icon if self.toggle.get_state() else self._inactive_icon)
if self.callback:
self.callback(self)
def set_state(self, state: bool):
self.state = state
self.toggle.set_state(state)
def get_state(self) -> bool:
return self.state
def get_state(self):
return self.toggle.get_state()
class ButtonAction(ItemAction):
def __init__(self, text: str | Callable[[], str], width: int = BUTTON_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
self._text_source = text
class ButtonItem(ListItem):
def __init__(self, title: str, button_text, description=None, callback=None, **kwargs):
super().__init__(title, description, **kwargs)
self._button_text_src = button_text
self._callback = callback
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def get_button_text(self):
return _get_value(self._button_text_src, "Error")
def _render(self, rect: rl.Rectangle) -> bool:
return gui_button(
rl.Rectangle(rect.x, rect.y + (rect.height - BUTTON_HEIGHT) / 2, BUTTON_WIDTH, BUTTON_HEIGHT),
self.text,
border_radius=BUTTON_BORDER_RADIUS,
font_weight=BUTTON_FONT_WEIGHT,
font_size=BUTTON_FONT_SIZE,
button_style=ButtonStyle.LIST_ACTION,
is_enabled=self.enabled,
) == 1
def get_action_width(self) -> int:
return BUTTON_WIDTH
def render_action(self, rect: rl.Rectangle):
button_rect = rl.Rectangle(rect.x, rect.y + (rect.height - BUTTON_HEIGHT) // 2, BUTTON_WIDTH, BUTTON_HEIGHT)
if gui_button(button_rect, self.get_button_text(), border_radius=BUTTON_HEIGHT // 2,
font_size=BUTTON_FONT_SIZE, button_style=ButtonStyle.LIST_ACTION, is_enabled=self.enabled):
if self._callback:
self._callback()
class TextAction(ItemAction):
def __init__(self, text: str | Callable[[], str], color: rl.Color = ITEM_TEXT_COLOR, enabled: bool | Callable[[], bool] = True):
self._text_source = text
self.color = color
class TextItem(ListItem):
def __init__(self, title: str, value: str | Callable[[], str], **kwargs):
super().__init__(title, **kwargs)
self._value_src = value
self.color = rl.Color(170, 170, 170, 255)
self._font = gui_app.font(FontWeight.NORMAL)
initial_text = _resolve_value(text, "")
text_width = measure_text_cached(self._font, initial_text, ITEM_TEXT_FONT_SIZE).x
super().__init__(int(text_width + TEXT_PADDING), enabled)
def get_value(self):
return _get_value(self._value_src, "")
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def get_action_width(self) -> int:
return int(measure_text_cached(self._font, self.get_value(), ITEM_TEXT_FONT_SIZE).x + ITEM_PADDING)
def _render(self, rect: rl.Rectangle) -> bool:
current_text = self.text
text_size = measure_text_cached(self._font, current_text, ITEM_TEXT_FONT_SIZE)
text_x = rect.x + (rect.width - text_size.x) / 2
text_y = rect.y + (rect.height - text_size.y) / 2
rl.draw_text_ex(self._font, current_text, rl.Vector2(text_x, text_y), ITEM_TEXT_FONT_SIZE, 0, self.color)
return False
def get_width(self) -> int:
text_width = measure_text_cached(self._font, self.text, ITEM_TEXT_FONT_SIZE).x
return int(text_width + TEXT_PADDING)
def render_action(self, rect: rl.Rectangle):
value = self.get_value()
text_size = measure_text_cached(self._font, value, ITEM_TEXT_FONT_SIZE)
x = rect.x + (rect.width - text_size.x) // 2
y = rect.y + (rect.height - text_size.y) // 2
rl.draw_text_ex(self._font, value, rl.Vector2(x, y), ITEM_TEXT_FONT_SIZE, 0, self.color)
class DualButtonAction(ItemAction):
def __init__(self, left_text: str, right_text: str, left_callback: Callable = None,
right_callback: Callable = None, enabled: bool | Callable[[], bool] = True):
super().__init__(width=0, enabled=enabled) # Width 0 means use full width
self.left_text, self.right_text = left_text, right_text
self.left_callback, self.right_callback = left_callback, right_callback
class DualButtonItem(Widget):
def __init__(self, left_text: str, right_text: str, left_callback: Callable, right_callback: Callable):
super().__init__()
self.left_text = left_text
self.right_text = right_text
self.left_callback = left_callback
self.right_callback = right_callback
self._button_spacing = 30
self._button_height = 120
def _render(self, rect: rl.Rectangle) -> bool:
button_spacing = 30
button_height = 120
button_width = (rect.width - button_spacing) / 2
button_y = rect.y + (rect.height - button_height) / 2
def _get_height(self, max_width: int) -> float:
return ITEM_BASE_HEIGHT
left_rect = rl.Rectangle(rect.x, button_y, button_width, button_height)
