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https://gitlvb.teallvbs.xyz/IQ.Lvbs/IQ.Pilot.git
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571 lines
22 KiB
Python
571 lines
22 KiB
Python
import colorsys
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import numpy as np
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import pyray as rl
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from cereal import messaging, car, custom
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from dataclasses import dataclass, field
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from openpilot.common.filter_simple import FirstOrderFilter
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from openpilot.common.params import Params
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from openpilot.selfdrive.locationd.calibrationd import HEIGHT_INIT
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from openpilot.selfdrive.locationd.calibration_helpers import get_render_path_height
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from openpilot.selfdrive.ui.ui_state import ui_state
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.lib.shader_polygon import draw_polygon, Gradient
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from openpilot.system.ui.widgets import Widget
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from openpilot.iqpilot.ui.onroad.model_renderer import ChevronMetrics, IQModelRenderer
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from openpilot.iqpilot.ui.onroad.lead_confidence import driving_confidence
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CLIP_MARGIN = 500
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MIN_DRAW_DISTANCE = 10.0
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MAX_DRAW_DISTANCE = 100.0
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_VT_LABEL = custom.IQVehicleTracks.Track.Label
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VEHICLE_TRACK_LABELS = (_VT_LABEL.car, _VT_LABEL.motorcycle, _VT_LABEL.bus, _VT_LABEL.truck)
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SIGN_TRACK_COLORS = {
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_VT_LABEL.stopSign: rl.Color(255, 60, 45, 200),
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_VT_LABEL.trafficLight: rl.Color(255, 190, 0, 200),
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}
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THROTTLE_COLORS = [
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rl.Color(13, 248, 122, 102), # HSLF(148/360, 0.94, 0.51, 0.4)
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rl.Color(114, 255, 92, 89), # HSLF(112/360, 1.0, 0.68, 0.35)
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rl.Color(114, 255, 92, 0), # HSLF(112/360, 1.0, 0.68, 0.0)
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]
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NO_THROTTLE_COLORS = [
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rl.Color(242, 242, 242, 102), # HSLF(148/360, 0.0, 0.95, 0.4)
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rl.Color(242, 242, 242, 89), # HSLF(112/360, 0.0, 0.95, 0.35)
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rl.Color(242, 242, 242, 0), # HSLF(112/360, 0.0, 0.95, 0.0)
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]
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@dataclass
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class ModelPoints:
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raw_points: np.ndarray = field(default_factory=lambda: np.empty((0, 3), dtype=np.float32))
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projected_points: np.ndarray = field(default_factory=lambda: np.empty((0, 2), dtype=np.float32))
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@dataclass
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class LeadVehicle:
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center: tuple[float, float] | None = None
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radius: float = 0.0
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sz: float = 0.0
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fill_alpha: int = 0
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class ModelRenderer(Widget, IQModelRenderer):
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def __init__(self):
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Widget.__init__(self)
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IQModelRenderer.__init__(self)
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self.chevron_metrics = ChevronMetrics()
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self._lead_orb = gui_app.texture("icons/lead_orb.png", 256, 256)
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self._longitudinal_control = False
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self._experimental_mode = False
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self._blend_filter = FirstOrderFilter(1.0, 0.25, 1 / gui_app.target_fps)
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self._prev_allow_throttle = True
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self._lane_line_probs = np.zeros(4, dtype=np.float32)
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self._road_edge_stds = np.zeros(2, dtype=np.float32)
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self._lead_vehicles = [LeadVehicle(), LeadVehicle()]
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self._track_dots: list[LeadVehicle] = []
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self._vision_dots: list[LeadVehicle] = []
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self._sign_dots: list[tuple[float, float, float, rl.Color]] = []
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self._frame_transform: np.ndarray | None = None
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self._frame_transform_wide = False
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self._path_offset_z = HEIGHT_INIT[0]
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self._counter = -1
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self._camera_offset = ui_state.params.get("CameraOffset", return_default=True) if ui_state.active_bundle else 0.0
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self._ambient_dots = ui_state.params.get_bool("AmbientTrackDots")
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# Initialize ModelPoints objects
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self._path = ModelPoints()
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self._lane_lines = [ModelPoints() for _ in range(4)]
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self._road_edges = [ModelPoints() for _ in range(2)]
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self._acceleration_x = np.empty((0,), dtype=np.float32)
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# Transform matrix (3x3 for car space to screen space)
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self._car_space_transform = np.zeros((3, 3), dtype=np.float32)
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self._transform_dirty = True
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self._clip_region = None
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self._exp_gradient = Gradient(
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start=(0.0, 1.0), # Bottom of path
