mirror of
https://github.com/MoreTore/openpilot.git
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raylib: remove gui_button (#36229)
* vibing can be good * and listview * rm that * html render * text.py * ssh keys * updater w/ Auto * wow gpt5 actually is better * well this is better * huh wifi still doesn't work * lfg * lint * manager waits for exit * wait a minute this changes nothing * this will work * whoops * clean up html * actually useless * clean up option * typing * bump
This commit is contained in:
+17
-103
@@ -3,8 +3,7 @@ from enum import IntEnum
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import pyray as rl
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from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos
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from openpilot.system.ui.lib.text_measure import measure_text_cached
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from openpilot.system.ui.lib.application import FontWeight, MousePos
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from openpilot.system.ui.widgets import Widget
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from openpilot.system.ui.widgets.label import TextAlignment, Label
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@@ -14,7 +13,8 @@ class ButtonStyle(IntEnum):
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PRIMARY = 1 # For main actions
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DANGER = 2 # For critical actions, like reboot or delete
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TRANSPARENT = 3 # For buttons with transparent background and border
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TRANSPARENT_WHITE_TEXT = 3 # For buttons with transparent background and border and white text
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TRANSPARENT_WHITE_TEXT = 9 # For buttons with transparent background and border and white text
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TRANSPARENT_WHITE_BORDER = 10 # For buttons with transparent background and white border and text
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ACTION = 4
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LIST_ACTION = 5 # For list items with action buttons
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NO_EFFECT = 6
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@@ -32,6 +32,7 @@ BUTTON_TEXT_COLOR = {
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ButtonStyle.DANGER: rl.Color(228, 228, 228, 255),
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ButtonStyle.TRANSPARENT: rl.BLACK,
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ButtonStyle.TRANSPARENT_WHITE_TEXT: rl.WHITE,
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ButtonStyle.TRANSPARENT_WHITE_BORDER: rl.Color(228, 228, 228, 255),
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ButtonStyle.ACTION: rl.BLACK,
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ButtonStyle.LIST_ACTION: rl.Color(228, 228, 228, 255),
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ButtonStyle.NO_EFFECT: rl.Color(228, 228, 228, 255),
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@@ -49,6 +50,7 @@ BUTTON_BACKGROUND_COLORS = {
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ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
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ButtonStyle.TRANSPARENT: rl.BLACK,
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ButtonStyle.TRANSPARENT_WHITE_TEXT: rl.BLANK,
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ButtonStyle.TRANSPARENT_WHITE_BORDER: rl.BLACK,
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ButtonStyle.ACTION: rl.Color(189, 189, 189, 255),
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ButtonStyle.LIST_ACTION: rl.Color(57, 57, 57, 255),
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ButtonStyle.NO_EFFECT: rl.Color(51, 51, 51, 255),
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@@ -62,6 +64,7 @@ BUTTON_PRESSED_BACKGROUND_COLORS = {
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ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
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ButtonStyle.TRANSPARENT: rl.BLACK,
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ButtonStyle.TRANSPARENT_WHITE_TEXT: rl.BLANK,
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ButtonStyle.TRANSPARENT_WHITE_BORDER: rl.BLANK,
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ButtonStyle.ACTION: rl.Color(130, 130, 130, 255),
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ButtonStyle.LIST_ACTION: rl.Color(74, 74, 74, 74),
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ButtonStyle.NO_EFFECT: rl.Color(51, 51, 51, 255),
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@@ -73,104 +76,6 @@ BUTTON_DISABLED_BACKGROUND_COLORS = {
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ButtonStyle.TRANSPARENT_WHITE_TEXT: rl.BLANK,
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}
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_pressed_buttons: set[str] = set() # Track mouse press state globally
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# TODO: This should be a Widget class
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def gui_button(
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rect: rl.Rectangle,
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text: str,
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font_size: int = DEFAULT_BUTTON_FONT_SIZE,
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font_weight: FontWeight = FontWeight.MEDIUM,
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button_style: ButtonStyle = ButtonStyle.NORMAL,
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is_enabled: bool = True,
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border_radius: int = 10, # Corner rounding in pixels
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text_alignment: TextAlignment = TextAlignment.CENTER,
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text_padding: int = 20, # Padding for left/right alignment
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icon=None,
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) -> int:
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button_id = f"{rect.x}_{rect.y}_{rect.width}_{rect.height}"
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result = 0
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if button_style in (ButtonStyle.PRIMARY, ButtonStyle.DANGER) and not is_enabled:
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button_style = ButtonStyle.NORMAL
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if button_style == ButtonStyle.ACTION and font_size == DEFAULT_BUTTON_FONT_SIZE:
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font_size = ACTION_BUTTON_FONT_SIZE
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# Set background color based on button type
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bg_color = BUTTON_BACKGROUND_COLORS[button_style]
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mouse_over = is_enabled and rl.check_collision_point_rec(rl.get_mouse_position(), rect)
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is_pressed = button_id in _pressed_buttons
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if mouse_over:
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if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
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# Only this button enters pressed state
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_pressed_buttons.add(button_id)
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is_pressed = True
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# Use pressed color when mouse is down over this button
