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ui: offroad experimental mode button (#26498)
* draft * draft * before qpushbutton * icon, clean up button, clicked goes to toggles * fix icon * add imgs * img * make square * works with layouts! * fix gradient * this looks good * clean up * clean up * remove padding around couch * use scene's experimental_model, new onroad design * rename widget * def want 3 * update translations * add img * add 25px of padding! * make 300px (no change) * clean up old images * 5 px smaller * add white img * fix from merge * no style sheets * see how this looks on device * aliased vertical line (clean up) * clean up * imgs * couch * delete * bye bye * expand toggle support * clean up * fix dynamic icon * make exp icon dynamic * order * move to offroad
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@@ -58,7 +58,7 @@ qt_env.Program("qt/spinner", ["qt/spinner.cc"], LIBS=qt_libs)
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qt_src = ["main.cc", "qt/sidebar.cc", "qt/onroad.cc", "qt/body.cc",
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"qt/window.cc", "qt/home.cc", "qt/offroad/settings.cc",
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"qt/offroad/software_settings.cc", "qt/offroad/onboarding.cc",
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"qt/offroad/driverview.cc"]
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"qt/offroad/driverview.cc", "qt/offroad/experimental_mode.cc"]
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qt_env.Program("_ui", qt_src + [asset_obj], LIBS=qt_libs)
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if GetOption('test'):
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qt_src.remove("main.cc") # replaced by test_runner
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