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end=(0.0, 0.0), # Top of path
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colors=[],
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stops=[],
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)
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# Get longitudinal control setting from car parameters
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if car_params := Params().get("CarParams"):
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cp = messaging.log_from_bytes(car_params, car.CarParams)
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self._longitudinal_control = cp.openpilotLongitudinalControl
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def set_transform(self, transform: np.ndarray):
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self._car_space_transform = transform.astype(np.float32)
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self._transform_dirty = True
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def set_frame_transform(self, transform: np.ndarray, is_wide: bool):
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self._frame_transform = transform.astype(np.float32)
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self._frame_transform_wide = is_wide
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def _render(self, rect: rl.Rectangle):
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sm = ui_state.sm
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driving_confidence.update()
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# Check if data is up-to-date
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if (sm.recv_frame["liveCalibration"] < ui_state.started_frame or
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sm.recv_frame["modelV2"] < ui_state.started_frame):
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return
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# Set up clipping region
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self._clip_region = rl.Rectangle(
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rect.x - CLIP_MARGIN, rect.y - CLIP_MARGIN, rect.width + 2 * CLIP_MARGIN, rect.height + 2 * CLIP_MARGIN
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)
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# Update state
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self._experimental_mode = sm['selfdriveState'].experimentalMode
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live_calib = sm['liveCalibration']
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self._path_offset_z = get_render_path_height(live_calib)
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if self._counter % 60 == 0:
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self._camera_offset = ui_state.params.get("CameraOffset", return_default=True) if ui_state.active_bundle else 0.0
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self._ambient_dots = ui_state.params.get_bool("AmbientTrackDots")
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self._counter += 1
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if sm.updated['carParams']:
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self._longitudinal_control = sm['carParams'].openpilotLongitudinalControl
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model = sm['modelV2']
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radar_state = sm['radarState'] if sm.valid['radarState'] else None
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lead_one = radar_state.leadOne if radar_state else None
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render_lead_indicator = self._longitudinal_control and radar_state is not None
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# Update model data when needed
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model_updated = sm.updated['modelV2']
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if model_updated or sm.updated['radarState'] or self._transform_dirty:
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if model_updated:
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self._update_raw_points(model)
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path_x_array = self._path.raw_points[:, 0]
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if path_x_array.size == 0:
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return
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self._update_model(lead_one, path_x_array)
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if render_lead_indicator:
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self._update_leads(radar_state, path_x_array)
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if self._ambient_dots:
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self._update_track_dots(sm, radar_state, path_x_array)
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else:
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self._track_dots = []
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self._transform_dirty = False
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# Draw elements
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self._draw_lane_lines()
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self._draw_path(sm)
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if self._ambient_dots:
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self._update_vision_dots(sm)
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self._draw_vision_dots()
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self._draw_sign_dots()
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if render_lead_indicator and radar_state:
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if self._ambient_dots:
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self._draw_track_dots()
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self._draw_lead_indicator()
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self.chevron_metrics.draw_lead_status(sm, radar_state, self._rect, self._lead_vehicles)
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def _update_raw_points(self, model):
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"""Update raw 3D points from model data"""
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self._path.raw_points = np.array([model.position.x, np.array(model.position.y) + self._camera_offset, model.position.z], dtype=np.float32).T
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for i, lane_line in enumerate(model.laneLines):
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self._lane_lines[i].raw_points = np.array([lane_line.x, np.array(lane_line.y) + self._camera_offset, lane_line.z], dtype=np.float32).T
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for i, road_edge in enumerate(model.roadEdges):
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self._road_edges[i].raw_points = np.array([road_edge.x, np.array(road_edge.y) + self._camera_offset, road_edge.z], dtype=np.float32).T
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self._lane_line_probs = np.array(model.laneLineProbs, dtype=np.float32)
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self._road_edge_stds = np.array(model.roadEdgeStds, dtype=np.float32)
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self._acceleration_x = np.array(model.acceleration.x, dtype=np.float32)
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def _update_leads(self, radar_state, path_x_array):
