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MoreTore/selfdrive/ui/layouts/settings/starpilot/aethergrid.py
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2026-04-25 17:17:13 -04:00

1816 lines
72 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
import math
import time
import pyray as rl
from collections.abc import Callable
from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos, MouseEvent
from openpilot.system.ui.lib.multilang import tr
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.widgets import Widget, DialogResult
from openpilot.system.ui.widgets.label import gui_label
from openpilot.selfdrive.ui.layouts.settings.starpilot.asset_loader import starpilot_texture
GEOMETRY_OFFSET = 10
PLATE_TAU = 0.060
TILE_RADIUS = 0.08
TILE_SEGMENTS = 12
SLIDER_BUTTON_SIZE = 60
TILE_INSET = 1.0
TILE_RADIUS_PX = 18.0
TILE_SIGNAL_WIDTH = 1
MIN_TILE_WIDTH = 300
class SPACING:
xs: int = 4
sm: int = 8
md: int = 12
lg: int = 16
xl: int = 24
xxl: int = 32
xxxl: int = 48
tile_gap: int = 16
tile_content: int = 16
line_gap: int = 8
section_gap: int = 24
tab_height: int = 96
tab_panel_gap: int = 16
def hex_to_color(hex_str: str) -> rl.Color:
hex_str = hex_str.lstrip('#')
return rl.Color(int(hex_str[0:2], 16), int(hex_str[2:4], 16), int(hex_str[4:6], 16), 255)
def _resolve_value(value, default=""):
if callable(value):
return value()
return value if value is not None else default
def _with_alpha(color: rl.Color, alpha: int) -> rl.Color:
return rl.Color(color.r, color.g, color.b, max(0, min(color.a, int(alpha))))
def _mix_colors(base: rl.Color, accent: rl.Color, weight: float, alpha: int | None = None) -> rl.Color:
w = max(0.0, min(1.0, weight))
return rl.Color(
int(round(base.r + (accent.r - base.r) * w)),
int(round(base.g + (accent.g - base.g) * w)),
int(round(base.b + (accent.b - base.b) * w)),
base.a if alpha is None else alpha,
)
def _tone_step(color: rl.Color, delta: int, alpha: int | None = None) -> rl.Color:
return rl.Color(
max(0, min(255, color.r + delta)),
max(0, min(255, color.g + delta)),
max(0, min(255, color.b + delta)),
color.a if alpha is None else alpha,
)
def _default_substrate_for(color: rl.Color) -> rl.Color:
return _mix_colors(rl.Color(14, 17, 23, 255), color, 0.14)
def _snap(value: float) -> float:
return float(round(value))
def _snap_rect(rect: rl.Rectangle) -> rl.Rectangle:
x = _snap(rect.x)
y = _snap(rect.y)
right = _snap(rect.x + rect.width)
bottom = _snap(rect.y + rect.height)
return rl.Rectangle(x, y, max(0.0, right - x), max(0.0, bottom - y))
def _inset_rect(rect: rl.Rectangle, inset: float) -> rl.Rectangle:
return _snap_rect(rl.Rectangle(rect.x + inset, rect.y + inset, rect.width - inset * 2, rect.height - inset * 2))
def _intersect_rect(a: rl.Rectangle, b: rl.Rectangle) -> rl.Rectangle:
left = max(a.x, b.x)
top = max(a.y, b.y)
right = min(a.x + a.width, b.x + b.width)
bottom = min(a.y + a.height, b.y + b.height)
if right <= left or bottom <= top:
return rl.Rectangle(left, top, 0, 0)
return rl.Rectangle(left, top, right - left, bottom - top)
def _roundness_for(rect: rl.Rectangle, radius_px: float = TILE_RADIUS_PX) -> float:
min_dim = max(1.0, min(rect.width, rect.height))
return max(0.0, min(0.5, radius_px / min_dim))
def _segments_for(rect: rl.Rectangle, radius_px: float = TILE_RADIUS_PX) -> int:
effective_radius = max(2.0, min(radius_px, min(rect.width, rect.height) / 2))
return max(12, min(28, int(round(effective_radius * 1.25))))
def _draw_rounded_fill(rect: rl.Rectangle, color: rl.Color, radius_px: float = TILE_RADIUS_PX):
snapped = _snap_rect(rect)
rl.draw_rectangle_rounded(snapped, _roundness_for(snapped, radius_px), _segments_for(snapped, radius_px), color)
def _draw_rounded_stroke(rect: rl.Rectangle, color: rl.Color, thickness: int = 1, radius_px: float = TILE_RADIUS_PX):
snapped = _snap_rect(rect)
rl.draw_rectangle_rounded_lines_ex(snapped, _roundness_for(snapped, radius_px), _segments_for(snapped, radius_px), thickness, color)
class AetherListColors:
PANEL_BG = rl.Color(8, 8, 10, 255)
PANEL_BORDER = rl.Color(255, 255, 255, 22)
PANEL_GLOW = rl.Color(92, 116, 151, 34)
HEADER = rl.Color(236, 242, 250, 255)
SUBTEXT = rl.Color(164, 177, 196, 255)
MUTED = rl.Color(126, 139, 158, 255)
ROW_BG = rl.Color(255, 255, 255, 0)
ROW_BORDER = rl.Color(255, 255, 255, 0)
ROW_SEPARATOR = rl.Color(255, 255, 255, 16)
ROW_HOVER = rl.Color(255, 255, 255, 8)
CURRENT_BG = rl.Color(89, 116, 151, 18)
CURRENT_BORDER = rl.Color(116, 136, 168, 44)
ACTION_BG = rl.Color(255, 255, 255, 0)
ACTION_SEPARATOR = rl.Color(255, 255, 255, 18)
PRIMARY = hex_to_color("#597497")
PRIMARY_SOFT = rl.Color(89, 116, 151, 48)
DANGER = rl.Color(173, 78, 90, 255)
DANGER_SOFT = rl.Color(173, 78, 90, 44)
SUCCESS = rl.Color(94, 168, 130, 255)
SUCCESS_SOFT = rl.Color(94, 168, 130, 44)
WARNING = rl.Color(204, 158, 83, 255)
SCROLL_TRACK = rl.Color(255, 255, 255, 10)
SCROLL_THUMB = rl.Color(255, 255, 255, 68)
@dataclass(frozen=True)
class AetherListMetrics:
max_content_width: int = 1560
outer_margin_x: int = 18
outer_margin_y: int = 24
panel_padding_x: int = 16
panel_padding_top: int = 28
panel_padding_bottom: int = 22
header_height: int = 210
section_gap: int = 28
section_header_height: int = 34
section_header_gap: int = 12
row_height: int = 122
utility_row_height: int = 88
row_radius: float = 0.12
action_width: int = 188
header_button_height: int = 58
header_button_gap: int = 10
fade_height: int = 24
content_right_gutter: int = 18
toggle_width: int = 78
toggle_height: int = 42
toggle_right_inset: int = 34
utility_value_right: int = 270
utility_value_width: int = 220
utility_chevron_right: int = 62
menu_button_font_size: int = 18
menu_button_roundness: float = 0.35
menu_button_segments: int = 12
@dataclass(frozen=True)
class AetherListFrame:
shell: rl.Rectangle
header: rl.Rectangle
scroll: rl.Rectangle
AETHER_LIST_METRICS = AetherListMetrics()
def build_list_panel_frame(rect: rl.Rectangle, metrics: AetherListMetrics = AETHER_LIST_METRICS) -> AetherListFrame:
shell_w = min(rect.width - metrics.outer_margin_x * 2, metrics.max_content_width)
shell_x = rect.x + (rect.width - shell_w) / 2
shell_y = rect.y + metrics.outer_margin_y
shell_h = rect.height - metrics.outer_margin_y * 2
shell_rect = rl.Rectangle(shell_x, shell_y, shell_w, shell_h)
header_rect = rl.Rectangle(
shell_x + metrics.panel_padding_x,
shell_y + metrics.panel_padding_top,
shell_w - metrics.panel_padding_x * 2,
metrics.header_height,
)
scroll_rect = rl.Rectangle(
shell_x + metrics.panel_padding_x,
header_rect.y + header_rect.height,
shell_w - metrics.panel_padding_x * 2,
shell_h - metrics.header_height - metrics.panel_padding_top - metrics.panel_padding_bottom,
)
return AetherListFrame(shell_rect, header_rect, scroll_rect)
def draw_list_panel_shell(frame: AetherListFrame, *, bg: rl.Color = AetherListColors.PANEL_BG, border: rl.Color = AetherListColors.PANEL_BORDER, glow: rl.Color = AetherListColors.PANEL_GLOW):
shell = _snap_rect(frame.shell)
_draw_rounded_fill(shell, bg, radius_px=22)
_draw_rounded_stroke(shell, border, radius_px=22)
if glow.a > 0:
glow_rect = _inset_rect(shell, 2)
_draw_rounded_stroke(glow_rect, _with_alpha(glow, 14), radius_px=20)
def draw_soft_card(rect: rl.Rectangle, fill: rl.Color, border: rl.Color, radius: float = 0.08, segments: int = 18):
_draw_rounded_fill(rect, fill)
_draw_rounded_stroke(rect, border)
def draw_list_row_shell(
rect: rl.Rectangle,
*,
current: bool = False,
hovered: bool = False,
pressed: bool = False,
is_last: bool = False,
alpha: int = 255,
row_bg: rl.Color = AetherListColors.ROW_BG,
row_border: rl.Color = AetherListColors.ROW_BORDER,
row_separator: rl.Color = AetherListColors.ROW_SEPARATOR,
row_hover: rl.Color = AetherListColors.ROW_HOVER,
current_bg: rl.Color = AetherListColors.CURRENT_BG,
current_border: rl.Color = AetherListColors.CURRENT_BORDER,
row_radius: float = AetherListMetrics.row_radius,
segments: int = 18,
separator_inset: int = 22,
):
bg = current_bg if current else row_bg
border = current_border if current else row_border
if hovered:
bg = rl.Color(bg.r, bg.g, bg.b, min(bg.a + row_hover.a, 255))
if pressed:
bg = rl.Color(bg.r, bg.g, bg.b, min(bg.a + 8, 255))
if bg.a > 0:
rl.draw_rectangle_rounded(rect, row_radius, segments, _with_alpha(bg, alpha))
if current and border.a > 0:
rl.draw_rectangle_rounded_lines_ex(rect, row_radius, segments, 1, _with_alpha(border, alpha))