right_rect = rl.Rectangle(rect.x + button_width + button_spacing, button_y, button_width, button_height)
def _render(self, rect: rl.Rectangle):
button_width = (rect.width - self._button_spacing) / 2
button_y = rect.y + (rect.height - self._button_height) / 2
left_clicked = gui_button(left_rect, self.left_text, button_style=ButtonStyle.LIST_ACTION) == 1
right_clicked = gui_button(right_rect, self.right_text, button_style=ButtonStyle.DANGER) == 1
left_rect = rl.Rectangle(rect.x, button_y, button_width, self._button_height)
right_rect = rl.Rectangle(rect.x + button_width + self._button_spacing, button_y, button_width, self._button_height)
if left_clicked and self.left_callback:
left_clicked = gui_button(left_rect, self.left_text, button_style=ButtonStyle.LIST_ACTION)
right_clicked = gui_button(right_rect, self.right_text, button_style=ButtonStyle.DANGER)
if left_clicked and self.left_callback is not None:
self.left_callback()
return True
if right_clicked and self.right_callback:
if right_clicked and self.right_callback is not None:
self.right_callback()
return True
return False
class MultipleButtonAction(ItemAction):
def __init__(self, buttons: list[str], button_width: int, selected_index: int = 0, callback: Callable = None):
super().__init__(width=len(buttons) * (button_width + 20), enabled=True)
class MultipleButtonItem(ListItem):
def __init__(self, title: str, description: str, buttons: list[str], button_width: int, selected_index: int = 0, callback: Callable = None, **kwargs):
super().__init__(title, description, **kwargs)
self.buttons = buttons
self.button_width = button_width
self.selected_button = selected_index
self.selected_index = selected_index
self.callback = callback
self._font = gui_app.font(FontWeight.MEDIUM)
self._colors = {
'normal': rl.Color(57, 57, 57, 255), # Gray
'hovered': rl.Color(74, 74, 74, 255), # Dark gray
'selected': rl.Color(51, 171, 76, 255), # Green
'disabled': rl.Color(153, 51, 171, 76), # #9933Ab4C - Semi-transparent
'text': rl.Color(228, 228, 228, 255), # Light gray
'text_disabled': rl.Color(51, 228, 228, 228), # #33E4E4E4 - Semi-transparent
}
def _render(self, rect: rl.Rectangle) -> bool:
def get_action_width(self) -> int:
return self.button_width * len(self.buttons) + (len(self.buttons) - 1) * 20
def render_action(self, rect: rl.Rectangle) -> bool:
spacing = 20
button_y = rect.y + (rect.height - 100) / 2
clicked = -1
@@ -171,15 +284,13 @@ class MultipleButtonAction(ItemAction):
mouse_pos = rl.get_mouse_position()
is_hovered = rl.check_collision_point_rec(mouse_pos, button_rect)
is_pressed = is_hovered and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT)
is_selected = i == self.selected_button
is_selected = i == self.selected_index
# Button colors
if is_selected:
bg_color = rl.Color(51, 171, 76, 255) # Green
elif is_pressed:
bg_color = rl.Color(74, 74, 74, 255) # Dark gray
else:
bg_color = rl.Color(57, 57, 57, 255) # Gray
bg_color = (self._colors['disabled'] if not self.enabled and is_selected else
self._colors['selected'] if is_selected else
self._colors['hovered'] if is_pressed and self.enabled else
self._colors['normal'])
text_color = self._colors['text_disabled'] if not self.enabled else self._colors['text']
# Draw button
rl.draw_rectangle_rounded(button_rect, 1.0, 20, bg_color)
@@ -188,265 +299,56 @@ class MultipleButtonAction(ItemAction):
text_size = measure_text_cached(self._font, text, 40)
text_x = button_x + (self.button_width - text_size.x) / 2
text_y = button_y + (100 - text_size.y) / 2
rl.draw_text_ex(self._font, text, rl.Vector2(text_x, text_y), 40, 0, rl.Color(228, 228, 228, 255))
rl.draw_text_ex(self._font, text, rl.Vector2(text_x, text_y), 40, 0, text_color)
# Handle click
if is_hovered and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT):
# Handle click only if enabled
if self.enabled and is_hovered and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT):
clicked = i
if clicked >= 0:
self.selected_button = clicked
self.selected_index = clicked
if self.callback:
self.callback(clicked)
return True
return False
@dataclass
class ListItem:
title: str
icon: str | None = None
description: str | Callable[[], str] | None = None
description_visible: bool = False
rect: "rl.Rectangle" = rl.Rectangle(0, 0, 0, 0)
callback: Callable | None = None
action_item: ItemAction | None = None
visible: bool | Callable[[], bool] = True
# Cached properties for performance
_prev_max_width: int = 0
_wrapped_description: str | None = None
