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ui: skip texture frame copy (#24700)
* ui_blit working * simpler and working * more believable that it's real * working on device * build on pc * use hardware pc * reduce cpu usage * yuv conversion to EGL * move everything to cameraview * some cleanup * more cleanup * init array * init images with std::map * dont destroy images * do destroy images Co-authored-by: Comma Device <device@comma.ai>
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@@ -5,6 +5,9 @@ Import('qt_env', 'arch', 'common', 'messaging', 'visionipc',
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base_libs = [common, messaging, cereal, visionipc, transformations, 'zmq',
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'capnp', 'kj', 'm', 'OpenCL', 'ssl', 'crypto', 'pthread'] + qt_env["LIBS"]
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if arch == 'larch64':
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base_libs.append('EGL')
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maps = arch in ['larch64', 'x86_64']
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if maps and arch == 'x86_64':
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