if not is_last:
line_y = int(rect.y + rect.height - 1)
rl.draw_line(int(rect.x + separator_inset), line_y, int(rect.x + rect.width - separator_inset), line_y, _with_alpha(row_separator, alpha))
def draw_action_rail(
rect: rl.Rectangle,
action_width: int,
*,
current: bool = False,
alpha: int = 255,
fill: rl.Color = AetherListColors.ACTION_BG,
current_fill: rl.Color = rl.Color(255, 255, 255, 6),
separator: rl.Color = AetherListColors.ACTION_SEPARATOR,
inset_y: int = 18,
):
action_x = rect.x + rect.width - action_width
action_rect = rl.Rectangle(action_x, rect.y, action_width, rect.height)
action_fill = current_fill if current else fill
if action_fill.a > 0:
rl.draw_rectangle_rec(action_rect, _with_alpha(action_fill, alpha))
rl.draw_line(int(action_x), int(rect.y + inset_y), int(action_x), int(rect.y + rect.height - inset_y), _with_alpha(separator, alpha))
return action_rect
def draw_list_scroll_fades(
scroll_rect: rl.Rectangle,
content_height: float,
scroll_offset: float,
bg_color: rl.Color,
*,
fade_height: int = AETHER_LIST_METRICS.fade_height,
right_trim: int = 12,
threshold: int = 4,
):
if content_height <= scroll_rect.height + threshold:
return
fade_h = min(fade_height, int(scroll_rect.height / 4))
if scroll_offset < -threshold:
rl.draw_rectangle_gradient_v(
int(scroll_rect.x), int(scroll_rect.y), int(scroll_rect.width - right_trim), fade_h, _with_alpha(bg_color, 255), _with_alpha(bg_color, 0)
)
if (-scroll_offset + scroll_rect.height) < (content_height - threshold):
bottom_y = int(scroll_rect.y + scroll_rect.height - fade_h)
rl.draw_rectangle_gradient_v(
int(scroll_rect.x), bottom_y, int(scroll_rect.width - right_trim), fade_h, _with_alpha(bg_color, 0), _with_alpha(bg_color, 255)
)
def draw_busy_ring(
center: rl.Vector2,
phase: float,
accent_color: rl.Color,
*,
track_color: rl.Color = rl.Color(255, 255, 255, 26),
inner_radius: float = 20,
outer_radius: float = 26,
sweep: float = 260,
thickness: int = 48,
):
rl.draw_ring(center, inner_radius, outer_radius, 0, 360, thickness, track_color)
rl.draw_ring(center, inner_radius, outer_radius, phase, phase + sweep, thickness, accent_color)
def draw_toggle_switch(
rect: rl.Rectangle,
enabled: bool,
*,
track_color: rl.Color = AetherListColors.PRIMARY,
off_track_color: rl.Color = rl.Color(255, 255, 255, 24),
knob_color: rl.Color = rl.WHITE,
width: int = AETHER_LIST_METRICS.toggle_width,
height: int = AETHER_LIST_METRICS.toggle_height,
right_inset: int = AETHER_LIST_METRICS.toggle_right_inset,
knob_offset: int = 20,
):
toggle_rect = rl.Rectangle(rect.x + rect.width - width - right_inset, rect.y + (rect.height - height) / 2, width, height)
track = track_color if enabled else off_track_color
knob_x = toggle_rect.x + toggle_rect.width - knob_offset if enabled else toggle_rect.x + knob_offset
rl.draw_rectangle_rounded(toggle_rect, 1.0, 16, track)
rl.draw_circle(int(knob_x), int(toggle_rect.y + toggle_rect.height / 2), 16, knob_color)
def draw_action_pill(
rect: rl.Rectangle,
text: str,
fill: rl.Color,
border: rl.Color,
text_color: rl.Color,
*,
font_size: int = AETHER_LIST_METRICS.menu_button_font_size,
roundness: float = AETHER_LIST_METRICS.menu_button_roundness,
segments: int = AETHER_LIST_METRICS.menu_button_segments,
):
rl.draw_rectangle_rounded(rect, roundness, segments, fill)
rl.draw_rectangle_rounded_lines_ex(rect, roundness, segments, 1, border)
rl.draw_rectangle_rec(rl.Rectangle(rect.x, rect.y, rect.width, 1), _with_alpha(text_color, 18))
gui_label(rect, text, font_size, text_color, FontWeight.SEMI_BOLD, alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
def draw_status_led(center: rl.Vector2, enabled: bool):
if enabled:
led_color = rl.Color(110, 175, 245, 255)
rl.draw_circle(int(center.x), int(center.y), 11, rl.Color(110, 175, 245, 24))
rl.draw_circle(int(center.x), int(center.y), 6, led_color)
else:
rl.draw_circle(int(center.x), int(center.y), 7, rl.Color(14, 16, 22, 255))
rl.draw_ring(center, 5, 6, 0, 360, 24, rl.Color(70, 78, 95, 140))
def draw_overflow_dots(center: rl.Vector2, color: rl.Color):
dot_r = 4
gap = 12
for i in range(3):
rl.draw_circle(int(center.x + (i - 1) * gap), int(center.y), dot_r, color)
def draw_trash_icon(center: rl.Vector2, color: rl.Color):
bin_rect = rl.Rectangle(center.x - 12, center.y - 12, 24, 24)
lid_rect = rl.Rectangle(center.x - 14, center.y - 18, 28, 5)
handle_rect = rl.Rectangle(center.x - 4, center.y - 22, 8, 4)
rl.draw_rectangle_rounded(bin_rect, 0.2, 8, color)
rl.draw_rectangle_rounded(lid_rect, 0.5, 8, color)
rl.draw_rectangle_rounded(handle_rect, 0.5, 8, color)
stripe = _with_alpha(AetherListColors.PANEL_BG, 120)
rl.draw_line(int(center.x - 6), int(center.y - 8), int(center.x - 6), int(center.y + 8), stripe)
rl.draw_line(int(center.x), int(center.y - 8), int(center.x), int(center.y + 8), stripe)
rl.draw_line(int(center.x + 6), int(center.y - 8), int(center.x + 6), int(center.y + 8), stripe)
def draw_heart_icon(center: rl.Vector2, color: rl.Color):
rl.draw_circle(int(center.x - 5), int(center.y - 3), 7, color)
rl.draw_circle(int(center.x + 5), int(center.y - 3), 7, color)
rl.draw_triangle(
rl.Vector2(center.x + 13, center.y + 1),
rl.Vector2(center.x - 13, center.y + 1),
rl.Vector2(center.x, center.y + 13),
color,
)
def draw_download_icon(center: rl.Vector2, color: rl.Color):
shaft_top = rl.Vector2(center.x, center.y - 18)
shaft_bottom = rl.Vector2(center.x, center.y + 8)
left_head = rl.Vector2(center.x - 11, center.y - 2)
right_head = rl.Vector2(center.x + 11, center.y - 2)
tray_left = rl.Vector2(center.x - 14, center.y + 18)
tray_right = rl.Vector2(center.x + 14, center.y + 18)
rl.draw_line_ex(shaft_top, shaft_bottom, 4, color)
rl.draw_line_ex(left_head, shaft_bottom, 4, color)
rl.draw_line_ex(right_head, shaft_bottom, 4, color)
rl.draw_line_ex(tray_left, tray_right, 4, color)
class AetherButton(Widget):
def __init__(
self,
text: str | Callable[[], str],
click_callback: Callable[[], None] | None = None,
enabled: bool | Callable[[], bool] = True,
emphasized: bool = False,
font_size: int = 24,
):
super().__init__()
self._text = text
self._emphasized = emphasized
self._font_size = font_size
self.set_click_callback(click_callback)
self.set_enabled(enabled)
@property
def text(self) -> str:
return str(_resolve_value(self._text, ""))
def set_text(self, text: str | Callable[[], str]):
self._text = text
def set_emphasized(self, emphasized: bool):
self._emphasized = emphasized
def _render(self, rect: rl.Rectangle):
enabled = self.enabled
hovered = enabled and rl.check_collision_point_rec(gui_app.last_mouse_event.pos, rect)
pressed = enabled and self.is_pressed
if self._emphasized:
bg = AetherListColors.PRIMARY if enabled else rl.Color(AetherListColors.PRIMARY.r, AetherListColors.PRIMARY.g, AetherListColors.PRIMARY.b, 80)
border = _with_alpha(AetherListColors.PRIMARY, 190 if enabled else 70)
else:
bg = rl.Color(255, 255, 255, 10 if enabled else 5)
border = rl.Color(255, 255, 255, 22 if enabled else 10)
if hovered:
bg = rl.Color(min(bg.r + 10, 255), min(bg.g + 10, 255), min(bg.b + 10, 255), bg.a)
if pressed:
bg = rl.Color(max(bg.r - 8, 0), max(bg.g - 8, 0), max(bg.b - 8, 0), bg.a)
rl.draw_rectangle_rounded(rect, 0.18, 12, bg)
rl.draw_rectangle_rounded_lines_ex(rect, 0.18, 12, 1, border)
rl.draw_rectangle_rec(rl.Rectangle(rect.x, rect.y, rect.width, 1), _with_alpha(AetherListColors.HEADER, 18 if enabled else 8))
gui_label(
rect,
self.text,
self._font_size,
AetherListColors.HEADER if enabled else AetherListColors.MUTED,
FontWeight.MEDIUM,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER,
)
class AetherChip:
def __init__(self, text: str | Callable[[], str], fill: rl.Color, border: rl.Color, text_color: rl.Color, pill: bool = False, font_size: int = 18):
self._text = text
self._fill = fill
self._border = border
self._text_color = text_color
self._pill = pill
self._font_size = font_size
@property
def text(self) -> str:
return str(_resolve_value(self._text, ""))
def render(self, rect: rl.Rectangle):
roundness = 1.0 if self._pill else 0.4
rl.draw_rectangle_rounded(rect, roundness, 18, self._fill)
rl.draw_rectangle_rounded_lines_ex(rect, roundness, 18, 1, _with_alpha(self._border, 110))
gui_label(rect, self.text, 20 if self._pill else self._font_size, self._text_color, FontWeight.MEDIUM, alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