_prev_description: str | None = None
_description_height: float = 0
@property
def is_visible(self) -> bool:
return bool(_resolve_value(self.visible, True))
def get_description(self):
return _resolve_value(self.description, None)
def get_item_height(self, font: rl.Font, max_width: int) -> float:
if not self.is_visible:
return 0
current_description = self.get_description()
if self.description_visible and current_description:
if (
not self._wrapped_description
or current_description != self._prev_description
or max_width != self._prev_max_width
):
self._prev_max_width = max_width
self._prev_description = current_description
wrapped_lines = wrap_text(font, current_description, ITEM_DESC_FONT_SIZE, max_width)
self._wrapped_description = "\n".join(wrapped_lines)
self._description_height = len(wrapped_lines) * ITEM_DESC_FONT_SIZE + 10
return ITEM_BASE_HEIGHT + self._description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_PADDING
return ITEM_BASE_HEIGHT
def get_content_width(self, total_width: int) -> int:
if self.action_item and self.action_item.get_width() > 0:
return total_width - self.action_item.get_width() - RIGHT_ITEM_PADDING
return total_width
def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
if not self.action_item:
return rl.Rectangle(0, 0, 0, 0)
right_width = self.action_item.get_width()
if right_width == 0: # Full width action (like DualButtonAction)
return rl.Rectangle(item_rect.x + ITEM_PADDING, item_rect.y,
item_rect.width - (ITEM_PADDING * 2), ITEM_BASE_HEIGHT)
right_x = item_rect.x + item_rect.width - right_width
right_y = item_rect.y
return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
class ListView(Widget):
def __init__(self, items: list[ListItem]):
super().__init__()
self._items = items
self.items = items
self.scroll_panel = GuiScrollPanel()
self._font = gui_app.font(FontWeight.NORMAL)
self._hovered_item = -1
def _render(self, rect: rl.Rectangle):
total_height = self._update_item_rects(rect)
total_height = sum(item._get_height(int(rect.width)) for item in self.items if item.is_visible)
# Update layout and handle scrolling
# Handle scrolling
content_rect = rl.Rectangle(rect.x, rect.y, rect.width, total_height)
scroll_offset = self.scroll_panel.handle_scroll(rect, content_rect)
# Handle mouse interaction
if self.scroll_panel.is_click_valid():
self._handle_mouse_interaction(rect, scroll_offset)
# Set scissor mode for clipping
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
for i, item in enumerate(self._items):
y = rect.y + scroll_offset.y
for i, item in enumerate(self.items):
if not item.is_visible:
continue
y = int(item.rect.y + scroll_offset.y)
if y + item.rect.height <= rect.y or y >= rect.y + rect.height:
item_height = item._get_height(int(rect.width))
# Skip if outside viewport
if y + item_height < rect.y or y > rect.y + rect.height:
y += item_height
continue
self._render_item(item, y)
# Render item
item.render(rl.Rectangle(rect.x, y, rect.width, item_height))
# Draw separator line
next_visible_item = self._get_next_visible_item(i)
if next_visible_item is not None:
line_y = int(y + item.rect.height - 1)
rl.draw_line(
int(item.rect.x) + LINE_PADDING,
line_y,
int(item.rect.x + item.rect.width) - LINE_PADDING * 2,
line_y,
LINE_COLOR,
)
if i < len(self.items) - 1:
line_y = int(y + item_height - 1)
rl.draw_line(int(rect.x + ITEM_PADDING), line_y, int(rect.x + rect.width - ITEM_PADDING), line_y, rl.GRAY)
y += item_height
rl.end_scissor_mode()
def _get_next_visible_item(self, current_index: int) -> int | None:
for i in range(current_index + 1, len(self._items)):
if self._items[i].is_visible:
return i
return None
def _update_item_rects(self, container_rect: rl.Rectangle) -> float:
current_y = 0.0
for item in self._items:
if not item.is_visible:
item.rect = rl.Rectangle(container_rect.x, container_rect.y + current_y, container_rect.width, 0)
continue
content_width = item.get_content_width(int(container_rect.width - ITEM_PADDING * 2))
item_height = item.get_item_height(self._font, content_width)
item.rect = rl.Rectangle(container_rect.x, container_rect.y + current_y, container_rect.width, item_height)
current_y += item_height
return current_y # total height of all items
def _render_item(self, item: ListItem, y: int):
content_x = item.rect.x + ITEM_PADDING
text_x = content_x
# Only draw title and icon for items that have them
if item.title:
# Draw icon if present
if item.icon:
icon_texture = gui_app.texture(os.path.join("icons", item.icon), ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(content_x), int(y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
text_size = measure_text_cached(self._font, item.title, ITEM_TEXT_FONT_SIZE)
item_y = y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, item.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
current_description = item.get_description()
if item.description_visible and current_description and item._wrapped_description:
rl.draw_text_ex(
self._font,
item._wrapped_description,
rl.Vector2(text_x, y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE,
0,
ITEM_DESC_TEXT_COLOR,
)
# Draw right item if present
if item.action_item:
right_rect = item.get_right_item_rect(item.rect)
right_rect.y = y
if item.action_item.render(right_rect) and item.action_item.enabled:
# Right item was clicked/activated
if item.callback:
item.callback()
def _handle_mouse_interaction(self, rect: rl.Rectangle, scroll_offset: rl.Vector2):
mouse_pos = rl.get_mouse_position()
self._hovered_item = -1
if not rl.check_collision_point_rec(mouse_pos, rect):
return
content_mouse_y = mouse_pos.y - rect.y - scroll_offset.y
for i, item in enumerate(self._items):
if not item.is_visible:
continue
if item.rect:
# Check if mouse is within this item's bounds in content space
if (
mouse_pos.x >= rect.x
and mouse_pos.x <= rect.x + rect.width
and content_mouse_y >= item.rect.y
and content_mouse_y <= item.rect.y + item.rect.height
):
item_screen_y = item.rect.y + scroll_offset.y
if item_screen_y < rect.height and item_screen_y + item.rect.height > 0:
self._hovered_item = i
break
# Handle click on main item (not right item)
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._hovered_item >= 0:
item = self._items[self._hovered_item]
# Check if click was on right item area
if item.action_item and item.rect:
# Use the same coordinate system as in _render_item
adjusted_rect = rl.Rectangle(item.rect.x, item.rect.y + scroll_offset.y, item.rect.width, item.rect.height)
right_rect = item.get_right_item_rect(adjusted_rect)
if rl.check_collision_point_rec(mouse_pos, right_rect):
# Click was on right item, don't toggle description
return
# Toggle description visibility if item has description
if item.description:
item.description_visible = not item.description_visible
# Factory functions
def simple_item(title: str, callback: Callable | None = None, visible: bool | Callable[[], bool] = True) -> ListItem:
return ListItem(title=title, callback=callback, visible=visible)
def toggle_item(title: str, description: str | Callable[[], str] | None = None, initial_state: bool = False,
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
action = ToggleAction(initial_state=initial_state, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, icon=icon, callback=callback, visible=visible)
def button_item(title: str, button_text: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
action = ButtonAction(text=button_text, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback, visible=visible)
def text_item(title: str, value: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
action = TextAction(text=value, color=rl.Color(170, 170, 170, 255), enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback, visible=visible)
def dual_button_item(left_text: str, right_text: str, left_callback: Callable = None, right_callback: Callable = None,
description: str | Callable[[], str] | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
action = DualButtonAction(left_text, right_text, left_callback, right_callback, enabled)
return ListItem(title="", description=description, action_item=action, visible=visible)
def multiple_button_item(title: str, description: str, buttons: list[str], selected_index: int,
button_width: int = BUTTON_WIDTH, callback: Callable = None, icon: str = ""):
action = MultipleButtonAction(buttons, button_width, selected_index, callback=callback)
return ListItem(title=title, description=description, icon=icon, action_item=action)
+6
View File
@@ -36,3 +36,9 @@ class Widget(abc.ABC):
def _handle_mouse_release(self, mouse_pos: rl.Vector2) -> bool:
"""Handle mouse release events, if applicable."""
return False
def is_visible(self):
return True
def _get_height(self, max_width: int) -> float:
raise NotImplementedError("Subclasses must implement the get_height method")