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"""Update positions of lead vehicles"""
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self._lead_vehicles = [LeadVehicle(), LeadVehicle()]
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leads = [radar_state.leadOne, radar_state.leadTwo]
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for i, lead_data in enumerate(leads):
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if lead_data and lead_data.status:
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d_rel, y_rel, v_rel = lead_data.dRel, lead_data.yRel, lead_data.vRel
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idx = self._get_path_length_idx(path_x_array, d_rel)
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# Get z-coordinate from path at the lead vehicle position
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z = self._path.raw_points[idx, 2] if idx < len(self._path.raw_points) else 0.0
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point = self._map_to_screen(d_rel, -y_rel + self._camera_offset, z + self._path_offset_z)
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if point:
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self._lead_vehicles[i] = self._update_lead_vehicle(d_rel, v_rel, point, self._rect)
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def _update_track_dots(self, sm, radar_state, path_x_array):
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self._track_dots = []
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if not sm.valid['liveTracks']:
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return
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lead_track_ids = {lead.radarTrackId for lead in (radar_state.leadOne, radar_state.leadTwo)
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if lead.status and lead.radarTrackId >= 0}
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for pt in sm['liveTracks'].points:
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if pt.trackId in lead_track_ids or pt.dRel < 1.0 or abs(pt.yRel) > 10.0:
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continue
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idx = self._get_path_length_idx(path_x_array, pt.dRel)
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z = self._path.raw_points[idx, 2] if idx < len(self._path.raw_points) else 0.0
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point = self._map_to_screen(pt.dRel, -pt.yRel + self._camera_offset, z + self._path_offset_z)
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if point is None:
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continue
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sz = np.clip((25 * 30) / (pt.dRel / 3 + 30), 15.0, 30.0) * 1.1
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radius = sz * 1.1
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x, y = point
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if not (self._rect.x <= x <= self._rect.x + self._rect.width and
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self._rect.y <= y <= self._rect.y + self._rect.height):
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continue
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self._track_dots.append(LeadVehicle(center=(float(x), float(y)), radius=float(radius), sz=float(sz)))
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def _update_vision_dots(self, sm):
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self._vision_dots = []
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if (self._frame_transform is None or self._frame_transform_wide or
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not sm.alive['iqVehicleTracks'] or not sm.valid['iqVehicleTracks']):
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return
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self._sign_dots = []
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vt = sm['iqVehicleTracks']
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fw, fh = vt.frameWidth, vt.frameHeight
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if fw == 0 or fh == 0:
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return
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occupied = [d.center for d in self._lead_vehicles + self._track_dots if d.center is not None]
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m = self._frame_transform
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for t in vt.tracks:
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is_vehicle = t.label in VEHICLE_TRACK_LABELS
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sign_color = SIGN_TRACK_COLORS.get(t.label)
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if not is_vehicle and sign_color is None:
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continue
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cx_f = (t.x1 + t.x2) / 2.0 * fw
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cy_f = (t.y1 + t.y2) / 2.0 * fh
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x = m[0, 0] * cx_f + m[0, 2]
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y = m[1, 1] * cy_f + m[1, 2]
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if not (self._rect.x <= x <= self._rect.x + self._rect.width and
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self._rect.y <= y <= self._rect.y + self._rect.height):
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continue
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box_h = (t.y2 - t.y1) * fh * m[1, 1]
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radius = float(np.clip(box_h * 0.35, 14.0, 40.0))
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if sign_color is not None:
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self._sign_dots.append((float(x), float(y), min(radius, 22.0), sign_color))
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continue
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if any((x - ox) ** 2 + (y - oy) ** 2 < (radius * 2.2) ** 2 for ox, oy in occupied):
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continue
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self._vision_dots.append(LeadVehicle(center=(float(x), float(y)), radius=radius, sz=radius))
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def _update_model(self, lead, path_x_array):
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"""Update model visualization data based on model message"""
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max_distance = np.clip(path_x_array[-1], MIN_DRAW_DISTANCE, MAX_DRAW_DISTANCE)
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max_idx = self._get_path_length_idx(self._lane_lines[0].raw_points[:, 0], max_distance)
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# Update lane lines using raw points
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for i, lane_line in enumerate(self._lane_lines):
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lane_line.projected_points = self._map_line_to_polygon(
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lane_line.raw_points, 0.025 * self._lane_line_probs[i], 0.0, max_idx, max_distance
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)
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# Update road edges using raw points
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for road_edge in self._road_edges:
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road_edge.projected_points = self._map_line_to_polygon(road_edge.raw_points, 0.025, 0.0, max_idx, max_distance)
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# Update path using raw points
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if lead and lead.status:
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lead_d = lead.dRel * 2.0
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max_distance = np.clip(lead_d - min(lead_d * 0.35, 10.0), 0.0, max_distance)
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max_idx = self._get_path_length_idx(path_x_array, max_distance)
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self._path.projected_points = self._map_line_to_polygon(
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self._path.raw_points, 0.9, self._path_offset_z, max_idx, max_distance, allow_invert=False
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)
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self._update_experimental_gradient()
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def _update_experimental_gradient(self):
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"""Pre-calculate experimental mode gradient colors"""
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if not self._experimental_mode:
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return
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max_len = min(len(self._path.projected_points) // 2, len(self._acceleration_x))
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segment_colors = []
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gradient_stops = []
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i = 0
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while i < max_len:
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# Some points (screen space) are out of frame (rect space)
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track_y = self._path.projected_points[i][1]
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if track_y < self._rect.y or track_y > (self._rect.y + self._rect.height):
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i += 1
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continue
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# Calculate color based on acceleration (0 is bottom, 1 is top)
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lin_grad_point = 1 - (track_y - self._rect.y) / self._rect.height
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# speed up: 120, slow down: 0
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path_hue = np.clip(60 + self._acceleration_x[i] * 35, 0, 120)
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saturation = min(abs(self._acceleration_x[i] * 1.5), 1)
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lightness = np.interp(saturation, [0.0, 1.0], [0.95, 0.62])
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alpha = np.interp(lin_grad_point, [0.75 / 2.0, 0.75], [0.4, 0.0])
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# Use HSL to RGB conversion
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color = self._hsla_to_color(path_hue / 360.0, saturation, lightness, alpha)
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gradient_stops.append(lin_grad_point)
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segment_colors.append(color)
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# Skip a point, unless next is last
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i += 1 + (1 if (i + 2) < max_len else 0)
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# Store the gradient in the path object
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self._exp_gradient = Gradient(
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start=(0.0, 1.0), # Bottom of path
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end=(0.0, 0.0), # Top of path
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colors=segment_colors,
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stops=gradient_stops,
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)
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def _update_lead_vehicle(self, d_rel, v_rel, point, rect):
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speed_buff, lead_buff = 10.0, 40.0
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# Calculate fill alpha
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fill_alpha = 0
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if d_rel < lead_buff:
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fill_alpha = 255 * (1.0 - (d_rel / lead_buff))
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if v_rel < 0:
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fill_alpha += 255 * (-1 * (v_rel / speed_buff))
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fill_alpha = min(fill_alpha, 255)
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# Calculate size and position. Distance-scaled orb radius (closer lead -> bigger orb).
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sz = np.clip((25 * 30) / (d_rel / 3 + 30), 15.0, 30.0) * 2.35
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radius = sz * 1.1
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# point is in absolute screen coords; clamp against the rect's absolute bounds so the orb stays
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# fully on-screen (rect-relative bounds mis-placed it when the camera pane is offset, e.g. split nav)
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x = np.clip(point[0], rect.x + radius, rect.x + rect.width - radius)
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y = np.clip(point[1], rect.y + radius, rect.y + rect.height - radius)
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return LeadVehicle(center=(float(x), float(y)), radius=float(radius), sz=float(sz), fill_alpha=int(fill_alpha))
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def _draw_lane_lines(self):
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"""Draw lane lines and road edges"""
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for i, lane_line in enumerate(self._lane_lines):
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if lane_line.projected_points.size == 0:
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continue
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alpha = np.clip(self._lane_line_probs[i], 0.0, 0.7)
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color = rl.Color(255, 255, 255, int(alpha * 255))
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draw_polygon(self._rect, lane_line.projected_points, color)
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for i, road_edge in enumerate(self._road_edges):
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if road_edge.projected_points.size == 0:
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continue
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alpha = np.clip(1.0 - self._road_edge_stds[i], 0.0, 1.0)
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color = rl.Color(255, 0, 0, int(alpha * 255))
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draw_polygon(self._rect, road_edge.projected_points, color)
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def _draw_path(self, sm):
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"""Draw path with dynamic coloring based on mode and throttle state."""