class AetherScrollbar:
def __init__(
self,
track_color: rl.Color = AetherListColors.SCROLL_TRACK,
thumb_color: rl.Color = AetherListColors.SCROLL_THUMB,
track_width: int = 4,
track_inset_x: int = 7,
track_inset_y: int = 8,
min_thumb_height: float = 46.0,
):
self._track_color = track_color
self._thumb_color = thumb_color
self._track_width = track_width
self._track_inset_x = track_inset_x
self._track_inset_y = track_inset_y
self._min_thumb_height = min_thumb_height
def render(self, rect: rl.Rectangle, content_height: float, scroll_offset: float):
if content_height <= 0 or content_height <= rect.height:
return
track_rect = rl.Rectangle(rect.x + rect.width - self._track_inset_x, rect.y + self._track_inset_y, self._track_width, rect.height - self._track_inset_y * 2)
rl.draw_rectangle_rounded(track_rect, 1.0, 12, self._track_color)
max_scroll = max(content_height - rect.height, 1.0)
thumb_height = max(self._min_thumb_height, track_rect.height * (rect.height / content_height))
thumb_range = max(track_rect.height - thumb_height, 0.0)
thumb_y = track_rect.y + (-scroll_offset / max_scroll) * thumb_range
thumb_rect = rl.Rectangle(track_rect.x, thumb_y, track_rect.width, thumb_height)
rl.draw_rectangle_rounded(thumb_rect, 1.0, 12, self._thumb_color)
class AetherTile(Widget):
def __init__(self, surface_color: rl.Color | str | None = None, substrate_color: rl.Color | str | None = None, on_click: Callable | None = None):
super().__init__()
if isinstance(surface_color, str):
self.surface_color = hex_to_color(surface_color)
elif surface_color:
self.surface_color = surface_color
else:
self.surface_color = hex_to_color("#3B82F6")
if isinstance(substrate_color, str):
self.substrate_color = hex_to_color(substrate_color)
else:
self.substrate_color = substrate_color or _default_substrate_for(self.surface_color)
self.on_click = on_click
self._plate_offset: float = 0.0
self._plate_target: float = 0.0
self._is_pressed: bool = False
def _surface_rect(self, rect: rl.Rectangle) -> rl.Rectangle:
return _inset_rect(_snap_rect(rect), TILE_INSET)
@property
def _hit_rect(self) -> rl.Rectangle:
hit_rect = rl.Rectangle(
self._rect.x - GEOMETRY_OFFSET,
self._rect.y - GEOMETRY_OFFSET,
self._rect.width + 2 * GEOMETRY_OFFSET,
self._rect.height + 2 * GEOMETRY_OFFSET,
)
parent_rect = getattr(self, "_parent_rect", None)
if parent_rect is not None:
return _intersect_rect(hit_rect, parent_rect)
return hit_rect
def _handle_mouse_press(self, mouse_pos: MousePos):
if not self.enabled:
return
if rl.check_collision_point_rec(mouse_pos, self._hit_rect):
self._is_pressed = True
self._plate_target = 1.0
def _handle_mouse_release(self, mouse_pos: MousePos):
if not self.enabled:
self._is_pressed = False
self._plate_target = 0.0
return
if self._is_pressed:
if rl.check_collision_point_rec(mouse_pos, self._hit_rect):
self._plate_target = 0.0
if self.on_click:
self.on_click()
else:
self._plate_target = 0.0
self._is_pressed = False
def _handle_mouse_event(self, mouse_event):
if not rl.check_collision_point_rec(mouse_event.pos, self._hit_rect):
self._plate_target = 0.0
def _animate_plate(self, dt: float):
if self._plate_offset == self._plate_target:
return
self._plate_offset += (self._plate_target - self._plate_offset) * (1 - math.exp(-dt / PLATE_TAU))
def _render_layers(self, rect: rl.Rectangle, radius: float = TILE_RADIUS, segments: int = TILE_SEGMENTS):
self._animate_plate(rl.get_frame_time())
snapped_rect = _snap_rect(rect)
self.set_rect(snapped_rect)
surface_rect = self._surface_rect(snapped_rect)
base_color = _mix_colors(self.substrate_color, self.surface_color, 0.10)
surface_color = _mix_colors(AetherListColors.PANEL_BG, self.surface_color, 0.16 if self.enabled else 0.08)
if self._is_pressed:
surface_color = _tone_step(surface_color, -8)
border_color = _mix_colors(AetherListColors.PANEL_BORDER, self.surface_color, 0.38, alpha=84 if self.enabled else 42)
_draw_rounded_fill(snapped_rect, base_color)
_draw_rounded_fill(surface_rect, surface_color)
_draw_rounded_stroke(surface_rect, border_color)
rl.draw_rectangle_rec(rl.Rectangle(surface_rect.x, surface_rect.y + surface_rect.height - 1, surface_rect.width, 1), _with_alpha(border_color, 48))
return surface_rect
def _draw_text_fit(
self,
font: rl.Font,
text: str,
pos: rl.Vector2,
max_width: float,
font_size: float,
align_center: bool = False,
align_right: bool = False,
letter_spacing: float = 0,
uppercase: bool = False,
color: rl.Color = rl.WHITE,
shadow_alpha: int = 0,
):
if uppercase:
text = text.upper()
requested_spacing = letter_spacing if letter_spacing > 0 else font_size * 0.06
spacing = round(requested_spacing)
base_font_size = max(1, int(round(font_size)))
size = measure_text_cached(font, text, base_font_size, spacing=spacing)
actual_font_size = base_font_size
if size.x > max_width:
actual_font_size = max(1, int(round(font_size * (max_width / size.x))))
fitted_spacing = round(requested_spacing * (actual_font_size / base_font_size))
while actual_font_size > 1 and measure_text_cached(font, text, actual_font_size, spacing=fitted_spacing).x > max_width:
actual_font_size -= 1
fitted_spacing = round(requested_spacing * (actual_font_size / base_font_size))
spacing = fitted_spacing
render_width = measure_text_cached(font, text, actual_font_size, spacing=spacing).x
else:
render_width = size.x
nudge_y = (font_size - actual_font_size) / 2
draw_x = pos.x
if align_center:
draw_x = pos.x + (max_width - render_width) / 2
elif align_right:
draw_x = pos.x + max_width - render_width
if shadow_alpha > 0:
shadow_pos = rl.Vector2(round(draw_x + 1), round(pos.y + nudge_y + 1))
rl.draw_text_ex(font, text, shadow_pos, actual_font_size, spacing, rl.Color(0, 0, 0, shadow_alpha))
rl.draw_text_ex(font, text, rl.Vector2(round(draw_x), round(pos.y + nudge_y)), actual_font_size, spacing, color)
def _centered_content(
self, face: rl.Rectangle, icon: rl.Texture2D | None, icon_scale: float, title_font_size: float, text_lines: int, line_heights: list[float]
):
line_spacing = SPACING.line_gap
total_h = sum(line_heights) + line_spacing * (text_lines - 1)
icon_w = icon.width * icon_scale if icon else 0
icon_h = icon.height * icon_scale if icon else 0
if icon:
total_h += icon_h + line_spacing
group_top = face.y + (face.height - total_h) / 2
if icon:
ix = face.x + (face.width - icon_w) / 2
rl.draw_texture_pro(icon, rl.Rectangle(0, 0, icon.width, icon.height), rl.Rectangle(ix, group_top, icon_w, icon_h), rl.Vector2(0, 0), 0, rl.WHITE)
ty = group_top + icon_h + line_spacing
else:
ty = group_top
return face, ty
def _wrap_text(self, font: rl.Font, text: str, max_width: float, font_size: float, max_lines: int = 2) -> list[str]:
spacing = font_size * 0.15
words = text.split()
lines: list[str] = []
current = ""
for word in words:
candidate = f"{current} {word}".strip() if current else word
if measure_text_cached(font, candidate, int(font_size), spacing=spacing).x <= max_width:
current = candidate
else:
if current:
lines.append(current)
current = word
if len(lines) >= max_lines:
break
if current and len(lines) < max_lines:
lines.append(current)
return lines if lines else [text]
def _draw_signal_edge(self, face: rl.Rectangle, color: rl.Color, width: int = 2, alpha: int = 58):
snapped_face = _snap_rect(face)
signal_width = max(1, int(width))
rl.draw_rectangle_rec(rl.Rectangle(snapped_face.x, snapped_face.y, signal_width, snapped_face.height), _with_alpha(color, alpha))
def _measure_tile_stack(
self,
face: rl.Rectangle,
*,
icon_height: float,
title_lines: int,
title_size: int,
primary_size: int,
desc_lines: int,
desc_size: int,
) -> dict[str, float]:
title_block = title_lines * title_size + max(0, title_lines - 1) * SPACING.line_gap
icon_gap = SPACING.line_gap if icon_height > 0 else 0
primary_gap = SPACING.line_gap if title_block > 0 else 0
desc_gap = SPACING.sm if desc_lines > 0 else 0
desc_block = desc_lines * desc_size + max(0, desc_lines - 1) * SPACING.xs
total_height = icon_height + icon_gap + title_block + primary_gap + primary_size + desc_gap + desc_block
available_height = face.height
if total_height > available_height:
overflow = total_height - available_height
reduce_icon = min(icon_height * 0.35, overflow)
icon_height -= reduce_icon
total_height -= reduce_icon
if total_height > available_height and desc_block > 0:
reduce_desc = min(desc_block * 0.5, total_height - available_height)
desc_block -= reduce_desc
total_height -= reduce_desc
if total_height > available_height:
title_block = max(title_size, title_block - (total_height - available_height))
total_height = icon_height + icon_gap + title_block + primary_gap + primary_size + desc_gap + desc_block
top = max(face.y, face.y + (available_height - total_height) / 2)
title_y = top + icon_height + icon_gap
primary_y = title_y + title_block + primary_gap
desc_y = primary_y + primary_size + desc_gap
return {
"top": top,
"title_y": title_y,
"primary_y": primary_y,
"desc_y": desc_y,
"desc_bottom": desc_y + desc_block,
}
def _render_tile_stack(
self,
face: rl.Rectangle,
*,
icon: rl.Texture2D | None,
title: str,
primary: str,
desc: str,
title_font: rl.Font,
primary_font: rl.Font,
desc_font: rl.Font,
title_size: int,
primary_size: int,
desc_size: int = 18,
):
content_pad = SPACING.tile_content
max_w = face.width - (content_pad * 2)
scale = max(0.82, min(1.12, min(face.width / 360.0, face.height / 205.0)))
title_size = max(22, int(round(title_size * scale)))
primary_size = max(18, int(round(primary_size * scale)))
desc_size = max(14, int(round(desc_size * scale)))
title_lines = self._wrap_text(title_font, title, max_w, title_size, max_lines=2)
icon_scale = min(0.80, max(0.56, scale * 0.72)) if icon else 0.0
icon_height = (icon.height * icon_scale) if icon else 0.0
desc_lines = self._wrap_text(desc_font, desc, max_w, desc_size, max_lines=3) if desc else []
layout = self._measure_tile_stack(
face,
icon_height=icon_height,
title_lines=len(title_lines),
title_size=title_size,
primary_size=primary_size,
desc_lines=len(desc_lines),
desc_size=desc_size,
)
if icon:
icon_width = icon.width * icon_scale
icon_x = face.x + (face.width - icon_width) / 2
rl.draw_texture_pro(
icon,
rl.Rectangle(0, 0, icon.width, icon.height),
rl.Rectangle(icon_x, layout["top"], icon_width, icon_height),
rl.Vector2(0, 0),
0,
rl.WHITE,
)
for i, line in enumerate(title_lines):
self._draw_text_fit(
title_font,
line,
rl.Vector2(face.x + content_pad, layout["title_y"] + i * (title_size + SPACING.line_gap)),
max_w,
title_size,
align_center=True,
color=AetherListColors.HEADER,
)
self._draw_text_fit(
primary_font,
primary,
rl.Vector2(face.x + content_pad, layout["primary_y"]),
max_w,
primary_size,
align_center=True,
color=AetherListColors.SUBTEXT if desc else AetherListColors.HEADER,
)
if desc_lines:
for i, line in enumerate(desc_lines):
self._draw_text_fit(
desc_font,
line,
rl.Vector2(face.x + content_pad, layout["desc_y"] + i * (desc_size + SPACING.xs)),
max_w,
desc_size,
align_center=True,
color=AetherListColors.MUTED,
)
def _render(self, rect: rl.Rectangle):
pass
class HubTile(AetherTile):
def __init__(
self,
title: str,
desc: str,
icon_path: str,
on_click: Callable | None = None,
starpilot_icon: bool = False,
bg_color: rl.Color | str | None = None,
get_status: Callable[[], str] | None = None,
):
if bg_color:
super().__init__(surface_color=bg_color, on_click=on_click)
else:
super().__init__(on_click=on_click)
self.get_status = get_status
self.title = title
self.desc = desc
if icon_path:
if starpilot_icon:
self._icon = starpilot_texture(icon_path, 100, 100)
else:
self._icon = gui_app.texture(icon_path, 100, 100)
else:
self._icon = None
self._font_title = gui_app.font(FontWeight.BOLD)
self._font_desc = gui_app.font(FontWeight.NORMAL)
def _render(self, rect: rl.Rectangle):
face = self._render_layers(rect)
self._draw_signal_edge(face, self.surface_color, width=TILE_SIGNAL_WIDTH, alpha=48)
status_text = self.get_status() if self.get_status else ""
if status_text:
import re
m = re.search(r'(\d+)%$', status_text)
if m:
ratio = min(1.0, max(0.0, float(m.group(1)) / 100.0))
if ratio > 0.05:
meter_h = 6
meter_rect = rl.Rectangle(face.x + SPACING.tile_content, face.y + face.height - SPACING.tile_content - meter_h, face.width - SPACING.tile_content * 2, meter_h)
fill_rect = rl.Rectangle(meter_rect.x, meter_rect.y, meter_rect.width * ratio, meter_h)
rl.draw_rectangle_rec(_snap_rect(meter_rect), rl.Color(255, 255, 255, 14))
rl.draw_rectangle_rec(_snap_rect(fill_rect), _with_alpha(self.surface_color, 170))
desc_to_render = status_text if status_text else self.desc
self._render_tile_stack(
face,
icon=self._icon,
title=self.title,
primary=desc_to_render,
desc="",
title_font=self._font_title,
primary_font=self._font_desc,
desc_font=self._font_desc,
title_size=30,
primary_size=18,
)
class ToggleTile(AetherTile):
def __init__(
self,
title: str,
get_state: Callable[[], bool],
set_state: Callable[[bool], None],
icon_path: str | None = None,
bg_color: rl.Color | str | None = None,
desc: str = "",
is_enabled: Callable[[], bool] | None = None,
disabled_label: str = "",
):
if bg_color:
super().__init__(surface_color=bg_color)
else:
super().__init__(surface_color=AetherListColors.SUCCESS)
self.title = title
self.desc = desc
self.get_state = get_state
self.set_state = set_state
self.set_enabled(is_enabled or True)
self._icon = starpilot_texture(icon_path, 80, 80) if icon_path else None
self._font = gui_app.font(FontWeight.BOLD)
self._font_desc = gui_app.font(FontWeight.NORMAL)
self._active_color = self.surface_color
self._inactive_color = rl.Color(120, 120, 120, 255)
self._disabled_color = rl.Color(75, 75, 75, 255)
self._disabled_label = disabled_label
def _handle_mouse_release(self, mouse_pos: MousePos):
if self._is_pressed:
if rl.check_collision_point_rec(mouse_pos, self._hit_rect) and self.enabled:
self.set_state(not self.get_state())
self._plate_target = 0.0
self._is_pressed = False
def _render(self, rect: rl.Rectangle):
enabled = self.enabled
active = self.get_state()
if enabled and active:
self.surface_color = self._active_color
elif enabled:
self.surface_color = self._inactive_color
else:
self.surface_color = self._disabled_color
self._plate_offset = 0.0
self._plate_target = 0.0
face = self._render_layers(rect)
if enabled:
state_text = tr("ON") if active else tr("OFF")
else:
state_text = tr(self._disabled_label) if self._disabled_label else tr("LOCKED")
self._draw_signal_edge(face, self._active_color if enabled and active else self.surface_color, width=TILE_SIGNAL_WIDTH, alpha=62 if enabled and active else 28)
self._render_tile_stack(
face,
icon=self._icon,
title=self.title,
primary=state_text,
desc=self.desc,
title_font=self._font,
primary_font=self._font,
desc_font=self._font_desc,
title_size=28,
primary_size=30,
)
class ValueTile(AetherTile):
def __init__(
self,
title: str,
get_value: Callable[[], str],
on_click: Callable,
icon_path: str | None = None,
bg_color: rl.Color | str | None = None,
is_enabled: Callable[[], bool] | None = None,
desc: str = "",
):
super().__init__(surface_color=bg_color, on_click=on_click)
self.title = title
self.desc = desc
self.get_value = get_value
self._enabled = is_enabled or (lambda: True)
self._icon = starpilot_texture(icon_path, 80, 80) if icon_path else None
self._font = gui_app.font(FontWeight.BOLD)
self._font_desc = gui_app.font(FontWeight.NORMAL)
self._active_color = self.surface_color
self._disabled_color = rl.Color(120, 120, 120, 255)
def _render(self, rect: rl.Rectangle):
enabled = self.enabled
self.surface_color = self._active_color if enabled else self._disabled_color
if not enabled:
self._plate_offset = 0.0
self._plate_target = 0.0
face = self._render_layers(rect)
val_text = self.get_value()
self._draw_signal_edge(face, self._active_color if enabled else self._disabled_color, width=TILE_SIGNAL_WIDTH, alpha=38 if enabled else 20)
self._render_tile_stack(
face,
icon=self._icon,
title=self.title,
primary=val_text,
desc=self.desc,
title_font=self._font,
primary_font=self._font,
desc_font=self._font_desc,
title_size=28,
primary_size=28,
)
class SliderTile(AetherTile):
LONG_PRESS_THRESHOLD = 0.5
DRAG_THRESHOLD = 10
def __init__(
self,
title: str,
get_value: Callable[[], float],
set_value: Callable[[float], None],
min_val: float,
max_val: float,
step: float,
icon_path: str | None = None,
bg_color: rl.Color | str | None = None,
is_enabled: Callable[[], bool] | None = None,
desc: str = "",
unit: str = "",
labels: dict[float, str] | None = None,
on_test: Callable[[], None] | None = None,
):
super().__init__(surface_color=bg_color)
self.title = title
self.desc = desc
self.get_value = get_value
self.set_value = set_value
self.min_val = min_val