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if is_pressed and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT):
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bg_color = BUTTON_PRESSED_BACKGROUND_COLORS[button_style]
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# Handle button click
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if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and is_pressed:
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result = 1
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_pressed_buttons.remove(button_id)
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# Clean up pressed state if mouse is released anywhere
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if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and button_id in _pressed_buttons:
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_pressed_buttons.remove(button_id)
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# Draw the button with rounded corners
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roundness = border_radius / (min(rect.width, rect.height) / 2)
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if button_style != ButtonStyle.TRANSPARENT:
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rl.draw_rectangle_rounded(rect, roundness, 20, bg_color)
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else:
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rl.draw_rectangle_rounded(rect, roundness, 20, rl.BLACK)
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rl.draw_rectangle_rounded_lines_ex(rect, roundness, 20, 2, rl.WHITE)
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# Handle icon and text positioning
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font = gui_app.font(font_weight)
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text_size = measure_text_cached(font, text, font_size)
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text_pos = rl.Vector2(0, rect.y + (rect.height - text_size.y) // 2) # Vertical centering
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# Draw icon if provided
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if icon:
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icon_y = rect.y + (rect.height - icon.height) / 2
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if text:
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if text_alignment == TextAlignment.LEFT:
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icon_x = rect.x + text_padding
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text_pos.x = icon_x + icon.width + ICON_PADDING
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elif text_alignment == TextAlignment.CENTER:
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total_width = icon.width + ICON_PADDING + text_size.x
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icon_x = rect.x + (rect.width - total_width) / 2
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text_pos.x = icon_x + icon.width + ICON_PADDING
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else: # RIGHT
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text_pos.x = rect.x + rect.width - text_size.x - text_padding
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icon_x = text_pos.x - ICON_PADDING - icon.width
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else:
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# Center icon when no text
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icon_x = rect.x + (rect.width - icon.width) / 2
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rl.draw_texture_v(icon, rl.Vector2(icon_x, icon_y), rl.WHITE if is_enabled else rl.Color(255, 255, 255, 100))
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else:
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# No icon, position text normally
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if text_alignment == TextAlignment.LEFT:
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text_pos.x = rect.x + text_padding
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elif text_alignment == TextAlignment.CENTER:
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text_pos.x = rect.x + (rect.width - text_size.x) // 2
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elif text_alignment == TextAlignment.RIGHT:
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text_pos.x = rect.x + rect.width - text_size.x - text_padding
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# Draw the button text if any
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if text:
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color = BUTTON_TEXT_COLOR[button_style] if is_enabled else BUTTON_DISABLED_TEXT_COLORS.get(button_style, rl.Color(228, 228, 228, 51))
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rl.draw_text_ex(font, text, text_pos, font_size, 0, color)
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return result
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class Button(Widget):
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def __init__(self,
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@@ -182,7 +87,7 @@ class Button(Widget):
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border_radius: int = 10,
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text_alignment: TextAlignment = TextAlignment.CENTER,
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text_padding: int = 20,
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icon = None,
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icon=None,
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multi_touch: bool = False,
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):
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@@ -200,6 +105,11 @@ class Button(Widget):
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def set_text(self, text):
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self._label.set_text(text)
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def set_button_style(self, button_style: ButtonStyle):
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self._button_style = button_style
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self._background_color = BUTTON_BACKGROUND_COLORS[self._button_style]
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self._label.set_text_color(BUTTON_TEXT_COLOR[self._button_style])
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def _update_state(self):
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if self.enabled:
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self._label.set_text_color(BUTTON_TEXT_COLOR[self._button_style])
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@@ -213,7 +123,11 @@ class Button(Widget):
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def _render(self, _):
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roundness = self._border_radius / (min(self._rect.width, self._rect.height) / 2)
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rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
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if self._button_style == ButtonStyle.TRANSPARENT_WHITE_BORDER:
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rl.draw_rectangle_rounded(self._rect, roundness, 10, rl.BLACK)
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rl.draw_rectangle_rounded_lines_ex(self._rect, roundness, 10, 2, rl.WHITE)
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else:
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rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
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self._label.render(self._rect)
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