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if not self._path.projected_points.size:
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return
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allow_throttle = sm['longitudinalPlan'].allowThrottle or not self._longitudinal_control
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self._blend_filter.update(int(allow_throttle))
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if ui_state.rainbow_path:
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self.rainbow_path.draw_rainbow_path(self._rect, self._path)
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return
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if self._experimental_mode:
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# Draw with acceleration coloring
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if len(self._exp_gradient.colors) > 1:
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draw_polygon(self._rect, self._path.projected_points, gradient=self._exp_gradient)
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else:
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draw_polygon(self._rect, self._path.projected_points, rl.Color(255, 255, 255, 30))
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else:
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# Blend throttle/no throttle colors based on transition
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blend_factor = round(self._blend_filter.x * 100) / 100
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blended_colors = self._blend_colors(NO_THROTTLE_COLORS, THROTTLE_COLORS, blend_factor)
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gradient = Gradient(
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start=(0.0, 1.0), # Bottom of path
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end=(0.0, 0.0), # Top of path
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colors=blended_colors,
|
|
stops=[0.0, 0.5, 1.0],
|
|
)
|
|
draw_polygon(self._rect, self._path.projected_points, gradient=gradient)
|
|
|
|
def _draw_vision_dots(self):
|
|
src = rl.Rectangle(0, 0, self._lead_orb.width, self._lead_orb.height)
|
|
for dot in self._vision_dots:
|
|
cx, cy = dot.center
|
|
r = dot.radius
|
|
dest = rl.Rectangle(cx, cy, r * 2.0, r * 2.0)
|
|
rl.draw_texture_pro(self._lead_orb, src, dest, rl.Vector2(r, r), 0.0, rl.Color(255, 255, 255, 90))
|
|
|
|
def _draw_sign_dots(self):
|
|
for x, y, r, color in self._sign_dots:
|
|
rl.draw_circle(int(x), int(y), r, color)
|
|
rl.draw_circle_lines(int(x), int(y), r, rl.Color(255, 255, 255, 160))
|
|
|
|
def _draw_track_dots(self):
|
|
src = rl.Rectangle(0, 0, self._lead_orb.width, self._lead_orb.height)
|
|
for dot in self._track_dots:
|
|
cx, cy = dot.center
|
|
r = dot.radius
|
|
dest = rl.Rectangle(cx, cy, r * 2.0, r * 2.0)
|
|
rl.draw_texture_pro(self._lead_orb, src, dest, rl.Vector2(r, r), 0.0, rl.Color(255, 255, 255, 90))
|
|
|
|
def _draw_lead_indicator(self):
|
|
tint, _ = driving_confidence.colors()
|
|
src = rl.Rectangle(0, 0, self._lead_orb.width, self._lead_orb.height)
|
|
for lead in self._lead_vehicles:
|
|
if lead.center is None:
|
|
continue
|
|
cx, cy = lead.center
|
|
r = lead.radius
|
|
alpha = int(np.clip(140 + 115 * (lead.fill_alpha / 255.0), 0, 255))
|
|
dest = rl.Rectangle(cx, cy, r * 2.0, r * 2.0)
|
|
rl.draw_texture_pro(self._lead_orb, src, dest, rl.Vector2(r, r), 0.0, rl.Color(tint.r, tint.g, tint.b, alpha))
|
|
|
|
@staticmethod
|
|
def _get_path_length_idx(pos_x_array: np.ndarray, path_distance: float) -> int:
|
|
"""Get the index corresponding to the given path distance"""
|
|
if len(pos_x_array) == 0:
|
|
return 0
|
|
indices = np.where(pos_x_array <= path_distance)[0]
|
|
return indices[-1] if indices.size > 0 else 0
|
|
|
|
def _map_to_screen(self, in_x, in_y, in_z):
|
|
"""Project a point in car space to screen space"""
|
|
input_pt = np.array([in_x, in_y, in_z])
|
|
pt = self._car_space_transform @ input_pt
|
|
|
|
if abs(pt[2]) < 1e-6:
|
|
return None
|
|
|
|
x, y = pt[0] / pt[2], pt[1] / pt[2]
|
|
|
|
clip = self._clip_region
|
|
if not (clip.x <= x <= clip.x + clip.width and clip.y <= y <= clip.y + clip.height):
|
|
return None
|
|
|
|
return (x, y)
|
|
|
|
def _map_line_to_polygon(self, line: np.ndarray, y_off: float, z_off: float, max_idx: int, max_distance: float, allow_invert: bool = True) -> np.ndarray:
|
|
"""Convert 3D line to 2D polygon for rendering."""