self.max_val = max_val
self.step = step
self.unit = unit
self.labels = labels or {}
self.on_test = on_test
self.set_enabled(is_enabled or (lambda: True))
self._icon = starpilot_texture(icon_path, 80, 80) if icon_path else None
self._font = gui_app.font(FontWeight.BOLD)
self._font_desc = gui_app.font(FontWeight.NORMAL)
self._active_color = self.surface_color
self._disabled_color = rl.Color(120, 120, 120, 255)
self._is_dragging = False
self._last_mouse_x = 0.0
self._velocity = 0.0
self._smooth_value = get_value()
self._press_start_x = 0.0
self._press_start_time: float | None = None
self._long_press_triggered = False
def _handle_mouse_press(self, mouse_pos: MousePos):
if rl.check_collision_point_rec(mouse_pos, self._hit_rect) and self.enabled:
self._is_pressed = True
self._last_mouse_x = mouse_pos.x
self._velocity = 0.0
self._press_start_x = mouse_pos.x
self._press_start_time = time.monotonic()
self._long_press_triggered = False
def _handle_mouse_release(self, mouse_pos: MousePos):
self._is_dragging = False
self._is_pressed = False
self._press_start_time = None
def _handle_mouse_event(self, mouse_event):
if not rl.check_collision_point_rec(mouse_event.pos, self._hit_rect):
if not self._is_dragging and not self._press_start_time:
self._plate_target = 0.0
if self._press_start_time and not self._is_dragging and not self._long_press_triggered:
dx = abs(mouse_event.pos.x - self._press_start_x)
if dx > self.DRAG_THRESHOLD:
self._is_dragging = True
self._press_start_time = None
else:
elapsed = time.monotonic() - self._press_start_time
if elapsed >= self.LONG_PRESS_THRESHOLD:
self._long_press_triggered = True
self._press_start_time = None
if self.on_test:
self.on_test()
if self._is_dragging:
dt = rl.get_frame_time()
current_val = self.get_value()
mouse_pos = mouse_event.pos
dx = mouse_pos.x - self._last_mouse_x
self._velocity = dx / max(dt, 0.001)
self._last_mouse_x = mouse_pos.x
rect_w = self._rect.width
if rect_w > 0:
val_range = self.max_val - self.min_val
val_dx = (dx / rect_w) * val_range
new_val = current_val + val_dx
abs_vel = abs(self._velocity)
snap_threshold = 800
coarse_step = 10 if val_range >= 100 else self.step * 5
dynamic_step = coarse_step if abs_vel > snap_threshold else self.step
snapped = round(new_val / dynamic_step) * dynamic_step
snapped = max(self.min_val, min(self.max_val, snapped))
if abs(snapped - current_val) >= self.step:
self.set_value(float(snapped))
def _render(self, rect: rl.Rectangle):
enabled = self.enabled
current_val = self.get_value()
dt = rl.get_frame_time()
self._smooth_value += (current_val - self._smooth_value) * (1 - math.exp(-dt / 0.1))
self.surface_color = self._active_color if enabled else self._disabled_color
if not enabled:
self._plate_offset = 0.0
self._plate_target = 0.0
face = self._render_layers(rect)
self._draw_signal_edge(face, self.surface_color, width=TILE_SIGNAL_WIDTH, alpha=38 if enabled else 20)
value_range = self.max_val - self.min_val
frac = 0.0 if value_range == 0 else max(0.0, min(1.0, (self._smooth_value - self.min_val) / value_range))
meter_h = 6
meter_rect = rl.Rectangle(face.x + SPACING.tile_content, face.y + face.height - SPACING.tile_content - meter_h, face.width - SPACING.tile_content * 2, meter_h)
fill_w = meter_rect.width * frac
rl.draw_rectangle_rec(_snap_rect(meter_rect), rl.Color(255, 255, 255, 14))
if fill_w > 1:
fill_rect = rl.Rectangle(meter_rect.x, meter_rect.y, fill_w, meter_rect.height)
rl.draw_rectangle_rec(_snap_rect(fill_rect), _with_alpha(self.surface_color, 176))
val_str = self.labels.get(current_val, f"{int(current_val)}{self.unit}")
self._render_tile_stack(
face,
icon=self._icon,
title=self.title,
primary=val_str,
desc=self.desc,
title_font=self._font,
primary_font=self._font,
desc_font=self._font_desc,
title_size=28,
primary_size=28,
)
class AetherSlider(Widget):
def __init__(
self,
min_val: float,
max_val: float,
step: float,
current_val: float,
on_change: Callable[[float], None],
unit: str = "",
labels: dict[float, str] | None = None,
color: rl.Color = rl.Color(54, 77, 239, 255),
):
super().__init__()
self.min_val, self.max_val, self.step, self.current_val = min_val, max_val, step, current_val
self.on_change, self.unit, self.labels, self.color = on_change, unit, labels or {}, color
self._is_dragging = False
self._font = gui_app.font(FontWeight.BOLD)
self._thumb_offset: float = 0.0
self._minus_offset: float = 0.0
self._plus_offset: float = 0.0
self._minus_pressed = False
self._plus_pressed = False
def _clamp_and_snap(self, val: float) -> float:
if self.step <= 0:
return max(self.min_val, min(self.max_val, val))
snapped = round((val - self.min_val) / self.step) * self.step + self.min_val
return max(self.min_val, min(self.max_val, snapped))
def _button_width(self, rect: rl.Rectangle) -> int:
return min(SLIDER_BUTTON_SIZE, max(44, int(rect.width * 0.14)))
def _thumb_size(self, rect: rl.Rectangle, track_h: int | None = None) -> tuple[int, int]:
effective_track_h = track_h if track_h is not None else max(12, int(rect.height * 0.22))
return max(18, int(effective_track_h * 0.95)), max(34, int(rect.height * 0.50))
def _get_thumb_x(self, rect: rl.Rectangle) -> float:
button_w = self._button_width(rect)
track_x = rect.x + button_w
track_w = rect.width - 2 * button_w
value_range = self.max_val - self.min_val
frac = 0.0 if value_range == 0 else (self.current_val - self.min_val) / value_range
return track_x + frac * track_w
def _exponential_ease(self, current: float, target: float, dt: float) -> float:
if current == target:
return target
return current + (target - current) * (1 - math.exp(-dt / PLATE_TAU))
def _draw_slider_button(self, rect: rl.Rectangle, label: str):
offset = self._minus_offset if label == "-" else self._plus_offset
face_x = _snap(rect.x)
face_y = _snap(rect.y + min(1.0, offset))
face_rect = _snap_rect(rl.Rectangle(face_x, face_y, rect.width, rect.height))
btn_color = rl.Color(34, 38, 48, 255)
border_color = rl.Color(255, 255, 255, 28)
_draw_rounded_fill(face_rect, btn_color, radius_px=16)
_draw_rounded_stroke(face_rect, border_color, radius_px=16)
rl.draw_rectangle_rec(rl.Rectangle(face_rect.x, face_rect.y, face_rect.width, 1), rl.Color(255, 255, 255, 16))
font_size = max(22, int(round(min(rect.width, rect.height) * 0.52)))
ts = measure_text_cached(self._font, label, font_size)
label_pos = rl.Vector2(face_x + (rect.width - ts.x) / 2, face_y + (rect.height - ts.y) / 2)
rl.draw_text_ex(self._font, label, rl.Vector2(round(label_pos.x), round(label_pos.y)), font_size, 0, rl.WHITE)
def _render(self, rect: rl.Rectangle):
rect = _snap_rect(rect)
self.set_rect(rect)
dt = rl.get_frame_time()
if self._is_dragging:
self._update_val_from_mouse(rl.get_mouse_position())
self._minus_offset = self._exponential_ease(self._minus_offset, 1.0 if self._minus_pressed else 0.0, dt)
self._plus_offset = self._exponential_ease(self._plus_offset, 1.0 if self._plus_pressed else 0.0, dt)
button_w = self._button_width(rect)
minus_rect = _snap_rect(rl.Rectangle(rect.x, rect.y, button_w, rect.height))
plus_rect = _snap_rect(rl.Rectangle(rect.x + rect.width - button_w, rect.y, button_w, rect.height))
self._draw_slider_button(minus_rect, "-")
self._draw_slider_button(plus_rect, "+")
track_x = rect.x + button_w
track_w = rect.width - 2 * button_w
track_h = max(12, int(rect.height * 0.22))
track_rect = _snap_rect(rl.Rectangle(track_x, rect.y + (rect.height - track_h) / 2, track_w, track_h))
_draw_rounded_fill(track_rect, rl.Color(34, 38, 48, 255), radius_px=track_h / 2)
_draw_rounded_stroke(track_rect, rl.Color(255, 255, 255, 20), radius_px=track_h / 2)
value_range = self.max_val - self.min_val
frac = 0.0 if value_range == 0 else (self.current_val - self.min_val) / value_range
fill_w = frac * track_w
if fill_w > 0:
fill_rect = _snap_rect(rl.Rectangle(track_x, track_rect.y, fill_w, track_h))
rl.draw_rectangle_rec(fill_rect, _with_alpha(self.color, 190))
if self.step > 0:
n_steps = int(round(value_range / self.step))
if n_steps > 0:
for i in range(n_steps + 1):
tick_x = track_x + (i / n_steps) * track_w
tick_h = int(track_h * 0.6)
tick_y = track_rect.y + (track_h - tick_h) / 2
rl.draw_rectangle_rec(rl.Rectangle(tick_x - 1, tick_y, 2, tick_h), rl.Color(255, 255, 255, 60))
thumb_w, thumb_h = self._thumb_size(rect, track_h)
thumb_x = self._get_thumb_x(rect) - thumb_w / 2
thumb_y = rect.y + (rect.height - thumb_h) / 2
thumb_offset = GEOMETRY_OFFSET * self._thumb_offset
t_face_rect = _snap_rect(rl.Rectangle(thumb_x, thumb_y + min(1.0, thumb_offset), thumb_w, thumb_h))
_draw_rounded_fill(t_face_rect, rl.Color(230, 235, 242, 255), radius_px=12)
_draw_rounded_stroke(t_face_rect, rl.Color(20, 22, 28, 46), radius_px=12)
rl.draw_rectangle_rec(rl.Rectangle(t_face_rect.x, t_face_rect.y, t_face_rect.width, 1), rl.Color(255, 255, 255, 40))
val_str = self.labels.get(self.current_val, f"{self.current_val:.2f}".rstrip('0').rstrip('.') + self.unit)
label_size = max(18, int(round(rect.height * 0.38)))
ts = measure_text_cached(self._font, val_str, label_size)
val_x = max(rect.x, min(thumb_x + (thumb_w - ts.x) / 2, rect.x + rect.width - ts.x))
val_pos = rl.Vector2(val_x, thumb_y - label_size - 10)
rl.draw_text_ex(self._font, val_str, rl.Vector2(round(val_pos.x), round(val_pos.y)), label_size, 0, rl.WHITE)
def _handle_mouse_press(self, mouse_pos: MousePos):
if not rl.check_collision_point_rec(mouse_pos, self._rect):
return
button_w = self._button_width(self._rect)
minus_rect = rl.Rectangle(self._rect.x, self._rect.y, button_w, self._rect.height)
plus_rect = rl.Rectangle(self._rect.x + self._rect.width - button_w, self._rect.y, button_w, self._rect.height)
if rl.check_collision_point_rec(mouse_pos, minus_rect):
self._minus_pressed = True
return
if rl.check_collision_point_rec(mouse_pos, plus_rect):
self._plus_pressed = True
return
thumb_w, thumb_h = self._thumb_size(self._rect)
thumb_x = self._get_thumb_x(self._rect) - thumb_w / 2
thumb_y = self._rect.y + (self._rect.height - thumb_h) / 2
thumb_rect = rl.Rectangle(thumb_x - 8, thumb_y - 8, thumb_w + 16, thumb_h + 16)
if rl.check_collision_point_rec(mouse_pos, thumb_rect):
self._is_dragging = True
self._thumb_offset = 1.0
else:
track_x = self._rect.x + button_w
track_w = self._rect.width - 2 * button_w
if track_w > 0:
rel_x = max(0.0, min(1.0, (mouse_pos.x - track_x) / track_w))
val = self.min_val + rel_x * (self.max_val - self.min_val)
snapped = self._clamp_and_snap(val)
if snapped != self.current_val:
self.current_val = snapped
self.on_change(self.current_val)
def _handle_mouse_release(self, mouse_pos: MousePos):
button_w = self._button_width(self._rect)
if self._minus_pressed:
self._minus_pressed = False
if rl.check_collision_point_rec(mouse_pos, rl.Rectangle(self._rect.x, self._rect.y, button_w, self._rect.height)):
new_val = self._clamp_and_snap(self.current_val - self.step)
if new_val != self.current_val:
self.current_val = new_val
self.on_change(self.current_val)
if self._plus_pressed:
self._plus_pressed = False
if rl.check_collision_point_rec(mouse_pos, rl.Rectangle(self._rect.x + self._rect.width - button_w, self._rect.y, button_w, self._rect.height)):
new_val = self._clamp_and_snap(self.current_val + self.step)
if new_val != self.current_val:
self.current_val = new_val
self.on_change(self.current_val)
if self._is_dragging:
self._is_dragging = False
self._thumb_offset = 0.0
def _update_val_from_mouse(self, mouse_pos: MousePos):
button_w = self._button_width(self._rect)
track_x = self._rect.x + button_w
track_w = self._rect.width - 2 * button_w
if track_w <= 0:
return
rel_x = max(0.0, min(1.0, (mouse_pos.x - track_x) / track_w))
val = self.min_val + rel_x * (self.max_val - self.min_val)
snapped = self._clamp_and_snap(val)
if snapped != self.current_val:
self.current_val = snapped
self.on_change(self.current_val)
class AetherSliderDialog(Widget):
def __init__(
self,
title: str,
min_val: float,
max_val: float,
step: float,
current_val: float,
on_close: Callable,
unit: str = "",
labels: dict[float, str] | None = None,
color: rl.Color | str = "#F57371",
):
super().__init__()
self.title, self._user_callback = title, on_close
self._color = hex_to_color(color) if isinstance(color, str) else color
self._font_title, self._font_btn = gui_app.font(FontWeight.BOLD), gui_app.font(FontWeight.BOLD)
self._slider = AetherSlider(min_val, max_val, step, current_val, self._on_slider_change, unit, labels, self._color)
self._current_val, self._is_pressed_ok, self._is_pressed_cancel = current_val, False, False
self._ok_offset: float = 0.0
self._cancel_offset: float = 0.0
self._ok_target: float = 0.0
self._cancel_target: float = 0.0
def _on_slider_change(self, val):
self._current_val = val
def _handle_mouse_press(self, mouse_pos: MousePos):
self._slider._handle_mouse_press(mouse_pos)
if rl.check_collision_point_rec(mouse_pos, self._ok_rect):
self._is_pressed_ok = True
self._ok_target = 1.0
if rl.check_collision_point_rec(mouse_pos, self._cancel_rect):
self._is_pressed_cancel = True
self._cancel_target = 1.0
def _handle_mouse_release(self, mouse_pos: MousePos):
self._slider._handle_mouse_release(mouse_pos)
if self._is_pressed_ok:
self._ok_target = 0.0
if rl.check_collision_point_rec(mouse_pos, self._ok_rect):
gui_app.pop_widget()
self._user_callback(DialogResult.CONFIRM, self._current_val)
self._is_pressed_ok = False
if self._is_pressed_cancel:
self._cancel_target = 0.0
if rl.check_collision_point_rec(mouse_pos, self._cancel_rect):
gui_app.pop_widget()
self._user_callback(DialogResult.CANCEL, self._current_val)
self._is_pressed_cancel = False
def _render(self, rect: rl.Rectangle):
dt = rl.get_frame_time()
self._ok_offset += (self._ok_target - self._ok_offset) * (1 - math.exp(-dt / PLATE_TAU))
self._cancel_offset += (self._cancel_target - self._cancel_offset) * (1 - math.exp(-dt / PLATE_TAU))
rl.draw_rectangle(0, 0, gui_app.width, gui_app.height, rl.Color(0, 0, 0, 160))
dialog_margin = SPACING.xxl
dialog_w = min(1000, max(640, rect.width - dialog_margin * 2))
dialog_h = min(500, max(360, rect.height - dialog_margin * 2))
button_height = min(80, max(64, int(dialog_h * 0.16)))
button_width = min(350, max(180, int((dialog_w - SPACING.lg * 3) / 2)))
dx, dy = rect.x + (rect.width - dialog_w) / 2, rect.y + (rect.height - dialog_h) / 2
self._ok_rect = rl.Rectangle(dx + dialog_w - button_width - SPACING.lg, dy + dialog_h - button_height - SPACING.lg, button_width, button_height)
self._cancel_rect = rl.Rectangle(dx + SPACING.lg, dy + dialog_h - button_height - SPACING.lg, button_width, button_height)
d_rect = _snap_rect(rl.Rectangle(dx, dy, dialog_w, dialog_h))
_draw_rounded_fill(d_rect, rl.Color(13, 16, 22, 255), radius_px=24)
_draw_rounded_stroke(d_rect, rl.Color(255, 255, 255, 24), radius_px=24)
rl.draw_rectangle_rec(rl.Rectangle(d_rect.x, d_rect.y, d_rect.width, 2), _with_alpha(self._color, 40))
title_size = max(30, min(50, int(dialog_w * 0.05)))
ts = measure_text_cached(self._font_title, self.title, title_size)
rl.draw_text_ex(self._font_title, self.title, rl.Vector2(round(dx + (dialog_w - ts.x) / 2), round(dy + SPACING.xxl)), title_size, 0, rl.WHITE)
slider_y = dy + max(120, int(dialog_h * 0.38))
slider_h = min(100, max(72, int(dialog_h * 0.22)))
slider_rect = rl.Rectangle(dx + SPACING.xxl, slider_y, dialog_w - (SPACING.xxl * 2), slider_h)
self._slider.render(slider_rect)
c_face_x = self._cancel_rect.x
c_face_y = self._cancel_rect.y + min(1.0, GEOMETRY_OFFSET * self._cancel_offset * 0.1)
c_face = _snap_rect(rl.Rectangle(c_face_x, c_face_y, button_width, button_height))
_draw_rounded_fill(c_face, rl.Color(34, 38, 48, 255), radius_px=16)
_draw_rounded_stroke(c_face, rl.Color(255, 255, 255, 24), radius_px=16)
rl.draw_rectangle_rec(rl.Rectangle(c_face.x, c_face.y, c_face.width, 1), rl.Color(255, 255, 255, 12))
button_text_size = max(24, min(35, int(button_height * 0.42)))
cts = measure_text_cached(self._font_btn, tr("CANCEL"), button_text_size)
cancel_text_pos = rl.Vector2(c_face_x + (button_width - cts.x) / 2, c_face_y + (button_height - cts.y) / 2)
rl.draw_text_ex(self._font_btn, tr("CANCEL"), rl.Vector2(round(cancel_text_pos.x), round(cancel_text_pos.y)), button_text_size, 0, rl.WHITE)
o_face_x = self._ok_rect.x
o_face_y = self._ok_rect.y + min(1.0, GEOMETRY_OFFSET * self._ok_offset * 0.1)
o_face = _snap_rect(rl.Rectangle(o_face_x, o_face_y, button_width, button_height))
_draw_rounded_fill(o_face, _mix_colors(rl.Color(34, 38, 48, 255), self._color, 0.40), radius_px=16)
_draw_rounded_stroke(o_face, _with_alpha(self._color, 130), radius_px=16)
rl.draw_rectangle_rec(rl.Rectangle(o_face.x, o_face.y, o_face.width, 1), rl.Color(255, 255, 255, 18))
ots = measure_text_cached(self._font_btn, tr("OK"), button_text_size)