|
|
if line.shape[0] == 0:
|
|
return np.empty((0, 2), dtype=np.float32)
|
|
|
|
# Slice points and filter non-negative x-coordinates
|
|
points = line[:max_idx + 1]
|
|
|
|
# Interpolate around max_idx so path end is smooth (max_distance is always >= p0.x)
|
|
if 0 < max_idx < line.shape[0] - 1:
|
|
p0 = line[max_idx]
|
|
p1 = line[max_idx + 1]
|
|
x0, x1 = p0[0], p1[0]
|
|
interp_y = np.interp(max_distance, [x0, x1], [p0[1], p1[1]])
|
|
interp_z = np.interp(max_distance, [x0, x1], [p0[2], p1[2]])
|
|
interp_point = np.array([max_distance, interp_y, interp_z], dtype=points.dtype)
|
|
points = np.concatenate((points, interp_point[None, :]), axis=0)
|
|
|
|
points = points[points[:, 0] >= 0]
|
|
if points.shape[0] == 0:
|
|
return np.empty((0, 2), dtype=np.float32)
|
|
|
|
N = points.shape[0]
|
|
# Generate left and right 3D points in one array using broadcasting
|
|
offsets = np.array([[0, -y_off, z_off], [0, y_off, z_off]], dtype=np.float32)
|
|
points_3d = points[None, :, :] + offsets[:, None, :] # Shape: 2xNx3
|
|
points_3d = points_3d.reshape(2 * N, 3) # Shape: (2*N)x3
|
|
|
|
# Transform all points to projected space in one operation
|
|
proj = self._car_space_transform @ points_3d.T # Shape: 3x(2*N)
|
|
proj = proj.reshape(3, 2, N)
|
|
left_proj = proj[:, 0, :]
|
|
right_proj = proj[:, 1, :]
|
|
|
|
# Filter points where z is sufficiently large
|
|
valid_proj = (np.abs(left_proj[2]) >= 1e-6) & (np.abs(right_proj[2]) >= 1e-6)
|
|
if not np.any(valid_proj):
|
|
return np.empty((0, 2), dtype=np.float32)
|
|
|
|
# Compute screen coordinates
|
|
left_screen = left_proj[:2, valid_proj] / left_proj[2, valid_proj][None, :]
|
|
right_screen = right_proj[:2, valid_proj] / right_proj[2, valid_proj][None, :]
|
|
|
|
# Define clip region bounds
|
|
clip = self._clip_region
|
|
x_min, x_max = clip.x, clip.x + clip.width
|
|
y_min, y_max = clip.y, clip.y + clip.height
|
|
|
|
# Filter points within clip region
|
|
left_in_clip = (
|
|
(left_screen[0] >= x_min) & (left_screen[0] <= x_max) &
|
|
(left_screen[1] >= y_min) & (left_screen[1] <= y_max)
|
|
)
|
|
right_in_clip = (
|
|
(right_screen[0] >= x_min) & (right_screen[0] <= x_max) &
|
|
(right_screen[1] >= y_min) & (right_screen[1] <= y_max)
|
|
)
|
|
both_in_clip = left_in_clip & right_in_clip
|
|
|
|
if not np.any(both_in_clip):
|
|
return np.empty((0, 2), dtype=np.float32)
|
|
|
|
# Select valid and clipped points
|
|
left_screen = left_screen[:, both_in_clip]
|
|
right_screen = right_screen[:, both_in_clip]
|
|
|
|
# Handle Y-coordinate inversion on hills
|
|
if not allow_invert and left_screen.shape[1] > 1:
|
|
y = left_screen[1, :] # y-coordinates
|
|
keep = y == np.minimum.accumulate(y)
|
|
if not np.any(keep):
|
|
return np.empty((0, 2), dtype=np.float32)
|
|
left_screen = left_screen[:, keep]
|
|
right_screen = right_screen[:, keep]
|
|
|
|
return np.vstack((left_screen.T, right_screen[:, ::-1].T)).astype(np.float32)
|
|
|
|
@staticmethod
|
|
def _hsla_to_color(h, s, l, a):
|
|
rgb = colorsys.hls_to_rgb(h, l, s)
|
|
return rl.Color(
|
|
int(rgb[0] * 255),
|
|
int(rgb[1] * 255),
|
|
int(rgb[2] * 255),
|
|
int(a * 255)
|
|
)
|
|
|
|
@staticmethod
|
|
def _blend_colors(begin_colors, end_colors, t):
|
|
if t >= 1.0:
|
|
return end_colors
|
|
if t <= 0.0:
|
|
return begin_colors
|
|
|
|
inv_t = 1.0 - t
|
|
return [rl.Color(
|
|
int(inv_t * start.r + t * end.r),
|
|
int(inv_t * start.g + t * end.g),
|
|
int(inv_t * start.b + t * end.b),
|
|
int(inv_t * start.a + t * end.a)
|
|
) for start, end in zip(begin_colors, end_colors, strict=True)]
|