ok_text_pos = rl.Vector2(o_face_x + (button_width - ots.x) / 2, o_face_y + (button_height - ots.y) / 2)
rl.draw_text_ex(self._font_btn, tr("OK"), rl.Vector2(round(ok_text_pos.x), round(ok_text_pos.y)), button_text_size, 0, rl.WHITE)
return DialogResult.NO_ACTION
class RadioTileGroup(Widget):
def __init__(self, title: str, options: list[str], current_index: int, on_change: Callable):
super().__init__()
self.title, self.options, self.current_index, self.on_change = title, options, current_index, on_change
self._font, self._font_title = gui_app.font(FontWeight.BOLD), gui_app.font(FontWeight.NORMAL)
self._active_color, self._inactive_color = AetherListColors.PRIMARY, rl.Color(80, 80, 80, 255)
self._pressed_index = -1
self._option_rects: list[rl.Rectangle] = []
self._option_offsets: list[float] = []
self._option_targets: list[float] = []
def set_index(self, index: int):
self.current_index = index
def _handle_mouse_press(self, mouse_pos: MousePos):
for i, r in enumerate(self._option_rects):
hit = rl.Rectangle(r.x - GEOMETRY_OFFSET, r.y - GEOMETRY_OFFSET, r.width + 2 * GEOMETRY_OFFSET, r.height + 2 * GEOMETRY_OFFSET)
if rl.check_collision_point_rec(mouse_pos, hit):
self._pressed_index = i
if i < len(self._option_offsets):
self._option_targets[i] = 1.0
return
def _handle_mouse_release(self, mouse_pos: MousePos):
if self._pressed_index != -1:
r = self._option_rects[self._pressed_index]
hit = rl.Rectangle(r.x - GEOMETRY_OFFSET, r.y - GEOMETRY_OFFSET, r.width + 2 * GEOMETRY_OFFSET, r.height + 2 * GEOMETRY_OFFSET)
if rl.check_collision_point_rec(mouse_pos, hit):
if self.current_index != self._pressed_index:
self.current_index = self._pressed_index
self.on_change(self.current_index)
if self._pressed_index < len(self._option_targets):
self._option_targets[self._pressed_index] = 0.0
self._pressed_index = -1
def _render(self, rect: rl.Rectangle):
rect = _snap_rect(rect)
self.set_rect(rect)
self._option_rects.clear()
dt = rl.get_frame_time()
while len(self._option_offsets) < len(self.options):
self._option_offsets.append(0.0)
self._option_targets.append(0.0)
for i in range(len(self._option_offsets)):
self._option_offsets[i] += (self._option_targets[i] - self._option_offsets[i]) * (1 - math.exp(-dt / PLATE_TAU))
gap = SPACING.lg
option_w = (rect.width - max(0, len(self.options) - 1) * gap) / max(1, len(self.options))
total_width = len(self.options) * option_w + max(0, len(self.options) - 1) * gap
if self.title:
title_size = measure_text_cached(self._font_title, self.title, 40)
rl.draw_text_ex(self._font_title, self.title, rl.Vector2(round(rect.x), round(rect.y + (rect.height - title_size.y) / 2)), 40, 0, rl.WHITE)
start_x = rect.x + rect.width - total_width
else:
start_x = rect.x + (rect.width - total_width) / 2
for i, opt in enumerate(self.options):
r = _snap_rect(rl.Rectangle(start_x + i * (option_w + gap), rect.y, option_w, rect.height))
self._option_rects.append(r)
is_active = i == self.current_index
fill = _mix_colors(rl.Color(28, 32, 40, 255), self._active_color, 0.18 if is_active else 0.05)
border = _with_alpha(self._active_color if is_active else rl.Color(255, 255, 255, 36), 96 if is_active else 28)
offset = self._option_offsets[i] if i < len(self._option_offsets) else 0.0
face_x = r.x
face_y = r.y + min(1.0, offset)
face_rect = _snap_rect(rl.Rectangle(face_x, face_y, r.width, r.height))
_draw_rounded_fill(face_rect, fill, radius_px=16)
_draw_rounded_stroke(face_rect, border, radius_px=16)
rl.draw_rectangle_rec(rl.Rectangle(face_rect.x, face_rect.y, face_rect.width, 1), rl.Color(255, 255, 255, 16))
font_size = max(18, min(30, int(r.height * 0.34)))
spacing = round(font_size * 0.05)
max_width = r.width - (SPACING.lg + SPACING.xs)
ts = measure_text_cached(self._font, opt, font_size, spacing=spacing)
while font_size > 16 and ts.x > max_width:
font_size -= 1
spacing = round(font_size * 0.05)
ts = measure_text_cached(self._font, opt, font_size, spacing=spacing)
text_pos = rl.Vector2(face_x + (r.width - ts.x) / 2, face_y + (r.height - ts.y) / 2)
rl.draw_text_ex(self._font, opt, rl.Vector2(round(text_pos.x), round(text_pos.y)), font_size, spacing, AetherListColors.HEADER if is_active else AetherListColors.SUBTEXT)
class TileGrid(Widget):
def __init__(self, columns: int | None = None, padding: int | None = None, uniform_width: bool = False):
super().__init__()
self._columns = columns
self._gap = padding if padding is not None else SPACING.tile_gap
self.tiles = []
self._uniform_width = uniform_width
@property
def gap(self) -> int:
return self._gap
def add_tile(self, tile: Widget):
self.tiles.append(tile)
def clear(self):
self.tiles.clear()
def get_column_count(self, tile_count: int | None = None) -> int:
count = len(self.tiles) if tile_count is None else tile_count
if count <= 0:
return self._columns or 1
if self._columns is not None:
return self._columns
if count == 1:
return 1
if count == 2:
return 2
if count == 3:
return 3
if count == 4:
return 2
if count <= 6:
return 3
return 4
def get_effective_column_count(self, available_width: float | None = None, tile_count: int | None = None) -> int:
count = len(self.tiles) if tile_count is None else tile_count
preferred = self.get_column_count(count)
if available_width is None or available_width <= 0:
return preferred
max_cols_by_width = max(1, int((available_width + self._gap) / (MIN_TILE_WIDTH + self._gap)))
return max(1, min(preferred, count, max_cols_by_width))
def get_row_count(self, tile_count: int | None = None, available_width: float | None = None) -> int:
count = len(self.tiles) if tile_count is None else tile_count
if count <= 0:
return 0
cols = self.get_effective_column_count(available_width, count)
return (count + cols - 1) // cols
def get_internal_gap_height(self, tile_count: int | None = None, available_width: float | None = None) -> float:
rows = self.get_row_count(tile_count, available_width=available_width)
return self._gap * max(0, rows - 1)
def _render(self, rect: rl.Rectangle):
rect = _snap_rect(rect)
self.set_rect(rect)
if not self.tiles:
return
tiles_to_render = list(self.tiles)
count = len(tiles_to_render)
cols = self.get_effective_column_count(rect.width, count)
rows = self.get_row_count(count, available_width=rect.width)
tile_h = (rect.height - (self._gap * (rows - 1))) / rows
uniform_tile_w = (rect.width - (self._gap * (cols - 1))) / cols if self._uniform_width else 0
tile_idx = 0
for r in range(rows):
remaining = count - tile_idx
if remaining <= 0:
break
items_in_row = min(cols, remaining)
if self._uniform_width:
row_tile_w = uniform_tile_w
row_width = (row_tile_w * items_in_row) + (self._gap * (items_in_row - 1))
row_x = rect.x + (rect.width - row_width) / 2
else:
row_tile_w = (rect.width - (self._gap * (items_in_row - 1))) / items_in_row
row_x = rect.x
for c in range(items_in_row):
tile = tiles_to_render[tile_idx]
parent_rect = getattr(self, "_parent_rect", None)
if parent_rect is not None and hasattr(tile, "set_parent_rect"):
tile.set_parent_rect(parent_rect)
tile.render(_snap_rect(rl.Rectangle(row_x + c * (row_tile_w + self._gap), rect.y + r * (tile_h + self._gap), row_tile_w, tile_h)))
tile_idx += 1
class AetherContinuousSlider(Widget):
def __init__(self, min_val: float, max_val: float, step: float, current_val: float, on_change, title: str = "", unit: str = "", labels: dict | None = None, color: rl.Color | None = None):
super().__init__()
self.min_val = min_val
self.max_val = max_val
self.base_step = step
self.current_val = current_val
self.on_change = on_change
self.title = title
self.unit = unit
self.labels = labels or {}
self.color = color or rl.Color(54, 77, 239, 255)
self._is_dragging = False
self._last_mouse_x = 0.0
self._smooth_value = current_val
self._font = gui_app.font(FontWeight.BOLD)
def _handle_mouse_press(self, mouse_pos: MousePos):
if rl.check_collision_point_rec(mouse_pos, self._rect):
self._is_dragging = True
self._last_mouse_x = mouse_pos.x
self._update_val_from_absolute(mouse_pos.x, self.base_step)
def _handle_mouse_release(self, mouse_pos: MousePos):
if self._is_dragging:
self._is_dragging = False
def _handle_mouse_event(self, mouse_event: MouseEvent):
if self._is_dragging:
dt = rl.get_frame_time()
dx = mouse_event.pos.x - self._last_mouse_x
self._last_mouse_x = mouse_event.pos.x
velocity = abs(dx / max(dt, 0.001))
if velocity > 1500:
step = self.base_step * 10
elif velocity > 500:
step = self.base_step * 5
else:
step = self.base_step
self._update_val_from_absolute(mouse_event.pos.x, step)
def _update_val_from_absolute(self, mouse_x: float, step: float):
track_w = self._rect.width
if track_w <= 0: return
rel_x = max(0.0, min(1.0, (mouse_x - self._rect.x) / track_w))
val = self.min_val + rel_x * (self.max_val - self.min_val)
self._set_snapped_val(val, step)
def _set_snapped_val(self, val: float, step: float):
if step <= 0:
snapped = max(self.min_val, min(self.max_val, val))
if snapped != self.current_val:
self.current_val = snapped
self.on_change(self.current_val)
return
snapped = round((val - self.min_val) / step) * step + self.min_val
snapped = max(self.min_val, min(self.max_val, snapped))
if snapped != self.current_val:
self.current_val = snapped
self.on_change(self.current_val)
def _render(self, rect: rl.Rectangle):
rect = _snap_rect(rect)
self.set_rect(rect)
dt = rl.get_frame_time()
self._smooth_value += (self.current_val - self._smooth_value) * (1 - math.exp(-dt / 0.060))
_draw_rounded_fill(rect, rl.Color(28, 32, 40, 255), radius_px=18)
_draw_rounded_stroke(rect, rl.Color(255, 255, 255, 18), radius_px=18)
value_range = self.max_val - self.min_val
frac = 0.0 if value_range == 0 else max(0.0, min(1.0, (self._smooth_value - self.min_val) / value_range))
meter_h = max(4, int(rect.height * 0.12))
meter_rect = _snap_rect(rl.Rectangle(rect.x + 20, rect.y + rect.height - meter_h - 10, rect.width - 40, meter_h))
fill_w = frac * meter_rect.width
rl.draw_rectangle_rec(meter_rect, rl.Color(255, 255, 255, 14))
if fill_w > 0:
fill_rect = _snap_rect(rl.Rectangle(meter_rect.x, meter_rect.y, fill_w, meter_rect.height))
rl.draw_rectangle_rec(fill_rect, _with_alpha(self.color, 190))
title_size = max(18, min(24, int(rect.height * 0.34)))
value_size = max(18, min(24, int(rect.height * 0.34)))
title_y = rect.y + (rect.height - title_size) / 2 - 5
rl.draw_text_ex(self._font, self.title, rl.Vector2(round(rect.x + 24), round(title_y)), title_size, 0, AetherListColors.SUBTEXT)
val_str = self.labels.get(self.current_val, f"{int(self.current_val)}{self.unit}")
ts = measure_text_cached(self._font, val_str, value_size)
text_color = AetherListColors.HEADER
text_x = rect.x + rect.width - ts.x - 24
text_y = rect.y + (rect.height - ts.y) / 2 - 5
rl.draw_text_ex(self._font, val_str, rl.Vector2(round(text_x), round(text_y)), value_size, 0, text_color)
def draw_toggle_pill(rect: rl.Rectangle, is_on: bool, is_enabled: bool, title: str, status_str: str, hovered: bool, pressed: bool):
rect = _snap_rect(rect)
bg_color = rl.Color(28, 32, 40, 170 if not is_enabled else 255)
accent = AetherListColors.PRIMARY if is_on and is_enabled else rl.Color(255, 255, 255, 52 if is_enabled else 20)
_draw_rounded_fill(rect, bg_color, radius_px=18)
_draw_rounded_stroke(rect, _with_alpha(accent, 92 if is_on and is_enabled else accent.a), radius_px=18)
if (hovered or pressed) and is_enabled:
overlay = rl.Color(255, 255, 255, 14 if pressed else 8)
_draw_rounded_fill(rect, overlay, radius_px=18)
if is_on and is_enabled:
rl.draw_rectangle_rec(rl.Rectangle(rect.x, rect.y, 1, rect.height), _with_alpha(AetherListColors.PRIMARY, 160))
font = gui_app.font(FontWeight.BOLD)
title_size = max(16, min(22, int(rect.height * 0.26)))
status_size = max(18, min(24, int(rect.height * 0.32)))
title_y = rect.y + (rect.height - title_size) / 2
rl.draw_text_ex(font, title, rl.Vector2(round(rect.x + 24), round(title_y)), title_size, 0, AetherListColors.SUBTEXT if is_enabled else AetherListColors.MUTED)
ts = measure_text_cached(font, status_str, status_size)
status_x = rect.x + rect.width - ts.x - 24
rl.draw_text_ex(font, status_str, rl.Vector2(round(status_x), round(rect.y + (rect.height - ts.y) / 2)), status_size, 0, AetherListColors.HEADER if is_enabled else AetherListColors.MUTED)
class AetherVerticalSlider(Widget):
"""Touch-first vertical slider for inline dashboard use.
Designed for automotive touch targets (60px+ wide tracks).
Renders: title above, vertical fill track, value label below."""
MIN_TRACK_WIDTH = 60 # Automotive touch minimum
def __init__(
self,
min_val: float,
max_val: float,
step: float,
current_val: float,
on_change: Callable[[float], None],
title: str = "",
unit: str = "",
labels: dict[float, str] | None = None,
color: rl.Color | None = None,
):
super().__init__()
self.min_val = min_val
self.max_val = max_val
self.base_step = step
self.current_val = current_val
self.on_change = on_change
self.title = title
self.unit = unit
self.labels = labels or {}
self.color = color or AetherListColors.PRIMARY
self._is_dragging = False
self._last_mouse_y = 0.0
self._smooth_value = current_val
self._track_rect = rl.Rectangle(0, 0, 0, 0)
self._font = gui_app.font(FontWeight.BOLD)
def _handle_mouse_press(self, mouse_pos: MousePos):
if rl.check_collision_point_rec(mouse_pos, self._rect):
self._is_dragging = True
self._last_mouse_y = mouse_pos.y
self._update_val_from_y(mouse_pos.y, self.base_step)
def _handle_mouse_release(self, mouse_pos: MousePos):
self._is_dragging = False
def _handle_mouse_event(self, mouse_event: MouseEvent):
if self._is_dragging:
dt = rl.get_frame_time()
dy = mouse_event.pos.y - self._last_mouse_y
self._last_mouse_y = mouse_event.pos.y
velocity = abs(dy / max(dt, 0.001))
if velocity > 1500:
step = self.base_step * 10
elif velocity > 500:
step = self.base_step * 5
else:
step = self.base_step
self._update_val_from_y(mouse_event.pos.y, step)
def _update_val_from_y(self, mouse_y: float, step: float):
tr_rect = self._track_rect
if tr_rect.height <= 0:
return
# Inverted: top = max, bottom = min
frac = 1.0 - max(0.0, min(1.0, (mouse_y - tr_rect.y) / tr_rect.height))
val = self.min_val + frac * (self.max_val - self.min_val)
if step <= 0:
snapped = max(self.min_val, min(self.max_val, val))
else:
snapped = round((val - self.min_val) / step) * step + self.min_val
snapped = max(self.min_val, min(self.max_val, snapped))
if snapped != self.current_val:
self.current_val = snapped
self.on_change(self.current_val)
def _render(self, rect: rl.Rectangle):
rect = _snap_rect(rect)
self.set_rect(rect)
dt = rl.get_frame_time()
self._smooth_value += (self.current_val - self._smooth_value) * (1 - math.exp(-dt / 0.060))
title_h = max(16, min(20, int(rect.height * 0.12)))
value_h = max(16, min(20, int(rect.height * 0.12)))
gap = max(4, min(6, int(rect.height * 0.03)))
track_top = rect.y + title_h + gap
track_h = rect.height - title_h - gap - value_h - gap
available_track_w = max(24.0, rect.width - 16)
track_w = min(available_track_w, max(36.0, min(rect.width * 0.7, float(self.MIN_TRACK_WIDTH))))
track_x = rect.x + (rect.width - track_w) / 2
self._track_rect = _snap_rect(rl.Rectangle(track_x, track_top, track_w, track_h))
title_size = max(14, min(18, int(rect.width * 0.16)))
value_size = max(14, min(18, int(rect.width * 0.16)))
ts = measure_text_cached(self._font, self.title, title_size)
tx = rect.x + (rect.width - ts.x) / 2
rl.draw_text_ex(self._font, self.title, rl.Vector2(round(tx), round(rect.y)), title_size, 0, AetherListColors.SUBTEXT)
_draw_rounded_fill(self._track_rect, rl.Color(34, 38, 48, 255), radius_px=16)
_draw_rounded_stroke(self._track_rect, rl.Color(255, 255, 255, 18), radius_px=16)
value_range = self.max_val - self.min_val
frac = 0.0 if value_range == 0 else max(0.0, min(1.0, (self._smooth_value - self.min_val) / value_range))
fill_h = frac * track_h
if fill_h > 1:
fill_rect = _snap_rect(rl.Rectangle(track_x, track_top + track_h - fill_h, track_w, fill_h))
rl.draw_rectangle_rec(fill_rect, _with_alpha(self.color, 192))
if 2 < fill_h < track_h - 2:
edge_y = track_top + track_h - fill_h
rl.draw_rectangle_rec(_snap_rect(rl.Rectangle(track_x + 6, edge_y - 1, track_w - 12, 2)), rl.Color(255, 255, 255, 96))
if self._is_dragging:
_draw_rounded_stroke(self._track_rect, _with_alpha(self.color, 88), thickness=2, radius_px=16)
val_str = self.labels.get(self.current_val, f"{self.current_val:.1f}{self.unit}" if isinstance(self.current_val, float) and self.base_step < 1 else f"{int(self.current_val)}{self.unit}")
vs = measure_text_cached(self._font, val_str, value_size)
vx = rect.x + (rect.width - vs.x) / 2
vy = track_top + track_h + gap
rl.draw_text_ex(self._font, val_str, rl.Vector2(round(vx), round(vy)), value_size, 0, rl.WHITE)